Difference between revisions of "HowTo:FullUnwrap7Orient"
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Worry not, though; we'll put it back to "Z is forward" after the unwrap. It's just that Blender shows the top, bottom, and side views vertically, when your forward axis is z, which is too bad if you're unwrapping "from view"... because we want the forward axis horizontal and pointing to the left in the texture... | Worry not, though; we'll put it back to "Z is forward" after the unwrap. It's just that Blender shows the top, bottom, and side views vertically, when your forward axis is z, which is too bad if you're unwrapping "from view"... because we want the forward axis horizontal and pointing to the left in the texture... | ||
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+ | * [[HowTo:FullUnwrap6Seams2|Previous: Placing Seams (Part 2)]] |
Revision as of 20:53, 10 May 2007
Optimizing ship orientation for UV unwrapping
(Z is "up", Y is "forward"? Got to experiment first...).
Worry not, though; we'll put it back to "Z is forward" after the unwrap. It's just that Blender shows the top, bottom, and side views vertically, when your forward axis is z, which is too bad if you're unwrapping "from view"... because we want the forward axis horizontal and pointing to the left in the texture...