Difference between revisions of "HowTo:FullUnwrapBlender"

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* [[HowTo:FullUnwrap6Seams|Placing Seams (Part 1)]] (done)
 
* [[HowTo:FullUnwrap6Seams|Placing Seams (Part 1)]] (done)
 
* [[HowTo:FullUnwrap6Seams2|Placing Seams (Part 2)]] (done)
 
* [[HowTo:FullUnwrap6Seams2|Placing Seams (Part 2)]] (done)
* [[HowTo:FullUnwrap7Orient|Reorienting the ship for unwrap]] '''(W.I.P.)'''
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* [[HowTo:FullUnwrap7Orient|Reorienting the ship for unwrap]] (done)
 
* [[HowTo:FullUnwrap8Potato|Entering Potato Mode]] '''(W.I.P.)'''
 
* [[HowTo:FullUnwrap8Potato|Entering Potato Mode]] '''(W.I.P.)'''
  

Revision as of 12:56, 12 May 2007

UV-unwrapping a "BIG" (complex) ship, using Blender.

Cutter16.jpg


Please be sure to read each chapter thoroughly and in order, for your own good... UV-unwrapping is a science, not an art or a sport. I've tried hard not to skip any steps in this tutorial; but you'll have to do your part, by not missing any part of the tutorial.


(2 be continued; more chapters even; this is a W.I.P. --Work in Progress)

Announcement: Next tutorial will be about texturing, and it will rely on many of the unwrapping tricks we used in this turorial, such as having the front of the ship facing left on the texture, etceteras...