Difference between revisions of "User:Halleck/Todo"

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(To Do: adding targon university base)
(reorganizing/updating/reprioritizing list post-jackS discussion, pt.1)
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==Working On==
 
==Working On==
* We've branched for 0.4.4. I need to go over '''''this to-do list''''' with developers to prioritize (and possibly delegate) what needs to get done before the release depending on the deadline we pick.
+
* We've branched for 0.5.0. I am currently reprioritizing '''''this to-do list''''' based on a discussion with jackS.
* Planet testing mission - JackS
+
* Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] - Strangelet
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] - Strangelet
  
 
==To Do==
 
==To Do==
 +
* Unused factional textures/paintjobs ([http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip got a new pack!]) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
 +
* [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization)
 +
* Commit dummy CSV units for all models I'm planning to import
 +
* H496 - Fendorin
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6734 Forsaken arid base] - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6734 Forsaken arid base] - Oblivion
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65426#65426 Generic base 2] - Oblivion
+
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65426#65426 Generic base 2] - Oblivion (not sure how to implement unless it's for a faction)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] - Cisst (ask JackS if we want it)
+
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type)
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (check with JackS if we want it)
+
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Ask JackS for decisions on each)
 
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (ask JackS)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (ask JackS)
 
* Turrets - Strangelet
 
* Turrets - Strangelet
 
* Relaysat - Strangelet
 
* Relaysat - Strangelet
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet
+
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet (commit as Koala)
* [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet
+
* General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
* General cleanup (Gas mine, Agricultural station) - Strangelet
 
* Unused factional textures/paintjobs ([http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip got a new pack!]) -Strangelet (ask JackS to match them up)
 
 
* Aeran asteroid base subunits - Ryder P. Moses
 
* Aeran asteroid base subunits - Ryder P. Moses
  
 
===Waiting for artist===
 
===Waiting for artist===
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8415 Mk32 turrets] (waiting for submission) - Fendorin
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8415 Mk32 turrets] (waiting for submission) - Fendorin
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Arjuna/Hawking] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 redo]) - Oblivion
+
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Arjuna/Hawking] ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 Redo finished], waiting for submission) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion
  
 
===Investigate===
 
===Investigate===
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2725 Hoffman blobs] (lost in disk crash, check with devs if they have it) - Strangelet
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2943 Dock furniture] (got it!) - Strangelet
 
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2718 Iolanthiel and Ifrit] (status unknown, may be in game) - Strangelet
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2718 Iolanthiel and Ifrit] (status unknown, may be in game) - Strangelet
* Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
 
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7198 Forsaken heavy fighter] (status unknown)- Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7198 Forsaken heavy fighter] (status unknown)- Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7690 Uln missile barge] (status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7690 Uln missile barge] (status unknown) - Oblivion
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* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7555 Rakshasa] (being used for AFF, OK with Strangelet to use for VS, jackS will accept it, check with Oblivion) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7555 Rakshasa] (being used for AFF, OK with Strangelet to use for VS, jackS will accept it, check with Oblivion) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8429 Heavy 2D Cockpit] (PM sent, waiting for reply) - Omarza
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8429 Heavy 2D Cockpit] (PM sent, waiting for reply) - Omarza
 +
 +
====Closed cases====
 +
* Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2943 Dock furniture] (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet
 +
 +
==Deferred==
 +
These have been put on the back burner for now, unless someone else volunteers to work on them.
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2725 Hoffman blobs] (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
 +
* more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
 +
* variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
  
 
==Done==
 
==Done==

Revision as of 13:01, 25 July 2007

You may update my ToDo list... but you may not give me more work. ;)

Working On

  • We've branched for 0.5.0. I am currently reprioritizing this to-do list based on a discussion with jackS.
  • Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS
  • Planet textures - Strangelet

To Do

  • Unused factional textures/paintjobs (got a new pack!) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
  • Cargo containers - Strangelet (factionalize textures in lieu of randomization)
  • Commit dummy CSV units for all models I'm planning to import
  • H496 - Fendorin
  • Forsaken arid base - Oblivion
  • Generic base 2 - Oblivion (not sure how to implement unless it's for a faction)
  • Marsh base - Oblivion
  • University - Targon (faction or University planet type)
  • Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
  • Midwife turret - Fendorin
  • Small Aeran outpost - Fendorin (ask JackS)
  • Turrets - Strangelet
  • Relaysat - Strangelet
  • Light ship - Strangelet (commit as Koala)
  • General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
  • Aeran asteroid base subunits - Ryder P. Moses

Waiting for artist

Investigate

Closed cases

  • Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
  • Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet

Deferred

These have been put on the back burner for now, unless someone else volunteers to work on them.

  • Generic base (factionalize or use as some sort of forest base?) - Cisst
  • Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
  • Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
  • more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
  • variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)

Done