Difference between revisions of "User:Halleck/Todo"

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(reorganizing/updating/reprioritizing list post-jackS discussion, pt.1)
(pretty decent prioritization I think.)
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==To Do==
 
==To Do==
* Unused factional textures/paintjobs ([http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip got a new pack!]) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
+
Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)
* [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization)
+
# Buzz Oblivion and double-check with him about all the models I'm missing info on
* Commit dummy CSV units for all models I'm planning to import
+
# Unused factional textures/paintjobs ([http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip got a new pack!]) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
* H496 - Fendorin
+
# [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization)
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6734 Forsaken arid base] - Oblivion
+
# Commit dummy CSV units for all models I'm planning to import:
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65426#65426 Generic base 2] - Oblivion (not sure how to implement unless it's for a faction)
+
# [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet (commit as Koala)
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion
+
# Relaysat - Strangelet
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type)
+
# H496 - Fendorin
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
+
# General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin
+
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (commit as Weapons_Platform__Aera)
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (ask JackS)
+
# Turrets - Strangelet
* Turrets - Strangelet
+
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin
* Relaysat - Strangelet
+
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet (commit as Koala)
+
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type)
* General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
+
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion (jackS, what planet is this for? ''Marsh''?)
* Aeran asteroid base subunits - Ryder P. Moses
+
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65426#65426 Generic base 2] - Oblivion (not sure how to implement a second generic base unless it's for a faction)
 +
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6734 Forsaken arid base] - Oblivion (Complex, will take a lot of work.)
 +
# Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.)
  
 
===Waiting for artist===
 
===Waiting for artist===
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* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion
 +
* Watson & Archimedes (proposed) retexture - Fendorin
  
 
===Investigate===
 
===Investigate===
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==Deferred==
 
==Deferred==
 
These have been put on the back burner for now, unless someone else volunteers to work on them.
 
These have been put on the back burner for now, unless someone else volunteers to work on them.
 +
* Write [[HowTo:Make Bases]] (deffered until I ''finish'' all my VS bases)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)

Revision as of 14:01, 25 July 2007

You may update my ToDo list... but you may not give me more work. ;)

Working On

  • We've branched for 0.5.0. I am currently reprioritizing this to-do list based on a discussion with jackS.
  • Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS
  • Planet textures - Strangelet

To Do

Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)

  1. Buzz Oblivion and double-check with him about all the models I'm missing info on
  2. Unused factional textures/paintjobs (got a new pack!) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
  3. Cargo containers - Strangelet (factionalize textures in lieu of randomization)
  4. Commit dummy CSV units for all models I'm planning to import:
  5. Light ship - Strangelet (commit as Koala)
  6. Relaysat - Strangelet
  7. H496 - Fendorin
  8. General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
  9. Small Aeran outpost - Fendorin (commit as Weapons_Platform__Aera)
  10. Turrets - Strangelet
  11. Midwife turret - Fendorin
  12. Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
  13. University - Targon (faction or University planet type)
  14. Marsh base - Oblivion (jackS, what planet is this for? Marsh?)
  15. Generic base 2 - Oblivion (not sure how to implement a second generic base unless it's for a faction)
  16. Forsaken arid base - Oblivion (Complex, will take a lot of work.)
  17. Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.)

Waiting for artist

Investigate

Closed cases

  • Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
  • Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet

Deferred

These have been put on the back burner for now, unless someone else volunteers to work on them.

  • Write HowTo:Make Bases (deffered until I finish all my VS bases)
  • Generic base (factionalize or use as some sort of forest base?) - Cisst
  • Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
  • Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
  • more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
  • variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)

Done