Difference between revisions of "User:Halleck/Todo"
(More priority triage; updating to reflect new happenings) |
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===Can probably wait until after the release=== | ===Can probably wait until after the release=== | ||
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# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type) | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type) | ||
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion (jackS, what planet is this for? ''Marsh''?) | # [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion (jackS, what planet is this for? ''Marsh''?) | ||
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====Completed==== | ====Completed==== | ||
+ | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible. Committed by JackS.) | ||
* Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!) | * Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!) | ||
Revision as of 01:09, 12 August 2007
You may update my ToDo list... but you may not give me more work. ;)
Contents
Working On
- Redo Dirge (Iridia), possibly get Stranj to see what's up with the mesh holes
To Do
Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)
Definitely need to get done before the release
- Redo commerce center + add faction textures - Strangelet
- Cargo containers - Strangelet (factionalize textures in lieu of randomization)
- Light ship - Strangelet (commit as Koala)
- Relaysat - Strangelet
- Round out dummy units with mount points, engine placements, etc. where missing (see if Loki can do this)
Would be nice to have done for the release
- Check specmap for Hawking
- Watson Replacement - Fendorin
- Small Aeran outpost - Fendorin (commit as Weapons_Platform__Aera)
- H496 - Fendorin (Approved by JackS I think?)
- Charillus - Fendorin (ask JackS)
- Entourage - Fendorin (approved by JackS in forum)
- Proposed andolian distributed fortification - Fendorin (ask JackS)
- Turrets - Strangelet
- Midwife turret - Fendorin
- General cleanup (Gas mine - Furniture texture is not applying to dock, something is wrong) - Strangelet
Can probably wait until after the release
- University - Targon (faction or University planet type)
- Marsh base - Oblivion (jackS, what planet is this for? Marsh?)
- Generic base 2 - Oblivion (not sure how to implement a second generic base unless it's for a faction)
- Forsaken arid base - Oblivion (Complex, will take a lot of work.)
- Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.)
Waiting for artist
- Mk32 turrets (waiting for submission) - Fendorin
- HS Probe (waiting for UV remap/re-export, status unknown) - Oblivion
- Artemis? (waiting for textures, status unknown) - Oblivion
- Watson & Archimedes (proposed) retexture - Fendorin
Investigate
- Buzz Oblivion and double-check with him about all the models I'm missing info on
- Iolanthiel and Ifrit (status unknown, may be in game) - Strangelet
- Forsaken heavy fighter (status unknown)- Oblivion
- Uln missile barge (status unknown) - Oblivion
- Slipper (abandoned) - Oblivion
- Rakshasa (being used for AFF, OK with Strangelet to use for VS, jackS will accept it, check with Oblivion) - Oblivion
- Heavy 2D Cockpit (PM sent, waiting for reply) - Omarza
Closed cases
- Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
- Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet
Deferred
These have been put on the back burner for now, unless someone else volunteers to work on them.
- Planet testing mission (Commited as a WIP) - JackS
- Write HowTo:Make Bases (deferred until I finish all my VS bases)
- Generic base (factionalize or use as some sort of forest base?) - Cisst
- Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
- Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
- more testing missions, including per-faction - JackS (Faction skin testing mission committed as WIP)
- variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
Offloaded
- Planet textures (Handed off to Pyramid) - Strangelet
Completed
- Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible. Committed by JackS.)
- Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!)
Done
- Unused factional textures/paintjobs - Strangelet
- Hawking - Oblivion (Old Hawking for comparison and added "HOLY CRAP!")
- Snow base - Cisst
- Gas Giant base - CoJL
- German Localization commit - Plueschinger
- Factory and Research stations - Strangelet
- Generic base - Oblivion
- Aeran asteroid fighterbase - Ryder P. Moses
- Midwife, Mk32, Diligence, Tridacna, Forsaken Shipyard, Pirate asteroid base, Aeran medical base - Fendorin
- Vendetta, Gaozong, SeaxBane, Skate (needs a real texture) - Oblivion
- Voidfish/Ishmael cruiser, Stoic freighter, Agricultural station, Diplomatic center, Gas mine - Strangelet (punching in thread)
- Redeemer (Ancient history!) - Etheral Walker