Difference between revisions of "User:Ace123/Bugs"
(→CARGO: Added generic_cargo bug.) |
(added some bugs.) |
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=TODO Items= | =TODO Items= | ||
+ | ==Bugs temp Aug 26== | ||
+ | * orbiting bases shouldn't be jumping. | ||
+ | * Fix cargo generation (I get NaN orientation for cargo). Tractoring cargo. | ||
+ | * Fix names of units not being sent and/or received. | ||
+ | ===Stretching units bug=== | ||
+ | inline Matrix WarpMatrix ( const Matrix& ctm) const{ | ||
+ | static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVariable("physics","game_speed","1")); | ||
+ | static float cutoffcutoff= cutoff*cutoff; | ||
+ | (11:26:07 PM) Patrick: inline? | ||
+ | (11:26:09 PM) Danny: it just checks if the speed is greater than some ammt | ||
+ | (11:26:12 PM) Danny: ya stupid, eh? :-) | ||
+ | (11:26:28 PM) Danny: it can be moved to a cpp file--but remember everyting includes unit.cpp too | ||
+ | (11:26:31 PM) Danny: so it doesn't matter | ||
+ | (11:26:52 PM) Danny: it's easy enough to make a config option that never stretches if graphicOptions.InWarp==0 | ||
+ | (11:27:05 PM) Danny: (it needs to be a config cus some star trek mods have afterburner do warp effect) | ||
==SOUND== | ==SOUND== | ||
* IMPORTANT: <strike>SoundServer</strike>Music class eats up all RAM if sound device isdisabled. (I had my 64-bit Linux machine entirely lock up with 4GB of ram!) | * IMPORTANT: <strike>SoundServer</strike>Music class eats up all RAM if sound device isdisabled. (I had my 64-bit Linux machine entirely lock up with 4GB of ram!) |
Revision as of 07:28, 27 August 2007
Contents
TODO Items
Bugs temp Aug 26
- orbiting bases shouldn't be jumping.
- Fix cargo generation (I get NaN orientation for cargo). Tractoring cargo.
- Fix names of units not being sent and/or received.
Stretching units bug
inline Matrix WarpMatrix ( const Matrix& ctm) const{ static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVariable("physics","game_speed","1")); static float cutoffcutoff= cutoff*cutoff; (11:26:07 PM) Patrick: inline? (11:26:09 PM) Danny: it just checks if the speed is greater than some ammt (11:26:12 PM) Danny: ya stupid, eh? :-) (11:26:28 PM) Danny: it can be moved to a cpp file--but remember everyting includes unit.cpp too (11:26:31 PM) Danny: so it doesn't matter (11:26:52 PM) Danny: it's easy enough to make a config option that never stretches if graphicOptions.InWarp==0 (11:27:05 PM) Danny: (it needs to be a config cus some star trek mods have afterburner do warp effect)
SOUND
- IMPORTANT:
SoundServerMusic class eats up all RAM if sound device isdisabled. (I had my 64-bit Linux machine entirely lock up with 4GB of ram!) - Only use 1 soundserver for now. Two at obce is too buggy.
SPEC
- (jacks, easy) Spec way too fast right now...
- NET: Client: Multiply velocity in POSUPDATE when in SPEC mode...
CARGO
- NET: Make sure CMD_CARGOUPGRADE always actually works serverside... no removing of cargo on server and not telling the client about it!
- NET: Cargo salvage boxes when client dies?
- Why does generic_cargo import a whole bunch of cargo????
- This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made.
- Also, fix naming of said cargo.
SAVEDGAMES
- Credits bug?
- NET: Do not save games automatically (?) Add save option in net menu?
RELEASE
- Default System
- Give new players jump drives?
- NET: Easy way to start server
- NET: Batch script
- NET: vegaserver "--lan" option
- NET: Allow disabling of Account Server (do not check password)
- NET: Choose ship ( password = shipname? )
- NET: Version byte upon connecting