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− | {{attention}}
| + | Page moved to: [[Development:Campaigns]] |
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− | {{NAV_Manual |
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− | | previous=[[HowTo:Edit_News|Edit News]]
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− | | up=[[HowTos]]
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− | | next=[[HowTos#Sourcecode_HowTos|Sourcecode HowTos]]
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− | }}
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− | ----
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− | =EDITING Campaigns=
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− | '''''Note:''' The information contained here is useful only to those willing to learn a minimal amount of python code (the language does not need to be learned, only the formatting restrictions imposed). A GUI editor is in development, but work has stalled due to lack of time on the developer's part. If anyone wishes to assist, please contact [[User:dandandaman|dandandaman]].''
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− | ==Campaign Structure Overview==
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− | An example campaign can be found under the following [http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/modules/campaigns.py?rev=HEAD&content-type=text/vnd.viewcvs-markup link]
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− | To write a campaign, you'll require missions. The mission system is what is used by both the mission bbs, and the campaign. As a start, it is good to plan to use only the mission types available, as writing your own can be a pain, and requires a degree of proficiency with python and vegastrike which you may not have for a little while. If you are developing a campaign and do require something specific that isn't available, just ask, and we'll see what can be done.
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− | Since you are then limited to the missions we have, you'll want a nice
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− | reference about what each of the variables for each mission are ... and
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− | what they do. We don't actually have one ;-) but we have something
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− | that is almost as good: verify_missions.py At the bottom of this file
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− | is a list of the misison types, and slightly more descriptive labels for
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− | the arguments (their meanings should be relatively easy to glean from
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− | that info, but ask if you're unsure :-) ).
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− | That is unfortunately the easy part. The harder part (easy once you
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− | understand it) is then writing the campaign. The campaign for Vega Strike is
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− | stored in campaigns.py.
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− | Before we proceed I think it's best if you look at this
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− | stuff and try to understand a little bit yourself. At the top of
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− | campaigns.py is a whole bunch of text, the dialogue and strings used by
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− | all the various campaign 'nodes.'
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− | A 'node' is a branch of a campaign, it is where fixers get created and the decision to accept or deny a mission occurs, or where the campaign is branched automatically (depending on some conditions that you might want to specify. ie you might
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− | have a branching storyline depending on whether a flightgroup still exists or not).
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− | Typically, each node contains a mission ... CargoMissions are a special
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− | case, they have a special type of node wrapper, and are probably the
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− | easiest to start with. Anyway, get yourself a text editor with syntax
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− | highlighting for python, and have a look at the nodes in the function
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− | LoadTestCampaign (this is a short test campaign that I made to
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− | demonstrate a bug).
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− | There was more documentation somewhere, but it appears to have been vanquished. So, ask the inevitable questions!
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− | * [[HowTo:Edit_Missions|Editing Missions]]
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− | * [[HowTo:Add_Conversations|Adding Conversations]]
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− | ----
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− | {{NAV_Manual |
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− | | previous=[[HowTo:Edit_News|Edit News]]
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− | | up=[[HowTos]]
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− | | next=[[HowTos#Sourcecode_HowTos|Sourcecode HowTos]]
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− | }}
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− | [[Category:HowTos|Edit Campaigns]] | |