Difference between revisions of "HowTo:Edit units.csv"
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Revision as of 05:30, 1 April 2005
Create Ships in Wings3D | HowTo | Edit Unit Files |
Contents
UNITS.CSV
The Units.csv file contains specific information on all Vessels and Installations and Upgrades in VegaStrike.
Units File
The units.csv is a comma delimited text file which can be edited with any spreadsheet program.
NOTE: Microsoft Works has problems with the long description columns. For a free alternative, use OpenOffice.
Columns in Units File
The original desciption of the xunit syntax from hellcatv is located in CVS
The columns of the units.csv file and their description are; FIXME Copy Descriptions from [[HowTo:Edit Unit Files]
- Key (Key)
- Directory (String)
- Name (string)
- FoFID (string)
- Object_Type (string)
- Combat_Role (string)
- Textual_Description (string)
- Hud_image (string)
- Unit_Scale (float)
- Cockpit (string)
- CockpitX (x=float)
- CockpitY (y=float)
- CockpitZ (z=float(meters))
- Mesh ({filename(string);frame(int);texturetime(float)})
- Shield_Mesh (string)
- Rapid_Mesh (string)
- BSP_Mesh (string)
- Use_BSP (boolean)
- Use_Rapid (boolean)
- Mass (metric tons)
- Moment_Of_Inertia (metric tons * meters*meters)
- Convex_Hull_Volume (meters * meters * meters)
- Fuel_Capacity (metric tons)
- Hull (VSD)
- Armor_Front_Top_Right (VSD)
- Armor_Front_Top_Left (VSD)
- Armor_Front_Bottom_Right (VSD)
- Armor_Front_Bottom_Left (VSD)
- Armor_Back_Top_Right (VSD)
- Armor_Back_Top_Left (VSD)
- Armor_Back_Bottom_Right (VSD)
- Armor_Back_Bottom_Left (VSD)
- Shield_Front_Top_Right (VSD)
- Shield_Back_Top_Left (VSD)
- Shield_Front_Bottom_Right (VSD)
- Shield_Front_Bottom_Left (VSD)
- Shield_Back_Top_Right (VSD)
- Shield_Front_Top_Left (VSD)
- Shield_Back_Bottom_Right (VSD)
- Shield_Back_Bottom_Left (VSD)
- Shield_Recharge (VSD/second)
- Shield_Leak (percentage)
- Warp_Capacitor (800MJ)
- Primary_Capacitor (100MJ)
- Reactor_Recharge (100MJ/s)
- Jump_Drive_Present (Boolean )
- Jump_Drive_Delay (seconds)
- Wormhole (boolean)
- Outsystem_Jump_Cost (800MJ)
- Warp_Usage_Cost (800MJ/second)
- Afterburner_Type (int type )
- Afterburner_Usage_Cost (100MJ/s)
- Maneuver_Yaw (metric tons*degrees/second^2)
- Maneuver_Pitch (metric tons*degrees/second^2)
- Maneuver_Roll (metric tons*degrees/second^2)
- Yaw_Governor (degrees/sec)
- Pitch_Governor (degrees/sec)
- Roll_Governor (degrees/sec)
- Afterburner_Accel (metric tons*m/s^2)
- Forward_Accel (metric tons*m/s^2)
- Retro_Accel (metric tons*m/s^2)
- Left_Accel (metric tons*m/s^2)
- Right_Accel (metric tons*m/s^2)
- Top_Accel (metric tons**m/s^2)
- Bottom_Accel (metric tons*m/s^2)
- Afterburner_Speed_Governor (meters/second)
- Default_Speed_Governor (meters/second)
- ITTS (boolean)
- Radar_Color (boolean)
- Radar_Range (meters)
- Tracking_Cone (Degrees)
- Max_Cone (Degrees)
- Lock_Cone (Degrees)
- Hold_Volume (m^3)
- Can_Cloak (boolean)
- Cloak_Min (percentage)
- Cloak_Rate (percentage/second)
- Cloak_Energy (800MJ/s)
- Cloak_Glass (boolean)
- Repair_Droid (int)
- ECM_Rating (int)
- ECM_Resist (int)
- Ecm_Drain (800MJ/s)
- Hud_Functionality (1 normalized fraction)
- Max_Hud_Functionality (1 normalized fraction)
- Lifesupport_Functionality (1 normalized fraction)
- Max_Lifesupport_Functionality (1 normalized fraction)
- Comm_Functionality (1 normalized fraction)
- Max_Comm_Functionality (1 normalized fraction)
- FireControl_Functionality (1 normalized fraction)
- Max_FireControl_Functionality (1 normalized fraction)
- SPECDrive_Functionality (1 normalized fraction)
- Max_SPECDrive_Functionality (1 normalized fraction)
- Slide_Start (seconds)
- Slide_End (seconds)
- Activation_Accel (m/s^2)
- Activation_Speed (m/s)
- Upgrades ({filename(string);mountoffset(int);subunoffset(int)})
- Prohibited_Upgrades (Semicolon delineated list of prohibited upgrades, allowing up to a certain number if specified with colon.)
- Sub_Units ({filename(string);x(meters);y(meters);z(meters);forex(meters);forey(meters);forez(meters);upx(meters);upy(meters);upz(meters);restricted(meters)})
- Sound (shieldhit(string);armorhit(string);hullhit(string);jump(string);explode(string);cloak(string);engine(string))
- Light ({meshfile(string);x(meters);y(meters);z(meters);scale(meters);r(percentage);g(percentage);b(percentage);a(percentage);activationspeed(meters/second)})
- Mounts ({type(string);ammo(int);volume(meters);SIZE(string);x(meters);y(meters);z(meters);xyscale(meters);zscale(meters);forex(meters);forey(meters);forez(meters);upx(meters);upy(meters);upz(meters);functionality(percentage);maxfunctionality(percentage)})
- Net_Comm (?)
- Dock ({INTERNAL(boolean);x(meters);y(meters);z(meters);size(meters);minsize(meters)})
- Cargo_Import ({Cat(string);price(percentage);pricestddev(percentage);quant(percentage);quantstddev(percentage)})
- Cargo ({filename(string);Category(string);price(credits);quant(int);mass(metric Tons);volume(meters*meters*meters);functionality(percentage);maxfunctionality(percentage);description(string);missionCargo(bool)})
- Explosion (string)
- Equipment_Space (m^3)
- Num_Animation_Stages (int)
- Upgrade_Storage_Volume (float)
- Heat_Sink_Rating (float)
Editing Units.csv File
- Open the units.csv file in a spreadsheet application and if you are adding a new item, add a new line.
- FIXME ADD INFO
- Save the file as a csv file.
Example Row
See also
- Units.csv in CVS
- Edit Unit Files
- Add Descriptions
- Adding Cargo
- Adding Upgrades
- Editing Master_part_list.csv
Create Ships in Wings3D | HowTo | Edit Unit Files |