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Revision as of 23:47, 3 January 2013

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Joystick Configuration

This page provides working examples of different joystick configurations, showing how each button has been bound to operate a single Vega Strike function.

If a Joystick Configuration matches your joystick, you can edit copy the configuration here into your vegastrike config file.

JOYSTICK: bind

Sample

<bind joystick="0" player="0" button="0" modifier="none" command="FireKey" />

Description

  • joystick - Number of the joystick.
  • player - for which player is the command specified? (this is useful when you have more than one joystick that you wish to configure for the same user)
  • button - Number of the button on the joystick.
  • modifier - FIXME ? no clue ?
  • command - Specify the command to start when the button is pressed here. See Keyboard layout for description and a list of commands.

JOYSTICK: axis

Sample

<axis name="x" joystick="0" axis="0" inverse="false" />

Description

  • name - Name of the axis (in the game) to bind (x,y,z,throttle)
  • joystick - Number of the joystick.
  • axis - Number of axis of the joystick.
  • inverse - Set this to true if you want to inverse the axis direction and to false if not.

ANALOG COOLIHAT/HATSWITCH

forum link 1

Sample

<axis name="hatswitch" nr="0" margin="0.15" joystick="1" axis="2">
  <hatswitch value="-1.0"/>
  <hatswitch value="-0.6"/>
  <hatswitch value="-0.19"/>
  <hatswitch value="0.1"/>
</axis>

<bind hatswitch="0" button="0" modifier="none" command="ABKey" />
<bind hatswitch="0" button="1" modifier="none" command="AccelKey" />
<bind hatswitch="0" button="2" modifier="none" command="DecelKey" />
<bind hatswitch="0" button="3" modifier="none" command="StopKey" />

Once defined, analog hatswitches have their own number, and their "buttons" (positions) are defined independently of joysticks. When creating your <bind> tags, make sure you do not specify a joystick number (e.g. joystick="0"); this will bind buttons on the joystick rather than positions on the hatswitch.

DIGITAL COOLIHAT/HATSWITCH

forum link

Sample

<bind joystick="0" digital-hatswitch="0" direction="up" command="ABKey"/>

Description

  • joystick - Number of the joystick.
  • digital-hatswitch - Number of the digital hatswitch.
  • direction - Direction (-button) of digital hatswitch.
    • Possible values: "center", "up", "right", "left", "down", "rightup", "rightdown", "leftup", "leftdown"
  • command - Specify the command to start when the button is pressed here. See Keyboard layout for description and a list of commands.

Note: Digital hatswitches will "chord". If you supply commands for "left", "up", and "leftup", moving the hatswitch to the upper left will activate all three commands.

Note (2): Digital hatswitch support is disabled by default in the CVS tree. To enable it, edit your vegastrike.config and set "debug_digital_hatswitch" to "true". Be warned that this will send lots of debugging text to the console. Also, you cannot currently bind commands to "center". Both bugs have been submitted with a patch and may be resolved soon.


DIGITAL AXES/D-PAD AS HATSWITCH

This can allow one to use a (usually digital) axis such as a D-Pad as button commands, such as camera keys, etc.

Sample

<axis name="hatswitch" nr="0" margin="0.26" joystick="0" axis="2">
  <hatswitch value="-0.75"/>
  <hatswitch value="0.75"/>
</axis>
<axis name="hatswitch" nr="1" margin="0.26" joystick="0" axis="3">
  <hatswitch value="-0.75"/>
  <hatswitch value="0.75"/>
</axis>

<bind hatswitch="0" button="0" command="Cockpit::YawLeft" />
<bind hatswitch="0" button="1" command="Cockpit::YawRight" />
<bind hatswitch="1" button="0" command="Cockpit::PitchDown" />
<bind hatswitch="1" button="1" command="Cockpit::PitchUp" />

Description

In <axis> tags:

  • axis - Number of the joystick axes for up/down and left/right.
  • margin - basically, you want this to include 1.0 and -1.0, but not 0.0 when adding hatswitch-value +/- margin
  • joystick - 0=down/left, 1=up/right

In <bind> tags:

  • hatswitch and nr - Number of the two defined "hatswitches".
  • button - 0=down/left, 1=up/right
  • command - Specify the command to start when the button is pressed here. See Keyboard layout for description and a list of commands.

Joystick Examples

Please insert your working configs here.

Microsoft SideWinder Force Feedback Pro

(may work for other sidewinder-joysticks as well)

Add the joystick-name to the dropdown menu

add joy_ffp to the line

#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev

like this

#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_ffp

Add the description text

#desc joy_ffp Microsoft SideWinder Force Feedback Pro

Make the joystick the current one

edit the #set Joystick xxxx line to

#set Joystick joy_ffp

Binding code

Place the code below above the </bindings> line in the vegastrike.config file. If you modify it, be sure not to include comments between vssetup makers (#joy_ffp and #end), as that will break it.

FIXME Attention: This bindings may not work under linux ... at least it doesn't for me since i switched. Help is always welcome.

<!-- Joystick:Microsoft SideWinder Force Feedback Pro:BEGIN-->
<!-- buttons:BEGIN -->
<!-- #joy_ffp -->
 <bind joystick="0" player="0" button="0" modifier="none" command="FireKey" />  <!-- stick:fire key -->
 <bind joystick="0" button="1" modifier="none" command="MissileKey" />          <!-- stick:left key -->
 <bind joystick="0" button="2" modifier="none" command="TargetKey" />           <!-- stick:top right key -->
 <bind joystick="0" button="3" modifier="none" command="PickTargetKey" />       <!-- stick:bottom right key -->
 <bind joystick="0" button="4" modifier="none" command="ABKey" />               <!-- socket:"A" key -->
 <bind joystick="0" button="5" modifier="none" command="MisSelKey" />           <!-- socket:"B" key -->
 <bind joystick="0" button="6" modifier="none" command="WeapSelKey" />          <!-- socket:"C" key -->
 <bind joystick="0" button="7" modifier="none" command="AccelKey" />            <!-- socket:"D" key -->
 <bind joystick="0" button="8" modifier="none" command="SheltonKey" />          <!-- not used? -->
 <bind joystick="0" button="9" modifier="none" command="DecelKey" />            <!-- socket:shift key -->
<!-- #end -->
<!-- buttons:END -->

<!-- axes:BEGIN -->
<!-- #joy_ffp -->
 <axis name="x"        joystick="0" axis="0" inverse="false" /> <!-- stick:left/right -->
 <axis name="y"        joystick="0" axis="1" inverse="false" /> <!-- stick:up/down -->
 <axis name="z"        joystick="0" axis="3" inverse="true" />  <!-- stick:roll left/right -->
 <!-- <axis name="throttle" joystick="0" axis="2" inverse="false" /> not working in 0.4.x -->   <!-- socket:throttle -->
 <!--vvv throttle axis vvvv-->
 <axis name="hatswitch" nr="0" margin="0.25" joystick="0" axis="2" inverse="false"> <!-- socket:throttle -->
   <hatswitch value="-1.0"/>
   <hatswitch value="-0.5"/>
   <hatswitch value="0.5"/>
   <hatswitch value="1.0"/>
 </axis>
<!-- #end -->
<!-- axes:END -->

<!-- throttle-bindings:BEGIN -->
<!-- #joy_ffp -->
 <bind hatswitch="0" button="0" modifier="none" command="ABKey" />
 <bind hatswitch="0" button="1" modifier="none" command="AccelKey" />
 <bind hatswitch="0" button="2" modifier="none" command="DecelKey" />
 <bind hatswitch="0" button="3" modifier="none" command="StopKey" />
<!-- #end -->
<!-- throttle-bindings:END -->

<!-- hatswitch:BEGIN -->
<!-- #joy_ffp -->
 <bind joystick="0" digital-hatswitch="0" direction="up"     command="Cockpit::Inside"/>
 <bind joystick="0" digital-hatswitch="0" direction="left"   command="Cockpit::InsideLeft"/>
 <bind joystick="0" digital-hatswitch="0" direction="center" command="Cockpit::Inside"/>
 <bind joystick="0" digital-hatswitch="0" direction="right"  command="Cockpit::InsideRight"/>
 <bind joystick="0" digital-hatswitch="0" direction="down"   command="Cockpit::InsideBack"/>
<!-- #end -->
<!-- hatswitch:END -->
<!-- Joystick:Microsoft SideWinder Force Feedback Pro:END-->

Microsoft SideWinder Force Feedback 2 (USB)

Linux 2.4

(tested kernels: 2.4.27)

This model shows up in Linux as having 11 axes and 20 buttons, but only nine buttons and six axes are used, two of which are for the pseudo-analog hatstick (which is really effectively digital).

The hatswitch configuration is special here. The configuration below uses a "return to center" system, where releasing the hatswitch returns to standard cockpit view. Hence, the obvious way would be to define a centered axis (0) as returning to Cockpit::Inside. But when this was defined for both axes, it didn't work; pressing left or right would only flicker in that direction, instantly returning to center even if the hatswitch was held. This is because horizontal movement of the hatswitch (away from center) somehow also triggers vertical movement events, even if the vertical axis has not changed. The vertical centering was cancelling out the left-right movement.

By defining the return-to-center behaviour only on the horizontal movement, everything works perfectly: Horizontal movement is unimpeded by vertical movement events, and returning the vertical axis to center somehow also triggers a centered horizontal event, returning the view to the inside. The cause of this inconsistency is unknown, but the effect is exactly as desired.

Once the myriad axes are out of the way, the buttons are exceedingly simple; the first eight buttons (0 through 7) map directly to the stick buttons. Button #11 is a special virtual button that is "pressed" when the hand leaves the stick (via an optical sensor). Docking at a space station is the most logical use for this "button", since that's when the user will want to let go of the joystick anyway; aside from saving a keypress, it's also good for amazing any onlookers with the user's "magic" joystick.

 <!-- Trigger button (1) and labelled buttons 2 through 8, in order. -->
 <!-- #joy_ff2 -->
  <bind joystick="0" player="0" button="0" modifier="none" command="FireKey" />
  <bind joystick="0" button="1" modifier="none" command="MissileKey" />
  <bind joystick="0" button="2" modifier="none" command="TargetKey" />
  <bind joystick="0" button="3" modifier="none" command="PickTargetKey" />
  <bind joystick="0" button="4" modifier="none" command="MisSelKey" />
  <bind joystick="0" button="5" modifier="none" command="WeapSelKey" />
  <bind joystick="0" button="6" modifier="none" command="SheltonKey" />
  <bind joystick="0" button="7" modifier="none" command="ABKey" />
 <!-- #end -->

 <!-- The special button triggered when the hand leaves the stick. -->
 <!-- #joy_ff2 -->
  <bind joystick="0" button="11" modifier="none" command="DockKey" />
 <!-- #end -->

 <!-- The axes aren't sequential; many are unused. -->
 <!-- #joy_ff2 -->
  <axis joystick="0" axis="0" name="x" inverse="false" />
  <axis joystick="0" axis="1" name="y" inverse="false" />
  <axis joystick="0" axis="4" name="z" inverse="true" />
  <axis joystick="0" axis="5" name="throttle" inverse="false" />
 <!-- #end -->

 <!-- Hatswitch left-right movement. -->
 <!-- #joy_ff2 -->
  <axis joystick="0" axis="6" name="hatswitch" nr="0" margin="0.5" inverse="false">
    <hatswitch value="-1.0"/>
    <hatswitch value="1.0"/>
    <hatswitch value="0"/>
  </axis>
  <bind hatswitch="0" button="0" modifier="none" command="Cockpit::InsideLeft" />
  <bind hatswitch="0" button="1" modifier="none" command="Cockpit::InsideRight"/>
  <bind hatswitch="0" button="2" modifier="none" command="Cockpit::Inside" />
 <!-- #end -->

 <!-- Hatswitch up-down movement. -->
 <!-- #joy_ff2 -->
  <axis joystick="0" axis="7" name="hatswitch" nr="1" margin="0.5" inverse="false">
    <hatswitch value="-1.0"/>
    <hatswitch value="1.0"/>
  </axis>
  <bind hatswitch="1" button="0" modifier="none" command="Cockpit::Behind" />
  <bind hatswitch="1" button="1" modifier="none" command="Cockpit::InsideBack" />
 <!-- #end -->

Linux 2.6

(tested kernels: 2.6.10, 2.6.11, 2.6.12)

Things become much simpler in Linux 2.6. The hatswitch is actually recognised as a digital hatswitch, and the virtual "hand off joystick" button becomes button 8, right after the eight physical buttons. On the other hand, the throttle and twist axes numbers actually move to higher numbers. Still, things get simpler overall.

The stick's reported properties vary greatly between kernel versions:

  • 2.6.10: 18 axes, 15 buttons, 1 hat
  • 2.6.12: 12 axes, 9 buttons, 1 hat

Apparently, the device code is still being worked on, but it seems the detection is getting closer and closer to the truth.

Below is the exact same configuration as above, but adapted for the 2.6 series of kernels:

<!-- #joy_ff2 -->
 <bind joystick="0" player="0" button="0" modifier="none" command="FireKey" />
 <bind joystick="0" button="1" modifier="none" command="MissileKey" />
 <bind joystick="0" button="2" modifier="none" command="TargetKey" />
 <bind joystick="0" button="3" modifier="none" command="PickTargetKey" />
 <bind joystick="0" button="4" modifier="none" command="MisSelKey" />
 <bind joystick="0" button="5" modifier="none" command="WeapSelKey" />
 <bind joystick="0" button="6" modifier="none" command="SheltonKey" />
 <bind joystick="0" button="7" modifier="none" command="ABKey" />
 <bind joystick="0" button="8" modifier="none" command="DockKey" />

 <axis joystick="0" axis="0" name="x" inverse="false" />
 <axis joystick="0" axis="1" name="y" inverse="false" />
 <axis joystick="0" axis="5" name="z" inverse="true" />
 <axis joystick="0" axis="6" name="throttle" inverse="false" />

 <bind joystick="0" digital-hatswitch="0" direction="up" command="Cockpit::Behind"/>
 <bind joystick="0" digital-hatswitch="0" direction="down" command="Cockpit::InsideBack"/>
 <bind joystick="0" digital-hatswitch="0" direction="left" command="Cockpit::InsideLeft"/>
 <bind joystick="0" digital-hatswitch="0" direction="right" command="Cockpit::InsideRight"/>
 <bind joystick="0" digital-hatswitch="0" direction="center" command="Cockpit::Inside"/>
<!-- #end -->


Microsoft SideWinder Precision 2 (USB)

Tested under Windows XP Home. Digital coolihat/hatswitch left un-assigned.

Add the joystick-name to the dropdown menu

add joy_msswp2 like this

#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_msswp2

Add the description text

#desc joy_msswp2 Microsoft SideWinder Precision 2

Make the joystick the current one

#set Joystick joy_msswp2

Binding code

Place the code below above the </bindings> line in the vegastrike.config file.

   <!-- Joystick:Microsoft SideWinder Precision 2:BEGIN-->
      <!-- buttons:BEGIN -->
        <!-- #joy_msswp2 -->
         <bind joystick="0" player="0" button="0" modifier="none" command="FireKey" />  
         <bind joystick="0" button="1" modifier="none" command="MissileKey" />          
         <bind joystick="0" button="2" modifier="none" command="PickTargetKey" />       
         <bind joystick="0" button="3" modifier="none" command="LockTargetKey" />       
         <bind joystick="0" button="4" modifier="none" command="TargetKey" />           
         <bind joystick="0" button="5" modifier="none" command="MisSelKey" />           
         <bind joystick="0" button="6" modifier="none" command="WeapSelKey" />          
         <bind joystick="0" button="7" modifier="none" command="SheltonKey" />         
        <!-- #end -->
      <!-- buttons:END -->
                        
      <!-- axes:BEGIN -->
        <!-- #joy_msswp2 -->
         <axis name="x"        joystick="0" axis="0" inverse="false" /> 
         <axis name="y"        joystick="0" axis="1" inverse="false" /> 
         <axis name="z"        joystick="0" axis="3" inverse="true" />  
         <axis name="throttle" joystick="0" axis="2"/> 
        <!-- #end -->
      <!-- axes:END -->

   <!-- Joystick:Microsoft SideWinder Precision 2:END-->

USB Saitek Cyborg 3D

4-axis/8-buttons/1-hatswitch stick + CH pedals on a gameport 

http://vegastrike.sourceforge.net/forums/viewtopic.php?p=12580#12580 forum link

<!-- Joystick:USB Saitek Cyborg 3D (4 axis 10 button 1 hatswitch):BEGIN -->
<!-- buttons:BEGIN -->
<!-- #joy_cyborg3d -->
  <bind joystick="1" player="0"  button="0" modifier="none" command="FireKey" />
  <bind joystick="1" button="1"  modifier="none" command="ABKey" />
  <bind joystick="1" button="2"  modifier="none" command="StopKey" />
  <bind joystick="1" button="3"  modifier="none" command="TargetKey" />
  <bind joystick="1" button="4"  modifier="none" command="PickTargetKey" />
  <bind joystick="1" button="5"  modifier="none" command="DecelKey" />
  <bind joystick="1" button="6"  modifier="none" command="SheltonKey" />
  <bind joystick="1" button="7"  modifier="none" command="AccelKey" />
  <bind joystick="1" button="8"  modifier="none" command="Cockpit::NavScreen" />
  <bind joystick="1" button="9"  modifier="none" command="MisSelKey" />
  <bind joystick="1" button="10" modifier="none" command="Cockpit::Inside" />
  <bind joystick="1" button="11" modifier="none" command="Cockpit::InsideLeft" />
  <bind joystick="1" button="12" modifier="none" command="Cockpit::InsideRight" />
  <bind joystick="1" button="13" modifier="none" command="Cockpit::InsideBack" />
<!-- #end -->
<!-- buttons:END -->

<!-- axes:BEGIN -->
<!-- #joy_cyborg3d -->
  <axis name="x" joystick="1" axis="0" inverse="false" />
  <axis name="y" joystick="1" axis="1" inverse="false" />
  <!-- <axis name="throttle" joystick="1" axis="2"/> -->
<!-- #end -->
<!-- axes:END -->
<!-- Joystick:USB Saitek Cyborg 3D (4 axis 10 button 1 hatswitch):END -->

<!-- gameport CH pedals:BEGIN -->
<!-- axes:BEGIN -->
<!-- #joy_cyborg3d -->
  <axis name="z" joystick="0" axis="3" inverse="true"/>
<!-- #end -->
<!-- axes:END -->
<!-- gameport CH pedals:END -->

USB Saitek Cyborg 3DII

This config has only been tested on Linux, but it is likely to work elsewhere.

From: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8620 (GordonShomway)

I have an old Saitek Cyborg 3DII USB. When I configured the Joystick as "2 axis and throttle" or "3 axis (and throttle)", the throttle was on the z-axis and the twist on the leaver for the throttle.

In order to fix this I had to change the number of the axis' as follows:

throttle from 2 to 3.

Here is the configuration for "3 axis and throttle"

<axis name="x" joystick="0" axis="0" inverse="false" />
<axis name="y" joystick="0" axis="1" inverse="false" />
<axis name="z" joystick="0" axis="2" inverse="false" />
<axis name="throttle" joystick="0" axis="3" inverse="false" />

USB Saitek AV8R-01

4 axis/12 button/8-digital hatswitch/2 rotary control/dual throttle.

This is the configuration for pitch/roll on primary axes, yaw on "twist" control, and main throttle on left.

	<axis name="x" joystick="0" axis="3" inverse="false" />
	<axis name="y" joystick="0" axis="1" inverse="false" />
	<axis name="z" joystick="0" axis="0" inverse="true" />
	<axis name="throttle" joystick="0" axis="2" />

These are some good button controls

	<bind joystick="0" player="0" button="0" modifier="none" command="FireKey" />
	<bind joystick="0" button="1" modifier="none" command="MissileKey" />
	<bind joystick="0" button="2" modifier="none" command="NearestDangerousHostileKey" />
	<bind joystick="0" button="3" modifier="none" command="ABKey" />

	<bind joystick="0" button="4" modifier="none" command="ThrustUp" />
	<bind joystick="0" button="5" modifier="none" command="ThrustDown" />

	<bind joystick="0" button="6" modifier="none" command="MissionTargetKey" />
	<bind joystick="0" button="7" modifier="none" command="ThrustLeft" />

	<bind joystick="0" button="8" modifier="none" command="SigTargetKey" />
	<bind joystick="0" button="9" modifier="none" command="ThrustRight" />

	<bind joystick="0" button="10" modifier="none" command="Cockpit::SwitchLVDU" />
	<bind joystick="0" button="11" modifier="none" command="Cockpit::SwitchRVDU" />

	<bind joystick="0" button="12" modifier="none" command="StopKey" />
	<bind joystick="0" button="13" modifier="none" command="" />

The following is a "sticky" hat control

	<bind joystick="0" digital-hatswitch="0" direction="up" command="Cockpit::Inside"/>
	<bind joystick="0" digital-hatswitch="0" direction="left" command="Cockpit::InsideLeft"/>
	<bind joystick="0" digital-hatswitch="0" direction="right" command="Cockpit::InsideRight"/>
	<bind joystick="0" digital-hatswitch="0" direction="down" command="Cockpit::InsideBack"/>

Add this to make the hat control return to norma view after it is released

   	<bind joystick="0" digital-hatswitch="0" direction="center" command="Cockpit::NavScreen"/>

USB Saitek X45

4-axis/7-button/4-hatswitch/2 rotary control, 2 mode switch (M1,M2,M3 and AUX0-1) stick/flight control system.

3 of the 4 hatswitches could be called like buttons. So I configured them for Cockpit Display and Weapon Selection. Until now the 2 rotary controls are unused. The mode switches are configured for SPEC/cloak.

<!-- Joystick:USB Saitek X45 (4 axis, 7 buttons, 4 hatswitches):BEGIN -->
<!-- buttons:BEGIN -->
    <!-- #joy_saitek_x45 -->
	<bind joystick="0" player="0"  button="0" modifier="none" command="FireKey" />
	<bind joystick="0" button="3"  modifier="none" command="MissileKey" />
	<bind joystick="0" button="4"  modifier="none" command="ABKey" />
	<bind joystick="0" button="5"  modifier="none" command="Cockpit::SwitchRVDU" />
	<bind joystick="0" button="1"  modifier="none" command="UnitTargetKey" />
	<bind joystick="0" button="2"  modifier="none" command="SigTargetKey" />
	<bind joystick="0" button="7"  modifier="none" command="NearestTargetKey" />
    <!-- #end -->

<!-- button 6 is originally intended as Shift button -->
<!--	<bind joystick="0" button="6"  modifier="none" command="Cockpit::NavScreen" /> -->

    <!-- #joy_saitek_x45 -->
	<bind joystick="0" button="8"  modifier="none" command="CloakKey" />
	<bind joystick="0" button="9"  modifier="none" command="CloakKey" />
	<bind joystick="0" button="10" modifier="none" command="CloakKey" />

	<bind joystick="0" button="11" modifier="none" command="ToggleWarpDrive" />
	<bind joystick="0" button="12" modifier="none" command="ToggleWarpDrive" />
	<bind joystick="0" button="13" modifier="none" command="ToggleWarpDrive" />
    <!-- #end -->

<!-- Joystick: HatSwitch 2 (left) -->
    <!-- #joy_saitek_x45 -->
	<bind joystick="0" button="14" modifier="none" command="WeapSelKey" />
	<bind joystick="0" button="15" modifier="none" command="MisSelKey" />
	<bind joystick="0" button="16" modifier="none" command="ReverseWeapSelKey" />
	<bind joystick="0" button="17" modifier="none" command="ReverseMisSelKey" />
    <!-- #end -->

<!-- ThrottleSystem: HatSwitch 3 (back)-->
    <!-- #joy_saitek_x45 -->
	<bind joystick="0" button="18" modifier="none" command="Cockpit::PitchDown" />
	<bind joystick="0" button="19" modifier="none" command="Cockpit::YawLeft" />
	<bind joystick="0" button="20" modifier="none" command="Cockpit::PitchUp" />
	<bind joystick="0" button="21" modifier="none" command="Cockpit::YawRight" />
    <!-- #end -->

<!-- ThrottleSystem: MouseCursorControl (front)-->
    <!-- #joy_saitek_x45 -->
	<bind joystick="0" button="22" modifier="none" command="Cockpit::InsideLeft" />
	<bind joystick="0" button="23" modifier="none" command="Cockpit::Inside" />
	<bind joystick="0" button="24" modifier="none" command="Cockpit::InsideRight" />
	<bind joystick="0" button="25" modifier="none" command="Cockpit::InsideBack" />
    <!-- #end -->
<!-- buttons:END -->

<!-- axes:BEGIN -->
    <!-- #joy_saitek_x45 -->
	<axis name="x" joystick="0" axis="0" inverse="false" />
	<axis name="y" joystick="0" axis="1" inverse="false" />
	<axis name="throttle" joystick="0" axis="4"/>
	<axis name="z" joystick="0" axis="3"/>
    <!-- #end -->
<!-- axes:END -->
<!-- Joystick:USB Saitek X45 (4 axis, 25 buttons, 4 hatswitches):END -->

Logitech Dual Analog Gamepad

Add the joystick-name to the dropdown menu

add joy_log_dual_gp to the line

#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev

like this

#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_log_dual_gp

Add the description text

#desc joy_log_dual_gp Logitech Dual Analog Gamepad

Make the joystick the current one

edit the #set Joystick xxxx line to

#set Joystick joy_log_dual_gp

Binding code

Place the code below above the </bindings> line in the vegastrike.config file.

<!-- #joy_log_dual_gp -->
                <axis name="x" joystick="0" axis="0" inverse="false" />
                <axis name="y" joystick="0" axis="1" inverse="true" />
                <axis name="z" joystick="0" axis="2" inverse="true"/>
                <!-- (Not Working) axis name="throttle" joystick="0" axis="3"/-->
<!-- #end -->
<!-- The digital pad has axis 4 and 5 and values of -1,0,1 -->
<!-- They Can be mapped to button imputs as so: -->
<!-- #joy_log_dual_gp -->
                <axis name="hatswitch" nr="0" margin="0.26" joystick="0" axis="4">
                    <hatswitch value="-0.75"/>
                    <hatswitch value="0.75"/>
                </axis>
                <axis name="hatswitch" nr="1" margin="0.26" joystick="0" axis="5">
                    <hatswitch value="-0.75"/>
                    <hatswitch value="0.75"/>
                </axis>
<!-- #end -->
<!-- One way to use them is for attitude control thrusters for tight docking spaces. -->
<!-- #joy_log_dual_gp -->
        <bind hatswitch="0" button="0" command="ThrustLeft" />
        <bind hatswitch="0" button="1" command="ThrustRight" />
        <bind hatswitch="1" button="1" command="ThrustDown" />
        <bind hatswitch="1" button="0" command="ThrustUp" />
<!-- #end -->

<!--The Buttons on this Joypad are clearly marked with numbers -->
<!--Unfortunately they start with 1 and system starts with 0 -->
<!-- #joy_log_dual_gp -->
        <bind joystick="0" button="0" modifier="none" command="ABKey" />
        <bind joystick="0" button="1" modifier="none" command="DecelKey" />
        <bind joystick="0" button="2" modifier="none" command="DockKey" />
        <bind joystick="0" button="3" modifier="none" command="AccelKey" />
        <bind joystick="0" button="4" modifier="none" command="TargetKey" />
        <bind joystick="0" button="5" player="0" modifier="none" command="FireKey" />
        <bind joystick="0" button="6" modifier="none" command="PickTargetKey" />
        <bind joystick="0" button="7" modifier="none" command="MissileKey" />
        <bind joystick="0" button="8" modifier="none" command="WeapSelKey" />
        <bind joystick="0" button="9" modifier="none" command="AutoKey" />
<!-- #end -->

Playstation 2 controller (using a USB adaptor commonly available)

Add the joystick-name to the dropdown menu

add joy_ps2 to the line

#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev

like this

#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev joy_ps2

Add the description text

#desc joy_ps2 Playstation 2 Joypad

Make the joystick the current one

edit the #set Joystick xxxx line to

#set Joystick joy_ps2

Binding code

Place the code below above the </bindings> line in the vegastrike.config file.

<!-- #joy_ps2 -->
                <axis name="x" joystick="0" axis="0" inverse="false" />
                <axis name="y" joystick="0" axis="1" inverse="false" />
                <axis name="z" joystick="0" axis="2" inverse="true" />

                <axis name="hatswitch" nr="0" margin="0.26" joystick="0" axis="4">
                    <hatswitch value="-0.75"/>
                    <hatswitch value="0.75"/>
                </axis>
                <axis name="hatswitch" nr="1" margin="0.26" joystick="0" axis="5">
                    <hatswitch value="-0.75"/>
                    <hatswitch value="0.75"/>
                </axis>

                <bind hatswitch="0" button="0" command="ReverseTargetKey" />
                <bind hatswitch="0" button="1" command="TargetKey" />
                <bind hatswitch="1" button="1" command="DecelKey" />
                <bind hatswitch="1" button="0" command="AccelKey" />

		<bind joystick="0" button="0" modifier="none" command="JumpKey" />
		<bind joystick="0" button="1" modifier="none" command="ToggleWarpDrive" />
		<bind joystick="0" button="2" modifier="none" command="ABKey" />
		<bind joystick="0" button="3" modifier="none" command="SwitchCombatMode" />
		<bind joystick="0" button="4" modifier="none" command="MissileKey" />
		<bind joystick="0" button="5" player="0" modifier="none" command="FireKey" />
		<bind joystick="0" button="6" modifier="none" command="MisSelKey" />
		<bind joystick="0" button="7" modifier="none" command="WeapSelKey" />
		<bind joystick="0" button="8" modifier="none" command="PauseKey" />
		<bind joystick="0" button="9" modifier="none" command="MissionTargetKey" />
		<bind joystick="0" button="10" modifier="none" command="Cockpit::SwitchLVDU" />
		<bind joystick="0" button="11" modifier="none" command="Cockpit::SwitchRVDU" />
<!-- #end -->

This maps the -

Left analogue stick to the attitude controls (Nose - up, down, left, right)

Right analogue stick to roll left and right (I didn't find a useful function for the analogue up / down on this stick so left it out)


R1 shoulder button = Cycle weapon select

R2 shoulder button = Fire selected weapons


L1 shoulder button = Missile select

L2 shoulder button = Fire selected missile


Triangle = Jump drive (if equipped)

Square = Switch combat mode (between combat speed and unlimited speed)

X = Afterburner

O = Toggle SPEC drive / Autopilot


Dpad (if the analogue light on your pad is off (digital mode) has the same function as the left analogue stick, otherwise -)

Up = Accelerate

Down = Decelerate

L & R = Cycle all in system targets


Select = Cycle mission target

Start = Pause


Clicking down on the joysticks

L3 (left joystick) = Cycle left HUD display

R3 (right joystick)= Cycle right HUD display

Joystick probing

If you can't seem to properly bind your various joystick axes, buttons, and hatswitches, your joystick may be reporting its various functions in unexpected ways. Probing your joystick allows you to test each part of the joystick and see what events it sends to your computer.

Linux

To probe a joystick in Linux, you need the "jstest" utility. (In Debian, this is part of the "joystick" package.) Locate your joystick device (typically /dev/js0) and run "jstest" on it while not touching the joystick. You'll see a series of axis positions and button states.

Once "jstest" is running, grab the joystick and fiddle with whatever function you were unable to bind. Watch the readout and determine what axis or button your actions are triggering. With this knowledge, you should be able to use one of the recipes above (or an existing entry in the vegastrike.config file) to fully map your joystick.

Normally, "jstest" will show all information on a single line and keep updating that line in-place, without scrolling downwards. If it outputs multiple lines instead of updating the same line, you have a lot of axes and buttons (or a very narrow terminal window). Some USB joysticks may even output a couple of screens worth of lines without you even touching the joystick. Ignore everything until it stops scrolling — it's just the joystick "booting up". After that, you can grab the joystick and test as normal.

NOTE: If your joystick is at /dev/input/js0, you may need to create a symbolic link as follows: ln -s /dev/input/js0 /dev/js0

See also



arrow_left.png Config:Advanced:Bindings:Mouse arrow_up.png Configuration avancée : contrôles et raccourcis Config:Advanced:Colors arrow_right.png