Difference between revisions of "Manual:Config:Advanced:Commands"
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| − | |Cockpit:: | + | |Cockpit::Inside |
| − | | | + | |Look forward, with HUD. |
| − | | | + | |default |
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::InsideLeft |
| − | | | + | |Look left, with HUD. |
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|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::InsideRight |
| − | | | + | |Look right, with HUD. |
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|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::InsideBack |
| − | | | + | |Look back, with HUD. |
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|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::NavScreen |
| | | | ||
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|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::ScrollUp<br/>Cockpit::ScrollDown |
| − | | | + | |Scrolls the text up/down. |
| − | | | + | |This affects Comm, Objective and Manifest VDU;<br/> |
| + | on Manifest this also chooses cargo to be jettisoned. | ||
|- | |- | ||
| − | |Cockpit::YawRight | + | |Cockpit::PitchUp<br/>Cockpit::PitchDown<br/>Cockpit::YawLeft<br/>Cockpit::YawRight |
| − | | | + | |Pan modes: Rotates camera up/down/left/right, around the object. |
| − | |||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::ZoomIn<br/>Cockpit::ZoomOut |
| − | + | |Zoom in/out, in camera modes that allow zoom. | |
| − | | | ||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::ZoomReset |
| − | | | + | |Default zoom. |
| | | | ||
|- | |- | ||
| − | |Cockpit::LookLeft | + | |Cockpit::LookUp<br/>Cockpit::LookDown<br/>Cockpit::LookLeft<br/>Cockpit::LookRight |
| − | | | + | |Rotates view. |
| − | | | + | |{{Fixme}}Currently doesn't work as it's supposed to. |
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::ViewTarget |
| − | | | + | |Padlock Cam view. Camera keeps on the current target. |
| − | | | + | |See also [[Manual:Config:Advanced:Variables#Views|config variables]]:<br/> |
| + | <code>draw_cockpit_from_padlock_cam</code>, <code>draw_vdus_from_padlock_cam</code>. | ||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::Behind |
| − | | | + | |Chase Cam view. Camera is fixed forward, from behind the own ship. |
| − | | | + | |See also [[Manual:Config:Advanced:Variables#Views]]:<br/> |
| + | <code>draw_cockpit_from_chase_cam</code>, <code>draw_vdus_from_chase_cam</code>. | ||
|- | |- | ||
|Cockpit::OutsideTarget | |Cockpit::OutsideTarget | ||
| − | | | + | |Target view. Camera keeps on the current target, from behind the own ship. |
| | | | ||
|- | |- | ||
|Cockpit::PanTarget | |Cockpit::PanTarget | ||
| − | | | + | |Target Camera. Allows camera rotation. |
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|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::Pan |
| − | + | |Own ship centered view. Allows camera rotation. | |
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|- | |- | ||
|Cockpit::CommMode | |Cockpit::CommMode | ||
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|- | |- | ||
|Cockpit::ViewMode | |Cockpit::ViewMode | ||
| − | | | + | |Activates "View" VDU. |
| − | | | + | | "View" VDU actually cycles through several modes. |
|- | |- | ||
|Cockpit::DamageMode | |Cockpit::DamageMode | ||
| − | | | + | |Activates "Damage" VDU. |
| | | | ||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::ManifestMode |
| − | + | |Activates "Manifest" VDU. | |
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|Cockpit::ObjectiveMode | |Cockpit::ObjectiveMode | ||
| − | | | + | |Activates "Objective" VDU. |
| | | | ||
|- | |- | ||
|Cockpit::ScanningMode | |Cockpit::ScanningMode | ||
| − | | | + | |Activates "Scanning" VDU. |
| | | | ||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::TargetMode |
| − | | | + | |Activates "Target" VDU. |
| | | | ||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::GunMode<br/> |
| − | | | + | Cockpit::ReverseGunMode |
| + | |Just like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU. | ||
| | | | ||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::MissileMode<br/> |
| − | | | + | Cockpit::ReverseMissileMode |
| + | |Just like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU. | ||
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|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::MapKey |
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| − | |Cockpit:: | + | |Cockpit::SwitchLVDU<br/>Cockpit::SwitchMVDU<br/>Cockpit::SwitchRVDU |
| − | | | + | |Cycles allowed modes for lower left/center/right VDU. |
| | | | ||
|- | |- | ||
| − | |Cockpit:: | + | |Cockpit::SwitchULVDU<br/>Cockpit::SwitchUMVDU<br/>Cockpit::SwitchURVDU |
| − | | | + | |Cycles allowed modes for upper left/center/right VDU. |
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| Line 193: | Line 140: | ||
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| − | |UpKey | + | |UpKey<br/>DownKey<br/>LeftKey<br/>RightKey |
| − | |Turns the ship up at maximum Pitch Up angular acceleration. Overrides joystick. | + | |Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. Overrides joystick. |
| | | | ||
|- | |- | ||
| − | | | + | |RollLeftKey<br/>RollRightKey |
| − | | | + | |Rotates the ship left/right around the longitudinal axis, at the maximum possible angular aceleration. |
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|- | |- | ||
| − | + | |AccelKey<br/>DecelKey | |
| − | + | |Increases/Decreases the flight computer's Set Speed. | |
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| − | |AccelKey | ||
| − | |Increases | ||
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|- | |- | ||
|StartKey | |StartKey | ||
|Assigns flight computer's Set Speed to the maximum of the current governor. | |Assigns flight computer's Set Speed to the maximum of the current governor. | ||
| − | | | + | |Travel/Combat forward speed, no Combat+afterburner. |
|- | |- | ||
|StopKey | |StopKey | ||
| Line 234: | Line 161: | ||
|- | |- | ||
|ABKey | |ABKey | ||
| − | |Sets the forward Set Speed to the maximum of the Afterburner governor | + | |Inertial mode: Applies maximum thrust with afterburner.<br/> |
| + | Flight Computer mode: Sets the forward Set Speed to the maximum of the Afterburner governor. | ||
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| Line 256: | Line 184: | ||
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| − | |ThrustRight | + | |ThrustRight/ThrustLeft/ThrustUp/ThrustDown |
| − | |Applies maximum lateral (Right | + | |Applies maximum lateral (Right/Left/Up/Down) thrust. |
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| Line 282: | Line 198: | ||
|- | |- | ||
|ThrustModeKey | |ThrustModeKey | ||
| − | |Currently duplicates Flight::Mode::InertialToggle | + | |Currently duplicates Flight::Mode::InertialToggle. |
| − | |{{Fixme}} | + | |{{Fixme}}...but acts separately. |
|- | |- | ||
|SheltonKey | |SheltonKey | ||
| − | |Same as InertialPulsor, but bypassing Flight Computer | + | |Same as InertialPulsor, but bypassing Flight Computer. |
|{{Fixme}} | |{{Fixme}} | ||
|- | |- | ||
| Line 298: | Line 214: | ||
|- | |- | ||
|ASAP | |ASAP | ||
| − | | | + | |The basic, straightforward autopilot. |
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|- | |- | ||
| Line 342: | Line 258: | ||
|FireKey | |FireKey | ||
| − | |Fire | + | |Fire active weapon(s) from GUNS list (auto refire). |
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|- | |- | ||
|MissileKey | |MissileKey | ||
| − | | | + | |Fire active weapon(s) from MISSILES list (no auto refire). |
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|- | |- | ||
| − | | | + | |WeapSelKey<br/> |
| − | | | + | ReverseWeapSelKey |
| + | |Switches weapons and weapon groups on the GUNS list, cycling forward/backward. | ||
| | | | ||
|- | |- | ||
| − | | | + | |MisSelKey<br/> |
| − | + | ReverseMisSelKey | |
| − | + | |Switches weapons and weapon groups on the MISSILES list, cycling forward/backward. | |
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| Line 369: | Line 279: | ||
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|TurretAIOn | |TurretAIOn | ||
| − | | | + | |Activates all turret AI, attacking the target given to them (via TurretTargetKey, etc), if any. |
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|- | |- | ||
|TurretAIOff | |TurretAIOff | ||
| − | | | + | |Deactivates all turret AI. |
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|- | |- | ||
|TurretAIFireAtWill | |TurretAIFireAtWill | ||
| − | | | + | |Activates all turret AI, choosing attacking the targets per their own AI Combat Role. |
| | | | ||
|- | |- | ||
|TurretControl | |TurretControl | ||
| − | |Switches control to the cockpit of a turret | + | |Switches manual control to the cockpit of a turret, then back to the ship, cycling through all subunits. |
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|- | |- | ||
|TurretTargetKey | |TurretTargetKey | ||
| − | | | + | |Gives the current target to turret AIs. |
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|- | |- | ||
|TurretPickTargetKey | |TurretPickTargetKey | ||
| − | | | + | |Just like PickTargetKey, but the target is chosen for subunits instead of the ship. |
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|- | |- | ||
|TurretNearestTargetKey | |TurretNearestTargetKey | ||
| − | | | + | |Just like NearestTargetKey, but the target is chosen for subunits instead of the ship. |
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|- | |- | ||
|TurretThreatTargetKey | |TurretThreatTargetKey | ||
| − | | | + | |Just like ThreatTargetKey, but the target is chosen for subunits instead of the ship. |
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| Line 417: | Line 327: | ||
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|CloakKey | |CloakKey | ||
| − | |Cloaking Device (toggle). | + | |Cloaking Device on/off (toggle). |
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|- | |- | ||
|ECMKey | |ECMKey | ||
| − | |[[Manual:Combat:Counter_measures|ECM]] system (toggle). | + | |[[Manual:Combat:Counter_measures|ECM]] system on/off (toggle). |
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| Line 429: | Line 339: | ||
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|EjectNonMissionCargoKey | |EjectNonMissionCargoKey | ||
| − | | | + | |Same as EjectCargoKey, but refuses to jettison mission cargo. |
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|- | |- | ||
| Line 437: | Line 347: | ||
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|EjectDockKey | |EjectDockKey | ||
| − | |Ejects, | + | |If the player's ship has docking ports Ejects, then moves to the base screen immediately. |
| − | | | + | |{{Fixme}} Mostly a hacky way to allow in-flight saving, with SwitchControl to return.<br/> |
| + | May be obsoleted or changed by the next overhaul of the base interface. | ||
|- | |- | ||
| − | |SetShieldsOff | + | |SetShieldsOff<br/>SetShieldsOneThird<br/>SetShieldsTwoThird |
| − | |Sets shield power to 0 | + | |Sets shield power to 0, 1/3 or 2/3 (of maximum).<br/> |
| − | + | If shields currently aren't set to full power, toggles to it instead. | |
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|- | |- | ||
| − | |colspan=3|'''Sensors and | + | |colspan=3|'''[[Terminology:Sensors|Sensors]] and [[Manual:Targeting|Targeting]]''' |
|- | |- | ||
|SaveTarget1<br> | |SaveTarget1<br> | ||
...<br> | ...<br> | ||
SaveTarget10 | SaveTarget10 | ||
| − | | | + | |Saves the current target to be recalled later. |
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|- | |- | ||
| Line 465: | Line 368: | ||
...<br> | ...<br> | ||
RestoreTarget10 | RestoreTarget10 | ||
| − | | | + | |Remembers a previously marked target. |
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|- | |- | ||
|LockTargetKey | |LockTargetKey | ||
| − | | | + | |Establishes target lock. |
| − | | | + | |This allows autotracking and also tells the target the ship's a threat. |
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|- | |- | ||
| − | |ReverseNearestTargetKey | + | |NearestTargetKey<br/>ReverseNearestTargetKey |
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| Line 524: | Line 403: | ||
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|- | |- | ||
| − | | | + | |TargetKey<br/>ReverseTargetKey |
| − | + | |Cycles through ALL targets. | |
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|- | |- | ||
| − | | | + | |PickTargetKey<br/>ReversePickTargetKey |
| − | | | + | |Picks an unit directly ahead as the current target. Cycles if there are several. |
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|- | |- | ||
| − | | | + | |MissileTargetKey<br/>ReverseMissileTargetKey |
| − | | | + | |Cycles through all missiles. |
| − | | | + | |This also includes salvage. |
|- | |- | ||
| − | | | + | |IncomingMissileTargetKey<br/>ReverseIncomingMissileTargetKey |
| − | | | + | |Cycles through incoming missiles. |
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|- | |- | ||
| − | | | + | |ThreatTargetKey<br/>ReverseThreatTargetKey |
| − | | | + | |Cycles through threatening targets. |
| − | | | + | |Mostly this means having lock on the player's ship. |
|- | |- | ||
| − | | | + | |SigTargetKey<br/>ReverseSigTargetKey |
| − | | | + | |Cycles through significant targets. |
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|- | |- | ||
| − | |ReverseUnitTargetKey | + | |UnitTargetKey<br/>ReverseUnitTargetKey |
| − | | | + | |Cycles through ship targets. |
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|- | |- | ||
| − | |MissionTargetKey | + | |MissionTargetKey<br/>ReverseMissionTargetKey |
| − | | | + | |Cycles through mission targets. |
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|- | |- | ||
| − | | | + | |SubUnitTargetKey |
| − | | | + | |Cycles through subunits of the target, if any. |
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|- | |- | ||
| Line 582: | Line 449: | ||
|- | |- | ||
|DockKey | |DockKey | ||
| − | | | + | |Docks with another unit, if inside its docking port. |
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|- | |- | ||
|UnDockKey | |UnDockKey | ||
| − | | | + | |Undocks immediately, if docked with anything. |
| − | | | + | |{{Fixme}} Currently is useless due to base interface, but this may change. |
|- | |- | ||
|JoinFlightgroup | |JoinFlightgroup | ||
| Line 652: | Line 519: | ||
|- | |- | ||
|Respawn | |Respawn | ||
| + | |Respawn, after death. | ||
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| + | |- | ||
| + | |SuicideKey | ||
| + | |Explode. | ||
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|- | |- | ||
| Line 684: | Line 555: | ||
|- | |- | ||
| − | |colspan=3|'''Joystick specific''' | + | |colspan=3|'''[[Manual:Config:Advanced:Bindings:Joystick|Joystick]] specific''' |
|- | |- | ||
|JoyStickToggleKey | |JoyStickToggleKey | ||
| Line 727: | Line 598: | ||
|- | |- | ||
| − | |TimeInc | + | |TimeInc<br/>TimeDec<br/>TimeReset |
| − | |Increases time compression x1.5 times. | + | |Increases time compression x1.5 times.<br/>Decreases time compression x1.5 times.<br/>Resets time compression. |
| − | |Time compression drops precision to the point of bugs and is inherently incompatible with multiplayer. It's not removed | + | |Time compression drops already strained precision to the point of bugs and is inherently incompatible with multiplayer.<br/>It's sort of supported (not removed), but don't use it. |
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|PauseKey | |PauseKey | ||
| Line 760: | Line 623: | ||
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|Enslave | |Enslave | ||
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Revision as of 18:23, 20 July 2013
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Config:Advanced:Bindings
|
Config:Advanced
|
Config:Advanced:Variables
|
The list of commands available for binding (as of SVN r.13603)
| Command | Effect | Comment |
| View | ||
| Cockpit::Inside | Look forward, with HUD. | default |
| Cockpit::InsideLeft | Look left, with HUD. | |
| Cockpit::InsideRight | Look right, with HUD. | |
| Cockpit::InsideBack | Look back, with HUD. | |
| Cockpit::NavScreen | ||
| Cockpit::ScrollUp Cockpit::ScrollDown |
Scrolls the text up/down. | This affects Comm, Objective and Manifest VDU; on Manifest this also chooses cargo to be jettisoned. |
| Cockpit::PitchUp Cockpit::PitchDown Cockpit::YawLeft Cockpit::YawRight |
Pan modes: Rotates camera up/down/left/right, around the object. | |
| Cockpit::ZoomIn Cockpit::ZoomOut |
Zoom in/out, in camera modes that allow zoom. | |
| Cockpit::ZoomReset | Default zoom. | |
| Cockpit::LookUp Cockpit::LookDown Cockpit::LookLeft Cockpit::LookRight |
Rotates view. | FIXME Currently doesn't work as it's supposed to. |
| Cockpit::ViewTarget | Padlock Cam view. Camera keeps on the current target. | See also config variables:
|
| Cockpit::Behind | Chase Cam view. Camera is fixed forward, from behind the own ship. | See also Manual:Config:Advanced:Variables#Views:
|
| Cockpit::OutsideTarget | Target view. Camera keeps on the current target, from behind the own ship. | |
| Cockpit::PanTarget | Target Camera. Allows camera rotation. | |
| Cockpit::Pan | Own ship centered view. Allows camera rotation. | |
| Cockpit::CommMode | ||
| Cockpit::ViewMode | Activates "View" VDU. | "View" VDU actually cycles through several modes. |
| Cockpit::DamageMode | Activates "Damage" VDU. | |
| Cockpit::ManifestMode | Activates "Manifest" VDU. | |
| Cockpit::ObjectiveMode | Activates "Objective" VDU. | |
| Cockpit::ScanningMode | Activates "Scanning" VDU. | |
| Cockpit::TargetMode | Activates "Target" VDU. | |
| Cockpit::GunMode Cockpit::ReverseGunMode |
Just like WeapSelKey/ReverseWeapSelKey, but also activates "Weapons" VDU. | |
| Cockpit::MissileMode Cockpit::ReverseMissileMode |
Just like MisSelKey/ReverseMisSelKey, but also activates "Weapons" VDU. | |
| Cockpit::MapKey | ||
| Cockpit::SwitchLVDU Cockpit::SwitchMVDU Cockpit::SwitchRVDU |
Cycles allowed modes for lower left/center/right VDU. | |
| Cockpit::SwitchULVDU Cockpit::SwitchUMVDU Cockpit::SwitchURVDU |
Cycles allowed modes for upper left/center/right VDU. | |
| Cockpit::SkipMusicTrack | ||
| Cockpit::Quit | ||
| Flight | ||
| UpKey DownKey LeftKey RightKey |
Turns the ship up at maximum Pitch Up/Pitch Down/Yaw Left/Yaw Right angular acceleration. Overrides joystick. | |
| RollLeftKey RollRightKey |
Rotates the ship left/right around the longitudinal axis, at the maximum possible angular aceleration. | |
| AccelKey DecelKey |
Increases/Decreases the flight computer's Set Speed. | |
| StartKey | Assigns flight computer's Set Speed to the maximum of the current governor. | Travel/Combat forward speed, no Combat+afterburner. |
| StopKey | Assigns flight computer's Set Speed to zero. | |
| ABKey | Inertial mode: Applies maximum thrust with afterburner. Flight Computer mode: Sets the forward Set Speed to the maximum of the Afterburner governor. |
|
| SetVelocityRefKey | Sets the ship's Velocity Reference to the current target. | |
| SetVelocityNullKey | Resets the ship's Velocity Reference to system. | |
| ThrustFront | Inertial mode: applies maximum Forward thrust (with afterburners, if any), as long as the button is pressed. Flight Computer mode: assigns Set Speed to the current governor's maximum value, as long as the button is pressed. |
|
| ThrustBack | Inertial mode: applies maximum Retro thrust as long as the button is pressed. Flight Computer mode: temporarily assigns Set Speed to the current governor's maximum value. |
|
| ThrustRight/ThrustLeft/ThrustUp/ThrustDown | Applies maximum lateral (Right/Left/Up/Down) thrust. | |
| Flight::Mode::InertialToggle | Deactivates the Flight Computer compensation, switching to Inertial mode (toggle). | |
| Flight::Mode::InertialPulsor | Deactivates the Flight Computer mode while the key is pressed. | |
| ThrustModeKey | Currently duplicates Flight::Mode::InertialToggle. | FIXME ...but acts separately. |
| SheltonKey | Same as InertialPulsor, but bypassing Flight Computer. | FIXME |
| MatchSpeedKey | Set velocity to the current target's. | |
| SwitchCombatMode | Switch between "Combat" and "Travel" governors. | |
| ASAP | The basic, straightforward autopilot. | |
| AutoKey | ||
| Sound | ||
| NoPositionalKey | FIXME Supposed to control positional audio effects? Not implemented currently | |
| DopplerInc | Increases Doppler effect. | |
| DopplerDec | Decreases Doppler effect. | |
| VolumeInc | ||
| VolumeDec | ||
| MusicVolumeInc | ||
| MusicVolumeDec | ||
| Weapons | ||
| FireKey | Fire active weapon(s) from GUNS list (auto refire). | |
| MissileKey | Fire active weapon(s) from MISSILES list (no auto refire). | |
| WeapSelKey ReverseWeapSelKey |
Switches weapons and weapon groups on the GUNS list, cycling forward/backward. | |
| MisSelKey ReverseMisSelKey |
Switches weapons and weapon groups on the MISSILES list, cycling forward/backward. | |
| Subunits | ||
| TurretAIOn | Activates all turret AI, attacking the target given to them (via TurretTargetKey, etc), if any. | |
| TurretAIOff | Deactivates all turret AI. | |
| TurretAIFireAtWill | Activates all turret AI, choosing attacking the targets per their own AI Combat Role. | |
| TurretControl | Switches manual control to the cockpit of a turret, then back to the ship, cycling through all subunits. | |
| TurretTargetKey | Gives the current target to turret AIs. | |
| TurretPickTargetKey | Just like PickTargetKey, but the target is chosen for subunits instead of the ship. | |
| TurretNearestTargetKey | Just like NearestTargetKey, but the target is chosen for subunits instead of the ship. | |
| TurretThreatTargetKey | Just like ThreatTargetKey, but the target is chosen for subunits instead of the ship. | |
| Ship Systems | ||
| JumpKey | Activate Jump drive | |
| ToggleWarpDrive | Manual SPEC mode (toggle). | |
| ToggleAutotracking | Toggles Autotracking | |
| CloakKey | Cloaking Device on/off (toggle). | |
| ECMKey | ECM system on/off (toggle). | |
| EjectCargoKey | Jettison the top cargo on the list. | |
| EjectNonMissionCargoKey | Same as EjectCargoKey, but refuses to jettison mission cargo. | |
| EjectKey | Leave the ship! | |
| EjectDockKey | If the player's ship has docking ports Ejects, then moves to the base screen immediately. | FIXME Mostly a hacky way to allow in-flight saving, with SwitchControl to return. May be obsoleted or changed by the next overhaul of the base interface. |
| SetShieldsOff SetShieldsOneThird SetShieldsTwoThird |
Sets shield power to 0, 1/3 or 2/3 (of maximum). If shields currently aren't set to full power, toggles to it instead. | |
| Sensors and Targeting | ||
| SaveTarget1 ... |
Saves the current target to be recalled later. | |
| RestoreTarget1 ... |
Remembers a previously marked target. | |
| LockTargetKey | Establishes target lock. | This allows autotracking and also tells the target the ship's a threat. |
| NearestTargetKey ReverseNearestTargetKey |
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| NearestHostileTargetKey | ||
| NearestDangerousHostileKey | ||
| NearestFriendlyKey | ||
| NearestBaseKey | ||
| NearestPlanetKey | ||
| NearestJumpKey | ||
| TargetKey ReverseTargetKey |
Cycles through ALL targets. | |
| PickTargetKey ReversePickTargetKey |
Picks an unit directly ahead as the current target. Cycles if there are several. | |
| MissileTargetKey ReverseMissileTargetKey |
Cycles through all missiles. | This also includes salvage. |
| IncomingMissileTargetKey ReverseIncomingMissileTargetKey |
Cycles through incoming missiles. | |
| ThreatTargetKey ReverseThreatTargetKey |
Cycles through threatening targets. | Mostly this means having lock on the player's ship. |
| SigTargetKey ReverseSigTargetKey |
Cycles through significant targets. | |
| UnitTargetKey ReverseUnitTargetKey |
Cycles through ship targets. | |
| MissionTargetKey ReverseMissionTargetKey |
Cycles through mission targets. | |
| SubUnitTargetKey | Cycles through subunits of the target, if any. | |
| Unit/Flightgroup communication | ||
| RequestClearenceKey | Request docking clearance. Turns on highlighting of docking ports. |
|
| DockKey | Docks with another unit, if inside its docking port. | |
| UnDockKey | Undocks immediately, if docked with anything. | FIXME Currently is useless due to base interface, but this may change. |
| JoinFlightgroup | ||
| Comm1Key ... |
||
| CommAttackTarget | ||
| CommBreakForm | ||
| CommHelpMeOutCrit | ||
| CommHelpMeOutFaction | ||
| CommAttackTarget | ||
| CommHelpMeOut | ||
| CommFormUp | ||
| CommDockWithMe | ||
| CommDefendTarget | ||
| CommDockAtTarget | ||
| CommHoldPosition | ||
| Unit Control | ||
| SwitchControl | Switches control to the cockpit of another ship, cycling ships in the same flightgroup. | |
| Respawn | Respawn, after death. | |
| SuicideKey | Explode. | |
| Network | ||
| SwitchWebcam | FIXME Not implemented currently | |
| SwitchSecured | FIXME Not implemented currently | |
| ChangeCommStatus | Toggles NETCOMM on/off. | |
| UpFreq | Increase Communication Frequency (channel number). | |
| DownFreq | Decrease Communication Frequency (channel number). | |
| TextMessage | ||
| Joystick specific | ||
| JoyStickToggleKey | ||
| Joystick::Mode::InertialXY | ||
| Joystick::Mode::InertialXYToggle | ||
| Joystick::Mode::InertialXZ | ||
| Joystick::Mode::InertialXZToggle | ||
| Joystick::Mode::Roll | ||
| Joystick::Mode::RollToggle | ||
| Joystick::Mode::Bank | ||
| Joystick::Mode::BankToggle | ||
| Other | ||
| TimeInc TimeDec TimeReset |
Increases time compression x1.5 times. Decreases time compression x1.5 times. Resets time compression. |
Time compression drops already strained precision to the point of bugs and is inherently incompatible with multiplayer. It's sort of supported (not removed), but don't use it. |
| PauseKey | ||
| Screenshot | ||
| ToggleGlow | ||
| ToggleAnimation | ||
| FreeSlaves | ||
| Enslave | ||
| RunPythonPress | ||
| RunPythonRelease | ||
| RunPythonToggle | ||
| RunPythonPhysicsFrame | ||
| ComposeFunctions | ||
| ComposeFunctionsToggle | ||
| ConsoleKeys::BringConsole | ||
| NewShader | ||
Config:Advanced:Bindings
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Config:Advanced
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Config:Advanced:Variables
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