Difference between revisions of "Development:Roadmap"

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(0.5.0 Task List: various links to the forum)
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This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
 
This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
  
General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518&postdays=0&postorder=asc&start=0 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
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General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
  
 
==0.5.0 Task List==
 
==0.5.0 Task List==
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* Phasing out all XMESH files
 
* Phasing out all XMESH files
 
* Phasing out Launcher.exe (nearly done)
 
* Phasing out Launcher.exe (nearly done)
 
===See also===
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 Roadmap thread in the forum]
 
  
 
==Aspects for consideration==
 
==Aspects for consideration==

Revision as of 22:26, 20 April 2005

thumb_arrow_up.png Development

This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.

General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.

0.5.0 Task List

Aspects for consideration

  • Rudimentary Multiplayer
  • New logo/Icons
  • Improved planet textures (Higher quality/Fractal Enhanced?)
  • Ship spawning
  • Flesh out storyline / Devise more story-based missions
  • Rework HUD
  • Strangelet's new LODs

Future additions

  • High Dynamic Range Lighting
  • Shaders