Difference between revisions of "FAQ:Installing"

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(When compiling VS I get a "''./depcomp: No such file or directory''" error.)
(Working)
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=== Working ===
 
=== Working ===
 
{|
 
{|
|^__Vendor__ |^__Card Info__        |^__Operation System__ |^__Additional Info__
+
|'''Vendor'''
|ATI         |Rage 128 Pro           |-                     |-
+
|'''Card Info'''
|ATI         |Radeon 7000 Mobility   |G3                   |-
+
|'''Operation System'''
|ATI         |Radeon 7200           |Linux                 |-
+
|'''Additional Info'''
|ATI         |Radeon 7500           |Linux                 |-
+
|-
|ATI         |Radeon 7500           |WinXP                 |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]
+
|ATI
|ATI         |Radeon 7500           |Linux                 |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072]
+
|Rage 128 Pro
|ATI         |Radeon 8500           |Linux                 |-
+
| -
|ATI         |Radeon 9000 Pro       |Win98SE               |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354]
+
| -
|ATI         |Radeon 9200           |Linux DRI XF4.3       | Use the 16bit depth, not 24!!
+
|-
|ATI         |Radeon 9500 Pro       |Linux                 |-
+
|ATI
|ATI         |Radeon 9600 Pro       |Win2k                 |-
+
|Radeon 7000 Mobility
|ATI         |Radeon 9700 Pro       |Linux/Win2k           |-
+
|G3
|ATI         |Radeon 9800 Pro       |G4 867Mhz OSX 10.2.8 |-
+
| -
|NVidia      |~GeForce 2 GTS 32M    |Windows/Linux        |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374]
+
| -
|NVidia      |~GeForce 2 MX          |Linux/Windows        |-
+
|-
|NVidia      |~GeForce 2 MX          |power mac G4 800 Mhz  |-
+
|ATI
|NVidia      |~GeForce 3 (standard)  |Linux/Windows        |-
+
|Radeon 7200
|NVidia      |~GeForce 3 Ti200 128 MB|WinXP                |-
+
|Linux
|NVidia      |~GeForce 3 Ti500 64 MB |-                    |-
+
| -
|NVidia      |~GeForce 4 MX440 64 MB |WinME                |-
+
|-
|NVidia      |~GeForce 4 MX (integrated)|?                  |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907]
+
|ATI
|NVidia      |~GeForce 4 Ti series  |-                    |-
+
|Radeon 7500
|NVidia      |~GeForce 4 Ti 4600 128mb|Linux                |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718]
+
|Linux
|NVidia      |~GeForce FX 5600      |-                    |-
+
| -
|NVidia      |~GeForce FX 5900      |-                    |-
+
|-
|-          |TNT2 M64 32mb          |-                    |-
+
|ATI
|-          |Permedia 2 (FireGL 1000 pro)|-                |-
+
|Radeon 7500
|Elsa        |Erazor III Pro        |Win2k                |-
+
|WinXP
|3DFX        |Voodoo3 16Mb          |Linux/Win2k          |-
+
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]
|3DFX        |Voodoo5000 64Mb        |Linux                |-
+
|-
 +
|ATI
 +
|Radeon 7500
 +
|Linux
 +
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28072#28072 Forum-Link]
 +
|-
 +
|ATI
 +
|Radeon 8500
 +
|Linux
 +
| -
 +
|-
 +
|ATI
 +
|Radeon 9000 Pro
 +
|Win98SE
 +
|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16354#16354 ]
 +
|-
 +
|ATI
 +
|Radeon 9200
 +
|Linux DRI XF4.3
 +
| Use the 16bit depth, not 24!!
 +
|-
 +
|ATI
 +
|Radeon 9500 Pro
 +
|Linux
 +
| -
 +
|-
 +
|ATI
 +
|Radeon 9600 Pro
 +
|Win2k
 +
| -
 +
|-
 +
|ATI
 +
|Radeon 9700 Pro
 +
|Linux/Win2k
 +
| -
 +
|-
 +
|ATI
 +
|Radeon 9800 Pro
 +
|G4 867Mhz OSX 10.2.8
 +
| -
 +
|-
 +
|NVidia      |GeForce 2 GTS 32M    |Windows/Linux        |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=16374#16374 Forum-Link]
 +
|NVidia      |GeForce 2 MX          |Linux/Windows        | -  
 +
|NVidia      |GeForce 2 MX          |power mac G4 800 Mhz  | -
 +
|NVidia      |GeForce 3 (standard)  |Linux/Windows        | -
 +
|NVidia      |GeForce 3 Ti200 128 MB|WinXP                | -
 +
|NVidia      |GeForce 3 Ti500 64 MB | -                    | -
 +
|NVidia      |GeForce 4 MX440 64 MB |WinME                | -
 +
|NVidia      |GeForce 4 MX (integrated)|?                  |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28907#28907 Forum-Link]
 +
|NVidia      |GeForce 4 Ti series  | -                    | -
 +
|NVidia      |GeForce 4 Ti 4600 128mb|Linux                |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29718#29718 Forum-Link]
 +
|NVidia      |GeForce FX 5600      | -                    | -  
 +
|NVidia      |GeForce FX 5900      | -                    | -
 +
| -          |TNT2 M64 32mb          | -                    | -
 +
| -          |Permedia 2 (FireGL 1000 pro)| -                | -
 +
|Elsa        |Erazor III Pro        |Win2k                | -
 +
|3DFX        |Voodoo3 16Mb          |Linux/Win2k          | -
 +
|3DFX        |Voodoo5000 64Mb        |Linux                | -
 
|SiS        |630 16Mb shared memory |256RAM/WinXP          |(But no cursor at the bases and some minor graphical issues)
 
|SiS        |630 16Mb shared memory |256RAM/WinXP          |(But no cursor at the bases and some minor graphical issues)
|Matrox      |Millenium G400        |Win2k                |[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059]
+
|Matrox      |Millenium G400        |Win2k                |[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=15059#15059 ]
|Matrox      |G440 ~DualHead MAX 32Mb |Mandrake 10.1 Community|[Forum-Link|http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041]
+
|Matrox      |G440 DualHead MAX 32Mb |Mandrake 10.1 Community|[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=29041#29041 Forum-Link]
 
|}
 
|}
  

Revision as of 20:45, 27 February 2005

Installing and Compiling Vegastrike. See also HowTo#Installing

What are the minimum system requirements for Vegastrike?

A:Your computer needs to have OpenGL support (which most do nowadays).

  • Minimum Requirement
    • Processor: Pentium I 200Mhz or Apple G3 400Mhz
    • Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)
    • Screen color depth: 16bit
    • RAM: 512 Mb
    • Swap space: ???
    • HD: ???
  • Recommended Requirement
    • Processor: ???
    • Video card: ???
    • Screen color depth: ???
    • RAM: ???
    • Swap space: ???
    • HD: ???

If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen.
More info about video cards is here: Q7

Does the source code work with VC++ 6.0 or 7.0?

A: Most certainly. VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.
Not completly true, it works with cygwin too. See HowTo:Compile CVS under Cygwin.

Download vega-proj (vc++ 6) or vega-vc7 (vc++ 7), not the outdated vega-new-proj and have at it (from CVS).

See HowTo:Compile CVS under VCpp for more information.

Note for people with an old project (such as vega-new-proj):

It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.

You have to add a few simple .cpp files to the project so give it a shot if you will.

The simplest way is to checkout vega-proj as it says in HowTo:Checkout CVS.

How do i turn fullscreen on or off in Vegastrike?

A: Edit vegastrike.config or /.vegastrike/vegastrike.config and change fullscreen to false/true wherever it occurs.

A: Run Launcher.exe program, select OPTIONS, and adjust color.

While compiling VS from CVS i got lots of error like seen in this thread in the forum. (e.g pasting "operator" and "+" does not give a valid preprocessing token) and they are all in somewhere like the ../src/boost129/ directory. What should i do?

A: Try to run ./configure with the --enable-boost-128 parameter.
See also:

When compiling VS I get a glXGetProcAddress or glXGetProcAddressARB error.

A:

  • Preferred way: Inserting the following lines into the file gl_init.cpp (Forum Link)
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
  • A second way is to replace glXGetProcAddress with glXGetProcAddressARB or the other way around.
  • If none of the other ways worked, include the line
#define glXGetProcAddress glXGetProcAddressARB

or

#define glXGetProcAddressARB glXGetProcAddress

at the top of the file gl_init.cpp (the very first line)

When compiling VS I get a ./depcomp: No such file or directory error.

A: You need to start automake with the parameter --add-missing like this:

automake --add-missing

Which video cards are known to work (or not to) with Vegastrike?

A: This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399

Working

Vendor Card Info Operation System Additional Info
ATI Rage 128 Pro - -
ATI Radeon 7000 Mobility G3 - -
ATI Radeon 7200 Linux -
ATI Radeon 7500 Linux -
ATI Radeon 7500 WinXP Forum-Link
ATI Radeon 7500 Linux Forum-Link
ATI Radeon 8500 Linux -
ATI Radeon 9000 Pro Win98SE [1]
ATI Radeon 9200 Linux DRI XF4.3 Use the 16bit depth, not 24!!
ATI Radeon 9500 Pro Linux -
ATI Radeon 9600 Pro Win2k -
ATI Radeon 9700 Pro Linux/Win2k -
ATI Radeon 9800 Pro G4 867Mhz OSX 10.2.8 -
GeForce 2 GTS 32M |Windows/Linux |Forum-Link GeForce 2 MX |Linux/Windows | - GeForce 2 MX |power mac G4 800 Mhz | - GeForce 3 (standard) |Linux/Windows | - GeForce 3 Ti200 128 MB|WinXP | - GeForce 3 Ti500 64 MB | - | - GeForce 4 MX440 64 MB |WinME | - GeForce 4 MX (integrated)|? |Forum-Link GeForce 4 Ti series | - | - GeForce 4 Ti 4600 128mb|Linux |Forum-Link GeForce FX 5600 | - | - GeForce FX 5900 | - | - TNT2 M64 32mb | - | - Permedia 2 (FireGL 1000 pro)| - | - Erazor III Pro |Win2k | - Voodoo3 16Mb |Linux/Win2k | - Voodoo5000 64Mb |Linux | - 630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues) Millenium G400 |Win2k |[2] G440 DualHead MAX 32Mb |Mandrake 10.1 Community|Forum-Link

Not Working

^__Card Info__ |^__Operation System__ |^__Additional Info__ Kyro II 64MB |- |- G400 |Win98 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics G450 32MB |Linux |- Voodoo 4500 |Win98SE |- Rage 128 Pro 8MB |G3 iMac DV 400 (512mb ram)|-

= I'm getting similar errors as shown below when trying to compile today's cvs version, What about that?

if g++ -DHAVE_CONFIG_H -I. -I. -I../..   -DHAVE_SDL=1 -DSDL_WINDOWING=1      -DHAVE_AL=1  -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\"  -I/usr/include/python2.3 -DHAVE_PYTHON=1  -DUSE_BOOST_128=1 -I../../src/boost  -I../../src   -pipe  -falign-loops=2 -falign-jumps=2 -falign-functions=2  -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi
In file included from gl_globals.cpp:22:
gl_globals.h:123: error: syntax error before `;' token
gl_globals.h:124: error: syntax error before `;' token
gl_globals.h:125: error: syntax error before `;' token
gl_globals.h:126: error: syntax error before `;' token
gl_globals.h:127: error: syntax error before `;' token
gl_globals.h:128: error: syntax error before `;' token
make[4]: *** [gl_globals.o] Error 1
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'

A:

  • You need the latest version of glext.h to fix the error.
  • Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
  • Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).
  • If there is no glext.h in /usr/include/GL then do a search for it...

<verbatim> find /usr -name glext.h </verbatim>