Difference between revisions of "Cargo:Games"
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{{parent_link|parent=[[Cargo:Entertainment|Entertainment]]}} | {{parent_link|parent=[[Cargo:Entertainment|Entertainment]]}} | ||
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− | + | | text = Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to. | |
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− | Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to. | + | |name=Games |
− | + | |price=52 | |
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[[Category:Cargo:Entertainment|Games]] | [[Category:Cargo:Entertainment|Games]] |
Revision as of 08:14, 9 October 2005
Entertainment |
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Description
Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to.