Difference between revisions of "Development:Roadmap"

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----
 
This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
 
 
General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
 
 
==0.5.0 Task List==
 
''Stuff that should get done before the release.''
 
* Stats rebalance
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3806 Announcement and discussion in the forum]
 
* Fine-tuning SPEC
 
** Forum threads <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2709 SPEC drive changes] (thread started by pincushionman) <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3482 spec system]
 
* Keyboard remap
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3445 Keyboard Bindings] (thread started by [[User:Silverain|Silverain]])
 
** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
 
** See [[Manual:Config:Advanced]] for the binding-syntax in the config file
 
* Improve ship spawn distances/locations
 
* Space dust
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4904 A forum discussion on the pros and cons of space debris and other means to get a feeling for speed]
 
* Bump mapping (req. small engine rewrite? or [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4288 transition to another rendering engine?])
 
* Re-working cargo organization?
 
* Phasing out all XMESH files
 
* Phasing out Launcher.exe (nearly done)
 
 
 
==Aspects for consideration==
 
==Aspects for consideration==
 
''Stuff that's under discussion and may coincide with the release.''
 
''Stuff that's under discussion and may coincide with the release.''
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** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2176 multiplayer concerns]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2176 multiplayer concerns]
 
* New logo/icons
 
* New logo/icons
 +
**See [[Development:Logos & Signage]]
 +
<!-- Old Logo Links:
 +
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3586 CubOfJudahsLion's Logo Proposal]
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3586 CubOfJudahsLion's Logo Proposal]
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3815 st_jack's Logo Proposal]
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3815 st_jack's Logo Proposal]
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**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3563 Pixel Sage's Logo Proposal]
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3563 Pixel Sage's Logo Proposal]
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3486 ommadawn's New Icon]
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3486 ommadawn's New Icon]
<!-- I really don't think this one is neccessary: **[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3411 workign on some new logos for VS] -->
+
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3411 workign on some new logos for VS]  
 +
 
 +
-->
 
* Improved planet textures (Higher quality/Fractal Enhanced?)
 
* Improved planet textures (Higher quality/Fractal Enhanced?)
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3543 Auto-Enhancing Textures]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3543 Auto-Enhancing Textures]
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* Ethereal walker's ship/weapons pack
 
* Ethereal walker's ship/weapons pack
 
* Implement [[Development:Ogre|OGRE]] as the rendering backend, [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4288 currently being prototyped]
 
* Implement [[Development:Ogre|OGRE]] as the rendering backend, [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4288 currently being prototyped]
 
==Future additions==
 
''These will hopefully be implemented sometime in the future, probably after 0.5.0.''
 
* High Dynamic Range Lighting (HDRL)
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3436 forum thread]
 
* Shaders
 
 
==See also==
 
* [[FAQ:Feature Requests]]
 
* [[Vegastrike:Features]]
 
 
[[Category:Development]] [[Category:Roadmaps]]
 

Revision as of 07:38, 21 December 2005

Aspects for consideration

Stuff that's under discussion and may coincide with the release.