Difference between revisions of "Development:Scripts & Tools"
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==Internal tools== | ==Internal tools== | ||
Tools developed for Vega Strike | Tools developed for Vega Strike | ||
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*[http://www.talisiorder.ca/template.php?T=Vegastrike%20Addons&P=vegastrike/vegastrike.html XMESH converter for lightwave] | *[http://www.talisiorder.ca/template.php?T=Vegastrike%20Addons&P=vegastrike/vegastrike.html XMESH converter for lightwave] | ||
*[WIP] [http://www.geocities.com/cubofjudahslion/VS/xmesh.zip XMESH import script for Blender] | *[WIP] [http://www.geocities.com/cubofjudahslion/VS/xmesh.zip XMESH import script for Blender] | ||
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+ | ==See also== | ||
+ | *[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2902 List of VS object conversion scripts and tools] forums thread |
Revision as of 13:24, 11 January 2006
Development |
Internal tools
Tools developed for Vega Strike
- Mesher utility: Converts from/to Wavefront .obj+.mtl, xmesh(es), and BFXM file formats.
- ucsv.py: (Python) Conversion script for turning .xunit files into rows in units.csv format
- 3ds2xml: (Perl) script for converting .3ds files into .xmesh format. Doesn't appear to do axis translation properly, known to be somewhat flaky.
- [WIP] obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
- Configuration Parser (file: objconv/configparser.py in vegastrike CVS, Python) - Goes through the source tree and produces a config file (pygrap.config at present) containing every variable *used* in game, every possible command to bind to keys, and every colour definition that can be specified.
- [WIP] OBJ to Vega Strike cockpit converter (obj2vs_cockpit_obj, Perl)
External tools
Plugins and scripts for external programs
- XMESH import/export plugin for Wings3D
- XMESH converter for lightwave
- [WIP] XMESH import script for Blender
See also
- List of VS object conversion scripts and tools forums thread