Difference between revisions of "Development:Network:Deathmatch/2006 Archive"
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*Torps shouldn't last as long | *Torps shouldn't last as long | ||
*Ejects are irksome...they should either...expire... or ... never be created | *Ejects are irksome...they should either...expire... or ... never be created | ||
+ | **Fixed (physics, eject_live_time in config) so that eject seats expire after a while [[User:hellcatv|hellcatv]] 00:32, 24 August 2006 (PDT) |
Revision as of 08:32, 24 August 2006
Please write down any issues here... try to add to previously reported bugs rather than listing the same bug twice. Use four tilde (~) characters in a row to sign your name after your bug report
Bugs:
- lag when another player joins hellcatv 19:25, 22 August 2006 (PDT)
- also when someone respawns
- Spec is always allowed hellcatv 19:26, 22 August 2006 (PDT)
- Doesn't drain energy
- Missiles don't always fire, and sometimes launcher with 0 is selected
- cycling through missile types seems to resolve it---clearly something to do with active mounts
- I think it's fixed hellcatv 00:20, 24 August 2006 (PDT)
- hundreds of CMD_TARGET(0) requests presumably from dead or nontargetting players
- Fixed hellcatv 22:45, 23 August 2006 (PDT)
- when respawning can be locked into talk mode
- esc should quit talk mode
- should zoom in when respawned
- Torps shouldn't last as long
- Ejects are irksome...they should either...expire... or ... never be created
- Fixed (physics, eject_live_time in config) so that eject seats expire after a while hellcatv 00:32, 24 August 2006 (PDT)