Difference between revisions of "User:Halleck/Todo"
(→To Do: adding targon university base) |
(reorganizing/updating/reprioritizing list post-jackS discussion, pt.1) |
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==Working On== | ==Working On== | ||
− | * We've branched for 0. | + | * We've branched for 0.5.0. I am currently reprioritizing '''''this to-do list''''' based on a discussion with jackS. |
− | * Planet testing mission - JackS | + | * Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS |
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] - Strangelet | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] - Strangelet | ||
==To Do== | ==To Do== | ||
+ | * Unused factional textures/paintjobs ([http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip got a new pack!]) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit) | ||
+ | * [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization) | ||
+ | * Commit dummy CSV units for all models I'm planning to import | ||
+ | * H496 - Fendorin | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6734 Forsaken arid base] - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6734 Forsaken arid base] - Oblivion | ||
− | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65426#65426 Generic base 2] - Oblivion | + | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65426#65426 Generic base 2] - Oblivion (not sure how to implement unless it's for a faction) |
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=65482#65482 Marsh base] - Oblivion | ||
− | + | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon (faction or University planet type) | |
− | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=28906 University] - Targon ( | + | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible) |
− | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6753 Splash screens] - Oblivion ( | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=80906#80906 Midwife turret] - Fendorin | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (ask JackS) | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (ask JackS) | ||
* Turrets - Strangelet | * Turrets - Strangelet | ||
* Relaysat - Strangelet | * Relaysat - Strangelet | ||
− | * [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet | + | * [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet (commit as Koala) |
− | + | * General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet | |
− | * General cleanup (Gas mine, Agricultural station) - Strangelet | ||
− | |||
* Aeran asteroid base subunits - Ryder P. Moses | * Aeran asteroid base subunits - Ryder P. Moses | ||
===Waiting for artist=== | ===Waiting for artist=== | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8415 Mk32 turrets] (waiting for submission) - Fendorin | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8415 Mk32 turrets] (waiting for submission) - Fendorin | ||
− | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Arjuna/Hawking] ( | + | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Arjuna/Hawking] ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 Redo finished], waiting for submission) - Oblivion |
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6894 HS Probe] (waiting for [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=66352#66352 UV remap/re-export], status unknown) - Oblivion | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6851&start=15 Artemis]? (waiting for textures, status unknown) - Oblivion | ||
===Investigate=== | ===Investigate=== | ||
− | |||
− | |||
− | |||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2718 Iolanthiel and Ifrit] (status unknown, may be in game) - Strangelet | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2718 Iolanthiel and Ifrit] (status unknown, may be in game) - Strangelet | ||
− | |||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7198 Forsaken heavy fighter] (status unknown)- Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7198 Forsaken heavy fighter] (status unknown)- Oblivion | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7690 Uln missile barge] (status unknown) - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7690 Uln missile barge] (status unknown) - Oblivion | ||
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* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7555 Rakshasa] (being used for AFF, OK with Strangelet to use for VS, jackS will accept it, check with Oblivion) - Oblivion | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=7555 Rakshasa] (being used for AFF, OK with Strangelet to use for VS, jackS will accept it, check with Oblivion) - Oblivion | ||
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8429 Heavy 2D Cockpit] (PM sent, waiting for reply) - Omarza | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8429 Heavy 2D Cockpit] (PM sent, waiting for reply) - Omarza | ||
+ | |||
+ | ====Closed cases==== | ||
+ | * Inachiel and iridia (committed as GTIO and Dirge) - Strangelet | ||
+ | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2943 Dock furniture] (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet | ||
+ | |||
+ | ==Deferred== | ||
+ | These have been put on the back burner for now, unless someone else volunteers to work on them. | ||
+ | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst | ||
+ | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase) | ||
+ | * [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2725 Hoffman blobs] (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway) | ||
+ | * more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite) | ||
+ | * variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;) | ||
==Done== | ==Done== |
Revision as of 13:01, 25 July 2007
You may update my ToDo list... but you may not give me more work. ;)
Contents
Working On
- We've branched for 0.5.0. I am currently reprioritizing this to-do list based on a discussion with jackS.
- Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS
- Planet textures - Strangelet
To Do
- Unused factional textures/paintjobs (got a new pack!) - Strangelet (these have been matched up by jackS. all I have left to do is rename, test, and commit)
- Cargo containers - Strangelet (factionalize textures in lieu of randomization)
- Commit dummy CSV units for all models I'm planning to import
- H496 - Fendorin
- Forsaken arid base - Oblivion
- Generic base 2 - Oblivion (not sure how to implement unless it's for a faction)
- Marsh base - Oblivion
- University - Targon (faction or University planet type)
- Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
- Midwife turret - Fendorin
- Small Aeran outpost - Fendorin (ask JackS)
- Turrets - Strangelet
- Relaysat - Strangelet
- Light ship - Strangelet (commit as Koala)
- General cleanup (Gas mine (USE FURNITURE TEXTURE FOR DOCK!), Agricultural station) - Strangelet
- Aeran asteroid base subunits - Ryder P. Moses
Waiting for artist
- Mk32 turrets (waiting for submission) - Fendorin
- Arjuna/Hawking (Redo finished, waiting for submission) - Oblivion
- HS Probe (waiting for UV remap/re-export, status unknown) - Oblivion
- Artemis? (waiting for textures, status unknown) - Oblivion
Investigate
- Iolanthiel and Ifrit (status unknown, may be in game) - Strangelet
- Forsaken heavy fighter (status unknown)- Oblivion
- Uln missile barge (status unknown) - Oblivion
- Slipper (abandoned) - Oblivion
- Rakshasa (being used for AFF, OK with Strangelet to use for VS, jackS will accept it, check with Oblivion) - Oblivion
- Heavy 2D Cockpit (PM sent, waiting for reply) - Omarza
Closed cases
- Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
- Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet
Deferred
These have been put on the back burner for now, unless someone else volunteers to work on them.
- Generic base (factionalize or use as some sort of forest base?) - Cisst
- Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
- Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
- more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
- variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
Done
- Snow base - Cisst
- Gas Giant base - CoJL
- German Localization commit - Plueschinger
- Factory and Research stations - Strangelet
- Generic base - Oblivion
- Aeran asteroid fighterbase - Ryder P. Moses
- Midwife, Mk32, Diligence, Tridacna, Forsaken Shipyard, Pirate asteroid base, Aeran medical base - Fendorin
- Vendetta, Gaozong, SeaxBane, Skate (needs a real texture) - Oblivion
- Voidfish/Ishmael cruiser, Stoic freighter, Agricultural station, Diplomatic center, Gas mine - Strangelet (punching in thread)
- Redeemer (Ancient history!) - Etheral Walker