Difference between revisions of "User:Halleck/Todo"

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(added factional textures, cleaned up agricultural station, did dummy csv units)
(deffered and offloaded some stuff)
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==Working On==
 
==Working On==
 
* Redo commerce center + add faction textures
 
* Redo commerce center + add faction textures
* Planet testing mission (I will commit this as a WIP once I'm done adding planets) - JackS
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] - Strangelet
 
  
 
==To Do==
 
==To Do==
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# Relaysat - Strangelet
 
# Relaysat - Strangelet
 
# H496 - Fendorin
 
# H496 - Fendorin
# Round out dummy units with mount points, engine placements, etc. where missing
+
# Round out dummy units with mount points, engine placements, etc. where missing (see if Loki can do this)
 
# General cleanup (Gas mine - USE FURNITURE TEXTURE FOR DOCK!) - Strangelet
 
# General cleanup (Gas mine - USE FURNITURE TEXTURE FOR DOCK!) - Strangelet
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (commit as Weapons_Platform__Aera)
 
# [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8925 Small Aeran outpost] - Fendorin (commit as Weapons_Platform__Aera)
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==Deferred==
 
==Deferred==
 
These have been put on the back burner for now, unless someone else volunteers to work on them.
 
These have been put on the back burner for now, unless someone else volunteers to work on them.
* Write [[HowTo:Make Bases]] (deffered until I ''finish'' all my VS bases)
+
* Planet testing mission (Commited as a WIP) - JackS
 +
* Write [[HowTo:Make Bases]] (deferred until I ''finish'' all my VS bases)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3776 Generic base] (factionalize or use as some sort of forest base?) - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2749 Cherryh station] (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
Line 51: Line 50:
 
* more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
 
* more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
 
* variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
 
* variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)
 +
 +
==Offloaded==
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4008 Planet textures] (Handed off to [[User:Pyramid|Pyramid]]) - Strangelet
 +
 +
====Completed====
 +
* Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!)
  
 
==Done==
 
==Done==
 
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip Unused factional textures/paintjobs] - Strangelet
 
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip Unused factional textures/paintjobs] - Strangelet
* Commit dummy CSV units for all models I'm planning to import (loki did this, thanks!)
 
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 Hawking] - Oblivion ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Old Hawking] for comparison and added "HOLY CRAP!")  
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 Hawking] - Oblivion ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Old Hawking] for comparison and added "HOLY CRAP!")  
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3734 Snow base] - Cisst
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3734 Snow base] - Cisst

Revision as of 13:28, 5 August 2007

You may update my ToDo list... but you may not give me more work. ;)

Working On

  • Redo commerce center + add faction textures

To Do

Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)

  1. Cargo containers - Strangelet (factionalize textures in lieu of randomization)
  2. Buzz Oblivion and double-check with him about all the models I'm missing info on
  3. Light ship - Strangelet (commit as Koala)
  4. Relaysat - Strangelet
  5. H496 - Fendorin
  6. Round out dummy units with mount points, engine placements, etc. where missing (see if Loki can do this)
  7. General cleanup (Gas mine - USE FURNITURE TEXTURE FOR DOCK!) - Strangelet
  8. Small Aeran outpost - Fendorin (commit as Weapons_Platform__Aera)
  9. Turrets - Strangelet
  10. Midwife turret - Fendorin
  11. Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible)
  12. University - Targon (faction or University planet type)
  13. Marsh base - Oblivion (jackS, what planet is this for? Marsh?)
  14. Generic base 2 - Oblivion (not sure how to implement a second generic base unless it's for a faction)
  15. Forsaken arid base - Oblivion (Complex, will take a lot of work.)
  16. Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.)

Waiting for artist

  • Mk32 turrets (waiting for submission) - Fendorin
  • HS Probe (waiting for UV remap/re-export, status unknown) - Oblivion
  • Artemis? (waiting for textures, status unknown) - Oblivion
  • Watson & Archimedes (proposed) retexture - Fendorin

Investigate

Closed cases

  • Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
  • Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet

Deferred

These have been put on the back burner for now, unless someone else volunteers to work on them.

  • Planet testing mission (Commited as a WIP) - JackS
  • Write HowTo:Make Bases (deferred until I finish all my VS bases)
  • Generic base (factionalize or use as some sort of forest base?) - Cisst
  • Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
  • Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
  • more testing missions, including per-faction - JackS (I'll probably hack up something in the course of testing, but it's unlikely I'll have time to make a full test suite)
  • variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)

Offloaded

Completed

  • Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!)

Done