Difference between revisions of "Known Bugs"
m (→March 2008 ('''0.5.0''') [SVN 11979]) |
m (→Single Player) |
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:''Recommendations/Workarounds'': This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game. | :''Recommendations/Workarounds'': This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game. | ||
+ | *Cargo missions don't check if enough room is available until launching [1882672] | ||
+ | :* Missions will fail on launch if insufficient room in cargo hold | ||
+ | |||
+ | :''Recommendations/Workarounds'': None-as-yet. Accept missions with an empty hold and hope for the best :-/ | ||
===Multiplayer=== | ===Multiplayer=== |
Revision as of 04:57, 24 March 2008
Contents
Known Bugs and Oddities (by version)
March 2008 (0.5.0) [SVN 11979]
Single Player
- Escape pod is bugged [1904563 & others]
- Can escape in escape pod from escape pod
- Attempts to repair escape pod may cause instability
- Recommendations/Workarounds: if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms)
- Respawn may cause instability [1813781]
- Player may respawn in escape pod
- Recommendations/Workarounds: This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game.
- Cargo missions don't check if enough room is available until launching [1882672]
- Missions will fail on launch if insufficient room in cargo hold
- Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/
Multiplayer
- foo
- bar
October 2007 (0.5.0 Beta)
Single Player
- foo
- bar
Multiplayer
- quux
- quuux
February 2005 (0.4.3 and older)
Single Player
- foo
- bar