Difference between revisions of "Known Bugs"
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* Textures being reported as not "alive" and being reassigned to other newer textures. Showstopper: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=10952 | * Textures being reported as not "alive" and being reassigned to other newer textures. Showstopper: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=10952 | ||
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* '''Escape pod is bugged''' [1904563 & others] | * '''Escape pod is bugged''' [1904563 & others] | ||
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:* Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over. | :* Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over. | ||
:''Recommendations/Workarounds'': None-as-yet. Accept missions with an empty hold and hope for the best :-/ | :''Recommendations/Workarounds'': None-as-yet. Accept missions with an empty hold and hope for the best :-/ | ||
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+ | *Basic repair option remains available and will continue charging even when there is nothing it can repair [1804874] | ||
+ | :''Recommendations/Workarounds'': Apply basic repair no more than once per visit. | ||
===Multiplayer=== | ===Multiplayer=== |
Revision as of 05:48, 24 March 2008
Contents
Known Bugs and Oddities (by version)
March 2008 (0.5.0) [SVN 11979]
Single Player
- Textures being reported as not "alive" and being reassigned to other newer textures. Showstopper: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=10952
- Escape pod is bugged [1904563 & others]
- Can escape in escape pod from escape pod
- Attempts to repair escape pod may cause instability
- Recommendations/Workarounds: if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms)
- Respawn may cause instability [1813781]
- Player may respawn in escape pod
- Recommendations/Workarounds: This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game.
- Cargo missions don't check if enough room is available until launching [1882672]
- Missions will fail on launch if insufficient room in cargo hold
- Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/
- Active missions are not saved [ 1897536 ]
- Recommendations/Workarounds: None-as-yet.
- Mission cargo interacts poorly with cargo of the same type [ 1847679 ]
- Mission flag applied to all cargo of given type, not just cargo added for that mission.
- Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over.
- Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/
- Basic repair option remains available and will continue charging even when there is nothing it can repair [1804874]
- Recommendations/Workarounds: Apply basic repair no more than once per visit.
Multiplayer
- foo
- bar
October 2007 (0.5.0 Beta)
Single Player
- foo
- bar
Multiplayer
- quux
- quuux
February 2005 (0.4.3 and older)
Single Player
- foo
- bar