Difference between revisions of "Manual:Cheats"
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*On Linux: /home/~username/.vegastrike/save/ | *On Linux: /home/~username/.vegastrike/save/ | ||
*On Weendofs (XP, Vista): /vegastrikedir/.vegastrike/save/ | *On Weendofs (XP, Vista): /vegastrikedir/.vegastrike/save/ | ||
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+ | Since most cheats involve changing your ship, the following link is required reading for most cheats: [[HowTo:Edit_units.csv]] | ||
=Money= | =Money= |
Revision as of 05:05, 30 November 2008
Contents
Introduction
One stop shop for cheats and spoilers. A collection of cheats from forum threads.
General
Cheats usually require the hacking of a save game file. It is recommended that you make a copy of your original save game file before actually hacking it. Be especially warned, Windows users; The native notepad (as well as Excel and all other Moneysoft tools) changes the line break formatting and thus corrupts the save file. Usage of notepad++ is recommended.
The save game file can be found in your user directory.
- On Linux: /home/~username/.vegastrike/save/
- On Weendofs (XP, Vista): /vegastrikedir/.vegastrike/save/
Since most cheats involve changing your ship, the following link is required reading for most cheats: HowTo:Edit_units.csv
Money
Easy going. Just change the first number after the sector/system location descriptor of your save game file, that number between the carets (this things "^"). Maximum number is 99 billions, in numbers:
- 99 000 000 000.
There's a setting called "difficulty" that increases a small amount each time you earn a credit... that determines what upgrades the enemy ships have on them. So if you hack your save game credits up to 10^9 credits that probably just increases the difficulty to the highest value immediately. It is supposed to simulate a time line, but based on the progress you make rather than the amount of time passed...
Location / Sector / System
The first entry of your save game file is your saved location. The letter case for the system name must be the same as your /data/sectors/ entries.
Adding Ships
Just open your save game file and you should see in the first line some ships you have. The first one is the one you actually use, then there are the ships you have parked somewhere followed by the sector they are in. Instead of e.g. "tesla" you can also use the "tesla.blank", then its unequipped (some games crash, when using a standard tesla). Just take care, that every ship in this line is followed by the sector its in, except for the first one. You can't have two ships of the same name, so no two "pacifier.milspec" or two "tesla.blank". Enjoy the ride.
Cloak Device
There are three approaches to get yourself a cloak.
The first is the most complex, which is to hack theh cloak into your ship's saved game CSV file as an installed upgrade, and to remove it from the prohibited_upgrades. You can learn what you need to know about units.csv by studying HowTo:Edit_units.csv and your ship's saved game CSV file.
A temporary solution is changing the "can_cloak" and "cloak_rate" to "1" in the save game CSV file for your ship. Just copy the values from the Schroedinger's entry in UNITS.CSV. However, this cheat only works until you buy Upgrades/Basic_Repair, which will "fix" your ship's stats back to normal, which in this case will remove the cloak. So it is an easy cheat for temporary cloaking ability.
The least cheating and best long-term solution is to increase the probability of finding a cloak for sale. You can do this by adjusting the units.csv (link above) to increase the number of places that sell Upgrades/Experimental and the probability that those places will have one for sale. Everything you need to know is in HowTo:Edit_units.csv. Just find a unit that does sell this upgrade, tweak the probability numbers, and copy the information to those stations you want to sell it.
Faction standings
See forum entry Changing relationships to other factions with cheating?!
Cargo
To fill up a 200k cargo hold without editing the units.csv file, do this: 1) Buy the cargo you need 2) Save game 3) Sell said cargo 4) DON'T SAVE! Reload 5) Now you'll have the cargo you bought and the planet will have said cargo in stock for an equal amount. Buy it. 6) Repeat 2-4. Each time you do it, your cargo doubles. Geometric progression will ensure that your cargo hold will get filled up soon.
Rather inefficient compared to editing the units.csv file (look up the tutorial), but that's what you can do before learning to mod the game...
Merchandising
There's another exploit you can use. Fill up your Mule (or an Ox or any other capship), switch to a maneuverable ship, go to your destination, and then 'buy' your capship at the ship dealer->my fleet tab. It will transport your ship to where you are with a minimal fee (6k outsystem, regardless of how far it is, and free insystem), along with all the cargo in it. This method allows you to have the massive cargo hold of a capship while having the speed and agility of a fighter. Beware though. Cargo is saved (in memory and in the hard disk) universally for all ships. Therefore if your Mule is full, your Llama will be too. (but the weight increase will only be for the last bought cargo which can fit into the hold of a llama). If you buy starships as cargo, your Llama will still have a full hold.