Difference between revisions of "Weapon:Particle beam"

From VsWiki
Jump to: navigation, search
m
 
Line 9: Line 9:
 
|space=
 
|space=
 
|mount=
 
|mount=
|damage=
+
|damage=250
 
|longrange=
 
|longrange=
 
|phase damage=
 
|phase damage=
|range=
+
|range=67500
 
|rate=
 
|rate=
|stability=
+
|stability=1.5
|refire delay=
+
|refire delay=1.5
 
}}
 
}}
  
 
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Particle beam]][[Category:Weapons:Beam|Particle beam]]
 
[[Category:Database]][[Category:VS Tech]][[Category:Weapons|Particle beam]][[Category:Weapons:Beam|Particle beam]]
 
[[Category:Cargo:Industrial Goods|Particle beam]]
 
[[Category:Cargo:Industrial Goods|Particle beam]]

Latest revision as of 10:52, 12 March 2009

thumb_arrow_up.png Beam
It is requested that a new image should be included for this cargo item, if possible. Once suitable additions have been made and added to SVN, you may remove this template message.
See Category:Requested_cargo_images for other cargo items that are in need of images.
cargo_hud.png

It has long been known that lightweight, charged particles, while easy to accelerate, suffer greatly from electro-static bloom effects. However, it has also long been known that there's not much in the universe cheaper to obtain than lightweight, charged particles. Still, it's not your great-to-the-Nth-granddaddy's cathode ray tube. (It's a lot bigger than that).

Purchasing data
Particle Beam
Average price
Mass ( metric ton(s) )
Space requirements ( cubic meter(s) )
NOTE: Details from the Master Part List file.
Beam statistics
Particle Beam
Mount
Damage 250 (VSD/second)
Long Range Integrity (/1)
Phase Damage (VSD/second)
Range 67500 (meters)
Energy Usage Rate (MJ/second)
Beam Stability 1.5 (seconds)
Refire Delay 1.5 (seconds)