Difference between revisions of "Development:Scripts & Tools"
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! Tool !! Author !! License !! Platforms !! Engine version !! Features !! User Manual | ! Tool !! Author !! License !! Platforms !! Engine version !! Features !! User Manual | ||
|-valign="top" style="background-color:#909090;" | |-valign="top" style="background-color:#909090;" | ||
+ | |||
+ | <!-- Mesher --> | ||
|-style="background-color:#909090;" | |-style="background-color:#909090;" | ||
+ | | Mesher | ||
+ | | klauss | ||
+ | | GPL || Posix, Win || - | ||
+ | | CLI converter obj <-> bfxm <-> xmesh | ||
+ | | [[HowTo:Add_Ships|Mesher HowTo]] | ||
+ | |- | ||
<!-- UnitConverter --> | <!-- UnitConverter --> | ||
+ | |-style="background-color:#909090;" | ||
| [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=11885 UnitConverter OBJ->BFXM] | | [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=11885 UnitConverter OBJ->BFXM] | ||
− | | [[User:pyramid]] | + | | [[User:pyramid|pyramid]] |
− | | GPL || all with<br>Python 2.5 || | + | | GPL || all with<br>Python 2.5 || - |
| * convert obj to bfxm<br> *add and compress textures<br> * edit unit info | | * convert obj to bfxm<br> *add and compress textures<br> * edit unit info | ||
| [[Development:Tools:UnitConverter|UnitConverter User Manual]] | | [[Development:Tools:UnitConverter|UnitConverter User Manual]] |
Revision as of 23:22, 23 February 2011
Development |
These handy scripts and tools are here to make your life easier. Please note that the official standard for support tools is
- C++, or
- Python using Tkinter
Tool | Author | License | Platforms | Engine version | Features | User Manual |
---|---|---|---|---|---|---|
Mesher | klauss | GPL | Posix, Win | - | CLI converter obj <-> bfxm <-> xmesh | Mesher HowTo |
UnitConverter OBJ->BFXM | pyramid | GPL | all with Python 2.5 |
- | * convert obj to bfxm *add and compress textures * edit unit info |
UnitConverter User Manual |
Internal tools
Tools developed for Vega Strike
- Mesher utility: Converts from/to Wavefront .obj+.mtl, xmesh(es), and BFXM file formats.
- ucsv.py: (Python) Conversion script for turning .xunit files into rows in units.csv format
- 3ds2xml: (Perl) script for converting .3ds files into .xmesh format. Doesn't appear to do axis translation properly, known to be somewhat flaky.
- [WIP] obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
- Configuration Parser (file: objconv/configparser.py in vegastrike CVS, Python) - Goes through the source tree and produces a config file (pygrep.config at present) containing every variable *used* in game, every possible command to bind to keys, and every colour definition that can be specified. Still under development.
- [WIP] OBJ to Vega Strike cockpit converter (obj2vs_cockpit_obj, Perl)
External tools
Plugins and scripts for external programs
- XMESH import/export plugin for Wings3D
- XMESH converter for lightwave
- [WIP] XMESH import script for Blender
- DDS plugin for the GIMP
- Irfanview (freeware for Windows) supports the DDS image file format.
- KDE's image libraries (version >= 3.3.0) support reading the DDS file format, so e.g. gwenview, kview and konqueror can view texture files.
- See Development:Orbital_Planet_Surfaces for info on NVidia's DDS compressor software.