Difference between revisions of "HowTo:Use GDB"

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==See also==
 
==See also==
  
The content of this site is mostly take from [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=4688#4688 this] post in the forum.
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The content of this site is mostly take from [http://forums.vega-strike.org/viewtopic.php?p=4688#4688 this] post in the forum.
  
 
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Latest revision as of 22:30, 8 January 2013

arrow_left.png Compile from the released source arrow_up.png HowTos Use Dr Watson arrow_right.png

Using GDB with Vegastrike

This page provides information on how to use GDB to help debug Vegastrike.

Debugging process

Game compilation

  • First you have to configure Vegastrike with the --enable-debug option in addition to your others:
    ./configure <your other parameters> --enable-debug
  • Then make your Vegastrike binary:
    make

Please make sure you have enough disk space available before doing this. Compiling Vegastrike with --enable-debug eats up a huge amount of disk space.

Run GDB

  • Start gdb (GNU Debugger):
    gdb /path/to/vegastrike
  • Start the game by typing this into the gdb-console:
    run
  • When the error occurs or it dies type
print *this
backtrace full
up
print *this
up
print *this

See also

The content of this site is mostly take from this post in the forum.


arrow_left.png Compile from the released source arrow_up.png HowTos Use Dr Watson arrow_right.png