Difference between revisions of "Terminology:Sensors"

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| '''Low''' <BR/>-Hey, cap'n, this cargo box locks on us! <BR/>-Well, it can't be worse than a heavy fighter.
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Revision as of 02:04, 28 June 2013

thumb_arrow_up.png Terminology

Sensors is the general term for systems allowing a vessel to detect other objects in space.

Usage in Vegastrike

Sensors are present as upgrade kits available for purchase on some bases; some ships and other units (such as bases or missiles) may also have built-in sensor systems.

What does it do

Sensors detect and recognize other objects as well as provide missile targetting. Military sensors also may have Terminology:ITTS capability; in this case they only provide targetting data - to actually have a weapon aimed automatically, its hardpoint must have autotracking system installed.

Tracks of the objects harder to pinpoint than usual - such as ships with active ECM systems and nebulae - has noticeable jitter.

Available Sensor Types

Currently, possible types of sensor functionality (i.e. recognized for units and upgrades in unit.csv) are:

Type Projection Friend-or-Foe Object Recognition Threat Assessment comment
0 (FALSE) Spherical no no no all tracks look the same way
1 (TRUE) Spherical yes no no
THREAT Spherical yes no yes
BUBBLE_THREAT Bubble yes yes yes Rlaan sensors are designed like that
PLANE Plane yes no no
PLANE_THREAT Plane yes yes yes good for short-range fighting


Displayed Projections

There are several different display modes, currently fixed for given sensor hardware:

  • Spherical (Wing Commander style) - two circles, for fore and aft hemispheres. Allows easy orientation on a chosen track, but doesn't show distance at all.
  • Bubble - the same, but tracks are displayed as circles, blown more or less to represent objects' velocity. Terminology:Rlaan sensors are designed like this.
  • Plane (Elite style) - cylindrical projection, showing the place of a track in the unit's "horizontal" plane (thus making ranges obvious) and "height" from it.

Advanced functions

Track color-coding by Threat Assessment has priority over Object Recognition, and that over Friend-or-Foe. I.e. if all 3 are present, all missiles are colored the same way, and all planets are colored the same way, no matter to whom they belong.

Friend-or-Foe

Friend-or-Foe is a basic target assessment capability which discerns (and color-codes):

Capital Ship
Ship
friend enemy neutral
or has lock this includes unarmed enemies if Threat Assessment is present
Cargo Container Cargo
anything else normal


Object Recognition

Object Recognition shows tracks color-coded by object type:

Star
Nebula
star
Planet
Dead Planet
planet
Base base enemy
if it has lock
Jump Point jump
anything else normal

Threat Assessment

Threat Assessment shows tracks color-coded for missiles and blinking for objects that has lock on the player's ship - the greater its perceived threat, the faster is blinking:

Missile missile

Threat level:

Missile High
Capital Ship Medium
if hostile
Low
otherwise
Ship Medium
if has turrets
Low
otherwise
None
if unarmed
anything else Low
-Hey, cap'n, this cargo box locks on us!
-Well, it can't be worse than a heavy fighter.


See also