Difference between revisions of "FAQ:Installing"

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(= I'm getting similar errors as shown below when trying to compile today's cvs version, What about that?)
(Not Working)
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{|
 
{|
|^__Vendor__ |^__Card Info__        |^__Operation System__ |^__Additional Info__
+
|'''Vendor'''
|Hercules   |Kyro II 64MB           |-                     |-
+
|'''Card Info'''
|Matrox     |G400                   |Win98                 |Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics
+
|'''Operation System'''
|Matrox     |G450 32MB             |Linux                 |-
+
|'''Additional Info'''
|3DFX       |Voodoo 4500           |Win98SE               |-
+
|-
|ATI         |Rage 128 Pro 8MB       |G3 iMac DV 400 (512mb ram)|-
+
|Hercules
 +
|Kyro II 64MB
 +
| -
 +
| -
 +
|-
 +
|Matrox
 +
|G400
 +
|Win98
 +
|Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics
 +
|-
 +
|Matrox
 +
|G450 32MB
 +
|Linux
 +
| -
 +
|-
 +
|3DFX
 +
|Voodoo 4500
 +
|Win98SE
 +
| -
 +
|-
 +
|ATI
 +
|Rage 128 Pro 8MB
 +
|G3 iMac DV 400 (512mb ram)
 +
| -
 
|}
 
|}
  

Revision as of 20:49, 27 February 2005

Installing and Compiling Vegastrike. See also HowTo#Installing

What are the minimum system requirements for Vegastrike?

A:Your computer needs to have OpenGL support (which most do nowadays).

  • Minimum Requirement
    • Processor: Pentium I 200Mhz or Apple G3 400Mhz
    • Video card: 3d card with 16Mb of memory (although it will work without a 3d card too)
    • Screen color depth: 16bit
    • RAM: 512 Mb
    • Swap space: ???
    • HD: ???
  • Recommended Requirement
    • Processor: ???
    • Video card: ???
    • Screen color depth: ???
    • RAM: ???
    • Swap space: ???
    • HD: ???

If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen.
More info about video cards is here: Q7

Does the source code work with VC++ 6.0 or 7.0?

A: Most certainly. VC++ 6.0/7.0 is unfortunately the only way I know how to compile it in windows.
Not completly true, it works with cygwin too. See HowTo:Compile CVS under Cygwin.

Download vega-proj (vc++ 6) or vega-vc7 (vc++ 7), not the outdated vega-new-proj and have at it (from CVS).

See HowTo:Compile CVS under VCpp for more information.

Note for people with an old project (such as vega-new-proj):

It's a bit of a trick to get all the .lib files into the project because a lot of the people who are in charge of maintaining the project somehow got rid if the library include directories from the project since I committed it. However, it's pretty easy to add those paths.

You have to add a few simple .cpp files to the project so give it a shot if you will.

The simplest way is to checkout vega-proj as it says in HowTo:Checkout CVS.

How do i turn fullscreen on or off in Vegastrike?

A: Edit vegastrike.config or /.vegastrike/vegastrike.config and change fullscreen to false/true wherever it occurs.

A: Run Launcher.exe program, select OPTIONS, and adjust color.

While compiling VS from CVS i got lots of error like seen in this thread in the forum. (e.g pasting "operator" and "+" does not give a valid preprocessing token) and they are all in somewhere like the ../src/boost129/ directory. What should i do?

A: Try to run ./configure with the --enable-boost-128 parameter.
See also:

When compiling VS I get a glXGetProcAddress or glXGetProcAddressARB error.

A:

  • Preferred way: Inserting the following lines into the file gl_init.cpp (Forum Link)
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
  • A second way is to replace glXGetProcAddress with glXGetProcAddressARB or the other way around.
  • If none of the other ways worked, include the line
#define glXGetProcAddress glXGetProcAddressARB

or

#define glXGetProcAddressARB glXGetProcAddress

at the top of the file gl_init.cpp (the very first line)

When compiling VS I get a ./depcomp: No such file or directory error.

A: You need to start automake with the parameter --add-missing like this:

automake --add-missing

Which video cards are known to work (or not to) with Vegastrike?

A: This question is also discussed in the following thread in the forum: http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1399

Working

Vendor Card Info Operation System Additional Info
ATI Rage 128 Pro - -
ATI Radeon 7000 Mobility G3 - -
ATI Radeon 7200 Linux -
ATI Radeon 7500 Linux -
ATI Radeon 7500 WinXP Forum-Link
ATI Radeon 7500 Linux Forum-Link
ATI Radeon 8500 Linux -
ATI Radeon 9000 Pro Win98SE [1]
ATI Radeon 9200 Linux DRI XF4.3 Use the 16bit depth, not 24!!
ATI Radeon 9500 Pro Linux -
ATI Radeon 9600 Pro Win2k -
ATI Radeon 9700 Pro Linux/Win2k -
ATI Radeon 9800 Pro G4 867Mhz OSX 10.2.8 -
GeForce 2 GTS 32M |Windows/Linux |Forum-Link GeForce 2 MX |Linux/Windows | - GeForce 2 MX |power mac G4 800 Mhz | - GeForce 3 (standard) |Linux/Windows | - GeForce 3 Ti200 128 MB|WinXP | - GeForce 3 Ti500 64 MB | - | - GeForce 4 MX440 64 MB |WinME | - GeForce 4 MX (integrated)|? |Forum-Link GeForce 4 Ti series | - | - GeForce 4 Ti 4600 128mb|Linux |Forum-Link GeForce FX 5600 | - | - GeForce FX 5900 | - | - TNT2 M64 32mb | - | - Permedia 2 (FireGL 1000 pro)| - | - Erazor III Pro |Win2k | - Voodoo3 16Mb |Linux/Win2k | - Voodoo5000 64Mb |Linux | - 630 16Mb shared memory |256RAM/WinXP |(But no cursor at the bases and some minor graphical issues) Millenium G400 |Win2k |[2] G440 DualHead MAX 32Mb |Mandrake 10.1 Community|Forum-Link

Not Working

Vendor Card Info Operation System Additional Info
Hercules Kyro II 64MB - -
Matrox G400 Win98 Marginally usable: -No mouse cursor on bases. - Poor frame rate - Works only in fullscreen mode. If the game is running in a window, graphics are turning to gibberish. Re-maximizing doesn't help to restore graphics
Matrox G450 32MB Linux -
3DFX Voodoo 4500 Win98SE -
ATI Rage 128 Pro 8MB G3 iMac DV 400 (512mb ram) -

I'm getting similar errors as shown below when trying to compile today's cvs version, What about that?

if g++ -DHAVE_CONFIG_H -I. -I. -I../..   -DHAVE_SDL=1 -DSDL_WINDOWING=1      -DHAVE_AL=1  -DUSE_STENCIL_BUFFER=1 -DDATA_DIR=\"/usr/share/games/vegastrike/data\"  -I/usr/include/python2.3 -DHAVE_PYTHON=1  -DUSE_BOOST_128=1 -I../../src/boost  -I../../src   -pipe  -falign-loops=2 -falign-jumps=2 -falign-functions=2  -I/usr/include/SDL -D_REENTRANT -pthread -pipe -MT gl_globals.o -MD -MP -MF ".deps/gl_globals.Tpo" -c -o gl_globals.o gl_globals.cpp; \
then mv -f ".deps/gl_globals.Tpo" ".deps/gl_globals.Po"; else rm -f ".deps/gl_globals.Tpo"; exit 1; fi
In file included from gl_globals.cpp:22:
gl_globals.h:123: error: syntax error before `;' token
gl_globals.h:124: error: syntax error before `;' token
gl_globals.h:125: error: syntax error before `;' token
gl_globals.h:126: error: syntax error before `;' token
gl_globals.h:127: error: syntax error before `;' token
gl_globals.h:128: error: syntax error before `;' token
make[4]: *** [gl_globals.o] Error 1
make[4]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src/gldrv'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike/src'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/usr/src/vegastrike-20040724/vegastrike'

A:

  • You need the latest version of glext.h to fix the error.
  • Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
  • Then you probably need to save it in /usr/include/GL/glext.h as root (Make a backup first).
  • If there is no glext.h in /usr/include/GL then do a search for it...
find /usr -name glext.h
  • After that, gcc will probably have to rebuild most of the vega strike files again because that file changed.
  • See also this post in the forum.