Difference between revisions of "Manual:Edit Node"
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So the node you are building is going to be in the bottom right box. There are three different classes of nodes, System, Criteria and Chain. | So the node you are building is going to be in the bottom right box. There are three different classes of nodes, System, Criteria and Chain. | ||
− | + | == Adding a System Node == | |
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+ | System nodes are the easiest. They map directly onto specific systems. If you want to use the current system (the current system always refers to the system your ship is in), just press the current button. The target system always refers to whatever system you are targeted on in the map. The last one will always refer to the system named on the button. It does not change once created. The system that is shown on the button though, is the last system you clicked on in the map. | ||
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+ | == Adding a Category Node == | ||
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+ | == Adding a Chain Node == | ||
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* [[Manual:Criteria Node|Criteria Node]] | * [[Manual:Criteria Node|Criteria Node]] | ||
* [[Manual:Chain Node|Chain Node]] | * [[Manual:Chain Node|Chain Node]] |
Revision as of 05:38, 14 March 2005
Manual:Edit Node | Manual | Manual:System Node |
CURRENTLY ONLY A COPY FROM THE FORUMS!!
To edit a node:
So the node you are building is going to be in the bottom right box. There are three different classes of nodes, System, Criteria and Chain.
Adding a System Node
System nodes are the easiest. They map directly onto specific systems. If you want to use the current system (the current system always refers to the system your ship is in), just press the current button. The target system always refers to whatever system you are targeted on in the map. The last one will always refer to the system named on the button. It does not change once created. The system that is shown on the button though, is the last system you clicked on in the map.