User:Ace123/Bugs

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Revision as of 01:42, 3 September 2007 by Nachtwolf (talk | contribs) (TODO Items: removing useless items)
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TODO Items

Bugs temp Aug 26

  • orbiting bases shouldn't be jumping.
  • Fix cargo generation (I get NaN orientation for cargo). Tractoring cargo.
  • Fix names of units not being sent and/or received.

Stretching units bug

inline Matrix WarpMatrix ( const Matrix& ctm) const{
		static float cutoff =XMLSupport::parse_float (vs_config->getVariable( "graphics","warp_stretch_cutoff","500000"))*XMLSupport::parse_float(vs_config->getVariable("physics","game_speed","1"));
		static float cutoffcutoff=  cutoff*cutoff;
(11:26:07 PM) Patrick: inline?
(11:26:09 PM) Danny: it just checks if the speed is greater than some ammt
(11:26:12 PM) Danny: ya stupid, eh? :-)
(11:26:28 PM) Danny: it can be moved to a cpp file--but remember everyting includes unit.cpp too
(11:26:31 PM) Danny: so it doesn't matter
(11:26:52 PM) Danny: it's easy enough to make a config option that never stretches if graphicOptions.InWarp==0
(11:27:05 PM) Danny: (it needs to be a config cus some star trek mods have afterburner do warp effect)

CARGO

  • NET: Make sure CMD_CARGOUPGRADE always actually works serverside... no removing of cargo on server and not telling the client about it!
  • NET: Cargo salvage boxes when client dies?
  • Why does generic_cargo import a whole bunch of cargo????
    • This causes server to spam CMD_CARGOUPGRADE's to everyone 100's of times every time generic cargo is made.
    • Also, fix naming of said cargo.