CONFVAR

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Revision as of 04:23, 5 March 2008 by chuck_starchaser (talk | contribs)
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Configuration variables

What's this crap?

Well, vegastrike.config has a lot of variables to set under various sections. At PU we had a vegastrike.config that was ancient, coming from the old PR1.2, and gradually we found that some of the variables we had there were no longer in use; and that there were a lot of interesting settings we could add; but there was no central repository of information on what variables were available or what they meant. Then safemode suggested we look for uses of the config variables. Wolphin then grepped the stuff. I took the raw list and did a few global search and replace to remove spaces and stuff, pasted it into OpenOffice Calc, and sorted it alphabetically, added section titles, and voila! Here it is. Of course, this is just the beginning; we'll need the devs to add text to the right explaining what each of these variables mean...

getColor

  • vs_config->getColor("armor_flash",fallbackcolor[1])
  • vs_config->getColor("default","base_mouse_over",overcolor,true)
  • vs_config->getColor("default","base_mouse_passive",inactivecolor,true)
  • vs_config->getColor("default","hud_repair_damaged",cdamaged,true)
  • vs_config->getColor("default","hud_repair_destroyed",cdestroyed,true)
  • vs_config->getColor("default","hud_repair_half_damaged",chdamaged,true)
  • vs_config->getColor("default","hud_repair_repaired",cfullpower,true)
  • vs_config->getColor("default","hud_target_damaged",damaged,true)
  • vs_config->getColor("default","hud_target_full",full,true)
  • vs_config->getColor("default","hud_target_half_damaged",half_damaged,true)
  • vs_config->getColor("default","inner_shield_color",ishieldcolor,true)
  • vs_config->getColor("default","middle_shield_color",mshieldcolor,true)
  • vs_config->getColor("default","outer_shield_color",oshieldcolor,true)
  • vs_config->getColor("enemy",&enemy.r)
  • vs_config->getColor("friend",&friendly.r)
  • vs_config->getColor("hull_flash",fallbackcolor[2])
  • vs_config->getColor("nav","current_system",tempcol1,true)
  • vs_config->getColor("nav","destination_system",tempcol2,true)
  • vs_config->getColor("nav","highlighted_text_on_tail",col,true)
  • vs_config->getColor("nav","highlighted_text_on_tail",col2,true)
  • vs_config->getColor("nav","highlighted_unit_off_tail",col,true)
  • vs_config->getColor("nav","highlighted_unit_on_tail",col,true)
  • vs_config->getColor("nav","highlighted_unit_on_tail",col1,true)
  • vs_config->getColor("nav","path_system",tempcol4 ,true)
  • vs_config->getColor("nav","selection_system",tempcol3,true)
  • vs_config->getColor("nav","targeted_unit",col,true)
  • vs_config->getColor("nav",(std::string("unhighlighted_")
  • vs_config->getColor("neutral",&neutral.r)
  • vs_config->getColor("planet_ambient",color)
  • vs_config->getColor("planet_mat_ambient",&ourmat.ar)
  • vs_config->getColor("planet_mat_diffuse",&ourmat.dr)
  • vs_config->getColor("planet_mat_emmissive",&ourmat.er)
  • vs_config->getColor("planet_mat_specular",&ourmat.sr)
  • vs_config->getColor("planet",&planet.r)
  • vs_config->getColor("shield_flash",fallbackcolor[0])
  • vs_config->getColor("space_background",clearcol)
  • vs_config->getColor("target",&targeted.r)
  • vs_config->getColor("targetting_ship",&targetting.r)
  • vs_config->getColor("unit","ship_ambient",color)
  • vs_config->getColor(name,&def.r)
  • vs_config->getColor(name,&dockbox.r)
  • vs_config->getColor(std::string("default")

gethColor

  • vs_config->gethColor("terrain","terrain_ambient",col,0x000000ff)
  • vs_config->gethColor("unit","engine",halocolor,0xffffffff)

AI

  • vs_config->getVariable("AI","afterburn_to_no_enemies","true")
  • vs_config->getVariable("AI","ai_cheat_dot",".99")
  • vs_config->getVariable("AI","AllowAnySpeedReference","false")
  • vs_config->getVariable("AI","AllowCivilWar","false")
  • vs_config->getVariable("AI","AllowNonplayerFactionChange","false")
  • vs_config->getVariable("AI","always_have_jumpdrive_cheat","false")
  • vs_config->getVariable("AI","always_obedient","true")
  • vs_config->getVariable("AI","always_use_itts","false")
  • vs_config->getVariable("AI","AlwaysFireAutotrackers","true")
  • vs_config->getVariable("AI","AngerAffectsRespose","1")
  • vs_config->getVariable("AI","arrest_energy_zero","false")
  • vs_config->getVariable("AI","assist_friend_in_need","true")
  • vs_config->getVariable("AI","attacker_switch_time","15")
  • vs_config->getVariable("AI","autodock","false")
  • vs_config->getVariable("AI","can_dock_to_enemy_base","true")
  • vs_config->getVariable("AI","CappedFactionRating","true")
  • vs_config->getVariable("AI","ChooseDestinationScript","")
  • vs_config->getVariable("AI","CommInitiateTime","300")
  • vs_config->getVariable("AI","CommResponseTime","3")
  • vs_config->getVariable("AI","CommToPlayerPercent",".05")
  • vs_config->getVariable("AI","CommToTargetPercent",".25")
  • vs_config->getVariable("AI","compile_python","true")
  • vs_config->getVariable("AI","ContrabandInitiateTime","3000")
  • vs_config->getVariable("AI","ContrabandMadness","5")
  • vs_config->getVariable("AI","ContrabandToPlayerPercent",".98")
  • vs_config->getVariable("AI","ContrabandToTargetPercent","0.001")
  • vs_config->getVariable("AI","ContrabandUpdateTime","1")
  • vs_config->getVariable("AI","debug_level","0")
  • vs_config->getVariable("AI","DefaultRank",".01")
  • vs_config->getVariable("AI","dock_to_area","false")
  • vs_config->getVariable("AI","DockedToScript","")
  • vs_config->getVariable("AI","dockOnLoad","true")
  • vs_config->getVariable("AI","EaseToAnger","-.5")
  • vs_config->getVariable("AI","EaseToAppease",".5")
  • vs_config->getVariable("AI","eject_attacks","false")
  • vs_config->getVariable("AI","evasion_angle","45")
  • vs_config->getVariable("AI","faction_contraband_relation_adjust","-.025")
  • vs_config->getVariable("AI","fg_nav_select_time","120")
  • vs_config->getVariable("AI","Firing","Aggressivity","15")
  • vs_config->getVariable("AI","Firing","InWeaponRange","1.2")
  • vs_config->getVariable("AI","Firing","MaximumFiringAngle.maxagg","18")
  • vs_config->getVariable("AI","Firing","MaximumFiringAngle.minagg","10")
  • vs_config->getVariable("AI","Firing","MissileProbability",".01")
  • vs_config->getVariable("AI","Firing","ReactionTime",".2")
  • vs_config->getVariable("AI","Firing","TurretDotCutoff",".4")
  • vs_config->getVariable("AI","Firing","TurretMissileProbability",".05")
  • vs_config->getVariable("AI","force_jump_after_time","120")
  • vs_config->getVariable("AI","friend_factor",".1")
  • vs_config->getVariable("AI","hostile_lurk","true")
  • vs_config->getVariable("AI","how_far_to_stop_navigating","100")
  • vs_config->getVariable("AI","HullDamageAnger","10")
  • vs_config->getVariable("AI","HullPercentForComm",".75")
  • vs_config->getVariable("AI","independent_turrets","false")
  • vs_config->getVariable("AI","jump_cheat","true")
  • vs_config->getVariable("AI","jump_without_energy","false")
  • vs_config->getVariable("AI","kill_factor",".2")
  • vs_config->getVariable("ai","launched_relation_mult","100.0")
  • vs_config->getVariable("AI","loop_around_destination_distance","10.0")
  • vs_config->getVariable("AI","loop_around_destination_lateral","4.0")
  • vs_config->getVariable("AI","loop_around_destination_vertical","4.0")
  • vs_config->getVariable("AI","loop_around_distance","1")
  • vs_config->getVariable("AI","lurk_time","600")
  • vs_config->getVariable("AI","match_velocity_cone","-.8")
  • vs_config->getVariable("AI","match_velocity_of_pursuant","false")
  • vs_config->getVariable("AI","max_allowable_travel_time","15")
  • vs_config->getVariable("AI","max_faction_contraband_relation","-.05")
  • vs_config->getVariable("AI","max_player_attackers","0")
  • vs_config->getVariable("AI","min_angular_accel_cheat","50")
  • vs_config->getVariable("AI","min_docking_relationship","-.002")
  • vs_config->getVariable("AI","min_energy_to_enter_warp",".33")
  • vs_config->getVariable("AI","min_rechoose_interval","128")
  • vs_config->getVariable("AI","min_relationship","-20")
  • vs_config->getVariable("AI","min_time_to_auto","25")
  • vs_config->getVariable("AI","MissileGunDelay","4")
  • vs_config->getVariable("AI","MissileGunDelayProbability",".25")
  • vs_config->getVariable("AI","MoodAffectsRespose","0")
  • vs_config->getVariable("AI","MoodSwingLevel",".2")
  • vs_config->getVariable("AI","no_turret_ai","false")
  • vs_config->getVariable("AI","num_pirates_per_asteroid_field","12")
  • vs_config->getVariable("AI","OnlyUpgradeSpeedReference","false")
  • vs_config->getVariable("AI","PercentageSpeedChangeToStopSearch","1")
  • vs_config->getVariable("AI","pirate_bonus_for_empty_hold",".75")
  • vs_config->getVariable("AI","pirate_nav_select_time","400")
  • vs_config->getVariable("AI","RandomResponseRange",".8")
  • vs_config->getVariable("AI","randomspacingfactor","4")
  • vs_config->getVariable("AI","resistance_to_side_force_percent","1")
  • vs_config->getVariable("AI","resistance_to_side_movement_percent",".01")
  • vs_config->getVariable("AI","resistance_to_side_movement","false")
  • vs_config->getVariable("AI","roll_order_duration","5.0")
  • vs_config->getVariable("AI","safetyspacing","2500")
  • vs_config->getVariable("AI","ShieldDamageAnger","1")
  • vs_config->getVariable("AI","SlowDiplomacyForEnemies",".25")
  • vs_config->getVariable("AI","startDockedTo","MiningBase")
  • vs_config->getVariable("AI","StaticRelationshipAffectsResponse","1")
  • vs_config->getVariable("AI","switch_nonowned_units","true")
  • vs_config->getVariable("AI","switch_to_whole_faction","true")
  • vs_config->getVariable("AI","talk_relation_factor",".5")
  • vs_config->getVariable("AI","talking_faster_helps","true")
  • vs_config->getVariable("AI","Targetting","AssignPointDef","true")
  • vs_config->getVariable("AI","Targetting","MassInertialPriorityCutoff","5000")
  • vs_config->getVariable("AI","Targetting","MassInertialPriorityScale",".0000001")
  • vs_config->getVariable("AI","Targetting","MaxNumberofpollersperframe","49")
  • vs_config->getVariable("AI","Targetting","MinNullTimeToSwitchTargets","5")
  • vs_config->getVariable("AI","Targetting","MinNumberofpollersperframe","5")
  • vs_config->getVariable("AI","Targetting","MinTimeToSwitchTargets","3")
  • vs_config->getVariable("AI","Targetting","MountlessGunRange","300000000")
  • vs_config->getVariable("AI","Targetting","search_extra_radius","1000")
  • vs_config->getVariable("AI","Targetting","search_max_candidates","64")
  • vs_config->getVariable("AI","Targetting","search_max_role_priority","16")
  • vs_config->getVariable("AI","Targetting","TargetSwitchProbability",".01")
  • vs_config->getVariable("AI","Targetting","ThreatWeight",".5")
  • vs_config->getVariable("AI","Targetting","TimeUntilSwitch","20")
  • vs_config->getVariable("AI","too_close_for_warp_in_formation","1500")
  • vs_config->getVariable("AI","too_close_for_warp_tactic","13000")
  • vs_config->getVariable("AI","turn_cheat","true")
  • vs_config->getVariable("AI","UnknownRelationEnemy","-.05")
  • vs_config->getVariable("AI","UnknownRelationHitCost",".01")
  • vs_config->getVariable("AI","use_afterburner_to_follow","true")
  • vs_config->getVariable("AI","use_afterburner_to_run","true")
  • vs_config->getVariable("AI","use_afterburner","true")
  • vs_config->getVariable("AI","warp_cone",".8")
  • vs_config->getVariable("AI","warp_to_enemies","true")
  • vs_config->getVariable("AI","warp_to_no_enemies","true")
  • vs_config->getVariable("AI","warp_to_wingmen","true")

audio

  • vs_config->getVariable("audio","afterburner_gain",".5")
  • vs_config->getVariable("audio","ai_high_quality_weapon","false")
  • vs_config->getVariable("audio","ai_sound","true")
  • vs_config->getVariable("audio","automatic_docking_zone","automatic_landing_zone.wav")
  • vs_config->getVariable("audio","buzzing_distance","5")
  • vs_config->getVariable("audio","buzzing_needs_afterburner","false")
  • vs_config->getVariable("audio","buzzing_time","5")
  • vs_config->getVariable("audio","cache_songs","../music/land.ogg")
  • vs_config->getVariable("audio","cross_fade_music","true")
  • vs_config->getVariable("audio","damage_factor_for_sound",".001")
  • vs_config->getVariable("audio","Doppler","false")
  • vs_config->getVariable("audio","DopplerScale","1")
  • vs_config->getVariable("audio","enabled","true")
  • vs_config->getVariable("audio","every_other_mount","false")
  • vs_config->getVariable("audio","explosion_closeness",".8")
  • vs_config->getVariable("audio","frequency","48000")
  • vs_config->getVariable("audio","high_quality_weapon","true")
  • vs_config->getVariable("audio","loading_sound","../music/loading.ogg")
  • vs_config->getVariable("audio","max_range_to_hear_weapon_fire","100000")
  • vs_config->getVariable("audio","MaxSingleSounds","8")
  • vs_config->getVariable("audio","MaxTotalSounds","20")
  • vs_config->getVariable("audio","missionvictorysong","../music/victory.ogg")
  • vs_config->getVariable("audio","music_fadein","0")
  • vs_config->getVariable("audio","music_fadeout","0")
  • vs_config->getVariable("audio","music_layers","1")
  • vs_config->getVariable("audio","music_muting_fadeout","0.2")
  • vs_config->getVariable("audio","music_muting_fadeout","0.5")
  • vs_config->getVariable("audio","music_volume_down_latency","2")
  • vs_config->getVariable("audio","music_volume_up_latency","15")
  • vs_config->getVariable("audio","music_volume",".5")
  • vs_config->getVariable("audio","Music","true")
  • vs_config->getVariable("audio","newssong","../music/news1.ogg")
  • vs_config->getVariable("audio","pierce_firewall","true")
  • vs_config->getVariable("audio","Positional","true")
  • vs_config->getVariable("audio","shuffle_songs.clear_history_on_list_change","true")
  • vs_config->getVariable("audio","shuffle_songs.history_depth",MAX_RECENT_HISTORY)
  • vs_config->getVariable("audio","shuffle_songs","true")
  • vs_config->getVariable("audio","sound_gain",".5")
  • vs_config->getVariable("audio","Sound","true")
  • vs_config->getVariable("audio","threadtime","1")
  • vs_config->getVariable("audio","Volume","100")
  • vs_config->getVariable("audio","weapon_gain",".25")
  • vs_config->getVariable("audio",listvars[i],deflistvars[i])

auto_physics

  • vs_config->getVariable("auto_physics","auto_docking_speed_boost","20")

cargo

  • vs_config->getVariable("cargo","filter_expensive_cargo","false")
  • vs_config->getVariable("cargo","junk_starship_mass","50")
  • vs_config->getVariable("cargo","junk_starship_price","100000")
  • vs_config->getVariable("cargo","junk_starship_volume","1500")
  • vs_config->getVariable("cargo","max_price_quant_adj","5")
  • vs_config->getVariable("cargo","min_cargo_price","0.01")
  • vs_config->getVariable("cargo","min_price_quant_adj","1")
  • vs_config->getVariable("cargo","missions_from_cargolist","false")
  • vs_config->getVariable("cargo","news_from_cargolist","false")
  • vs_config->getVariable("cargo","price_quant_adj_power","1")
  • vs_config->getVariable("cargo","price_recenter_factor","0")
  • vs_config->getVariable("cargo","space_junk_price","10")

cockpitaudio

  • vs_config->getVariable("cockpitaudio","automatic_landing_zone","als")
  • vs_config->getVariable("cockpitaudio","automatic_landing_zone1","als")
  • vs_config->getVariable("cockpitaudio","automatic_landing_zone2","als")
  • vs_config->getVariable("cockpitaudio","autopilot_available","autopilot_available")
  • vs_config->getVariable("cockpitaudio","autopilot_disabled","autopilot_disabled")
  • vs_config->getVariable("cockpitaudio","autopilot_enabled","autopilot")
  • vs_config->getVariable("cockpitaudio","autopilot_unavailable","autopilot_unavailable")
  • vs_config->getVariable("cockpitaudio","comm","vdu_c")
  • vs_config->getVariable("cockpitaudio","compress_change","compress_burst")
  • vs_config->getVariable("cockpitaudio","compress_interval","3")
  • vs_config->getVariable("cockpitaudio","compress_loop","compress_loop")
  • vs_config->getVariable("cockpitaudio","compress_max","3")
  • vs_config->getVariable("cockpitaudio","compress_stop","compress_end")
  • vs_config->getVariable("cockpitaudio","docking_complete","docking_complete")
  • vs_config->getVariable("cockpitaudio","docking_denied","request_denied")
  • vs_config->getVariable("cockpitaudio","docking_failed","docking_failed")
  • vs_config->getVariable("cockpitaudio","docking_granted","request_granted")
  • vs_config->getVariable("cockpitaudio","examine","vdu_b")
  • vs_config->getVariable("cockpitaudio","interface_target","vdu_e")
  • vs_config->getVariable("cockpitaudio","jump_engaged","jump")
  • vs_config->getVariable("cockpitaudio","manifest","vdu_a")
  • vs_config->getVariable("cockpitaudio","missile_switch","vdu_d")
  • vs_config->getVariable("cockpitaudio","objective","vdu_c")
  • vs_config->getVariable("cockpitaudio","overload_stopped","overload_stopped")
  • vs_config->getVariable("cockpitaudio","overload","overload")
  • vs_config->getVariable("cockpitaudio","repair","vdu_a")
  • vs_config->getVariable("cockpitaudio","scanning","vdu_c")
  • vs_config->getVariable("cockpitaudio","shield","vdu_d")
  • vs_config->getVariable("cockpitaudio","target_reverse","vdu_a")
  • vs_config->getVariable("cockpitaudio","target","vdu_b")
  • vs_config->getVariable("cockpitaudio","undocking_complete","undocking_complete")
  • vs_config->getVariable("cockpitaudio","undocking_failed","undocking_failed")
  • vs_config->getVariable("cockpitaudio","vdu_static","vdu_static")
  • vs_config->getVariable("cockpitaudio","view","vdu_b")
  • vs_config->getVariable("cockpitaudio","weapon_switch","vdu_d")
  • vs_config->getVariable("cockpitaudio",vsconfigvar,"\n")

data

  • vs_config->getVariable("data","ai_directory","ai")
  • vs_config->getVariable("data","animations","animations")
  • vs_config->getVariable("data","capship_roles","ESCORTCAP CAPITAL CARRIER BASE TROOP")
  • vs_config->getVariable("data","cockpits","cockpits")
  • vs_config->getVariable("data","datadir","")
  • vs_config->getVariable("data","empty_cell_check","true")
  • vs_config->getVariable("data","master_part_list","master_part_list")
  • vs_config->getVariable("data","mountlocation","weapons")
  • vs_config->getVariable("data","python_bases","bases")
  • vs_config->getVariable("data","python_modules","modules")
  • vs_config->getVariable("data","sectors","sectors")
  • vs_config->getVariable("data","sectors","sectors")
  • vs_config->getVariable("data","serialized_xml","serialized_xml")
  • vs_config->getVariable("data","sharedmeshes","meshes")
  • vs_config->getVariable("data","sharedsounds","sounds")
  • vs_config->getVariable("data","sharedtextures","textures")
  • vs_config->getVariable("data","sharedunits","units")
  • vs_config->getVariable("data","sprites","sprites")
  • vs_config->getVariable("data","test",string()
  • vs_config->getVariable("data","UnitCSV","modunits.csv")
  • vs_config->getVariable("data","universe_path","universe")
  • vs_config->getVariable("data","universe_path","universe")
  • vs_config->getVariable("data","usingtemplates","true")
  • vs_config->getVariable("data","verbose_debug","false")
  • vs_config->getVariable("data","volume_format","pk3")

debug

  • vs_config->getVariable("debug","showdiagnostics","false")

economics

  • vs_config->getVariable("economics","ship_sellback_price",".5")
  • vs_config->getVariable("economics","upgrade_sellback_price",".5")

flight

  • vs_config->getVariable("flight","inertial::enable","true")
  • vs_config->getVariable("flight","inertial::initial","false")

galaxy

  • vs_config->getVariable("galaxy","AmbientLightFactor","0")
  • vs_config->getVariable("galaxy","AtmosphereProbability","0.5")
  • vs_config->getVariable("galaxy","CompactnessScale","1.5")
  • vs_config->getVariable("galaxy","DefaultAtmosphereTexture","sol/earthcloudmaptrans.png")
  • vs_config->getVariable("galaxy","DefaultRingTexture","planets/ring.pngwrapx36wrapy2")
  • vs_config->getVariable("galaxy","DoubleRingProbability",".025")
  • vs_config->getVariable("galaxy","GasRelativeToPrimary",".2")
  • vs_config->getVariable("galaxy","InnerRingRadius","1.5")
  • vs_config->getVariable("galaxy","JumpCompactnessScale","1.5")
  • vs_config->getVariable("galaxy","MeanNaturalPhenomena","1")
  • vs_config->getVariable("galaxy","MeanStarBases","2")
  • vs_config->getVariable("galaxy","MeanSuns","1.5")
  • vs_config->getVariable("galaxy","MoonRelativeToMoon",".8")
  • vs_config->getVariable("galaxy","MoonRelativeToPlanet",".4")
  • vs_config->getVariable("galaxy","OuterRingRadius","2.5")
  • vs_config->getVariable("galaxy","police_faction","homeland-security")
  • vs_config->getVariable("galaxy","PrisonSystem","enigma_sector/prison")
  • vs_config->getVariable("galaxy","PushValuesToMean","true")
  • vs_config->getVariable("galaxy","RingProbability",".1")
  • vs_config->getVariable("galaxy","RockyRelativeToPrimary",".05")
  • vs_config->getVariable("galaxy","SecondRingDifference",".4")
  • vs_config->getVariable("galaxy","SmallUnitsMultiplier","0")
  • vs_config->getVariable("galaxy","StarRadiusScale","1000")

general

  • vs_config->getVariable("general","command_interpretor","false")
  • vs_config->getVariable("general","custompython","import custom;custom.processMessage")
  • vs_config->getVariable("general","debug_fs","0")
  • vs_config->getVariable("general","default_mission","test/test1.mission")
  • vs_config->getVariable("general","deleteoldsystems","true")
  • vs_config->getVariable("general","docking_fee","0")
  • vs_config->getVariable("general","dockingtime","20")
  • vs_config->getVariable("general","empty_mission","internal.mission")
  • vs_config->getVariable("general","fuel_docking_fee","0")
  • vs_config->getVariable("general","galaxy","milky_way.xml")
  • vs_config->getVariable("general","galaxy","milky_way.xml")
  • vs_config->getVariable("general","garbagecollectfrequency","20")
  • vs_config->getVariable("general","intro1","Welcome to Vega Strike! Use #8080FFTab#000000 to afterburn (#8080FF+,-#000000 cruise control)
  • vs_config->getVariable("general","intro2","The #8080FFt#000000 key targets objects; #8080FFspace#000000 fires at them & #8080FFa#000000 activates the SPEC drive. To")
  • vs_config->getVariable("general","intro3","go to another star system,buy a jump drive for about 10000 credits,fly to a")
  • vs_config->getVariable("general","intro4","wireframe jump-point and press #8080FFj#000000 to warp to a near star. Target a base or planet;")
  • vs_config->getVariable("general","intro5","When you get close a green box will appear. Inside the box,#8080FFd#000000 will land.")
  • vs_config->getVariable("general","jump_key_delay",".125")
  • vs_config->getVariable("general","load_last_savegame","false")
  • vs_config->getVariable("general","new_game_save_name","New_Game")
  • vs_config->getVariable("general","numoldsystems","6")
  • vs_config->getVariable("general","PercentageSpeedChangeToFaultSearch",".5")
  • vs_config->getVariable("general","persistent_mission_across_ship_switch","true")
  • vs_config->getVariable("general","pitch","0")
  • vs_config->getVariable("general","quick_savegame_summaries_buffer","16384")
  • vs_config->getVariable("general","quick_savegame_summaries","true")
  • vs_config->getVariable("general","remember_savegame","true")
  • vs_config->getVariable("general","remove_downgrades_less_than_percent",".9")
  • vs_config->getVariable("general","remove_impossible_downgrades","true")
  • vs_config->getVariable("general","simulation_atom","0.1")
  • vs_config->getVariable("general","times_to_show_help_screen","3")
  • vs_config->getVariable("general","wheel_increment_lines","3")
  • vs_config->getVariable("general","write_savegame_on_exit","true")

graphics

  • vs_config->getVariable("graphics","absolute_relation_color","false")
  • vs_config->getVariable("graphics","AlphaTestCutoff",".8")
  • vs_config->getVariable("graphics","always_make_smooth_cam","false")
  • vs_config->getVariable("graphics","anim_far_percent",".8")
  • vs_config->getVariable("graphics","armor_flash_animation","armorflash.ani")
  • vs_config->getVariable("graphics","aspect","1.33")
  • vs_config->getVariable("graphics","atmosphere_diffuse","1")
  • vs_config->getVariable("graphics","atmosphere_emmissive","1")
  • vs_config->getVariable("graphics","atmosphere_size","1.01")
  • vs_config->getVariable("graphics","atmosphere_texture_resolution","512")
  • vs_config->getVariable("graphics","auto_message_nav_switch_time_lim",".15")
  • vs_config->getVariable("graphics","auto_message_time_lim","5")
  • vs_config->getVariable("graphics","automatic_landing_zone_warning_text","Now Entering an \"Automatic Landing Zone\".")
  • vs_config->getVariable("graphics","automatic_landing_zone_warning","comm_docking.ani")
  • vs_config->getVariable("graphics","automatic_landing_zone_warning1","comm_docking.ani")
  • vs_config->getVariable("graphics","automatic_landing_zone_warning2","comm_docking.ani")
  • vs_config->getVariable("graphics","autopilot_front_bias","1.65")
  • vs_config->getVariable("graphics","autopilot_rotation_speed",".15")
  • vs_config->getVariable("graphics","autopilot_side_bias","1.1")
  • vs_config->getVariable("graphics","background_star_streak_velocity_scale","0")
  • vs_config->getVariable("graphics","background","true")
  • vs_config->getVariable("graphics","base_alpha_test_cutoff","0")
  • vs_config->getVariable("graphics","base_draw_locationtext","false")
  • vs_config->getVariable("graphics","base_drawlocationborders","false")
  • vs_config->getVariable("graphics","base_enable_debugmarkers","false")
  • vs_config->getVariable("graphics","base_enable_locationmarkers","false")
  • vs_config->getVariable("graphics","base_faction_color_darkness",".75")
  • vs_config->getVariable("graphics","base_fov","90")
  • vs_config->getVariable("graphics","base_locationmarker_distance","0.5")
  • vs_config->getVariable("graphics","base_locationmarker_drawalways","false")
  • vs_config->getVariable("graphics","base_locationmarker_sprite","")
  • vs_config->getVariable("graphics","base_locationmarker_textcolor_b","1")
  • vs_config->getVariable("graphics","base_locationmarker_textcolor_g","1")
  • vs_config->getVariable("graphics","base_locationmarker_textcolor_r","1")
  • vs_config->getVariable("graphics","base_locationmarker_textoffset_x","0")
  • vs_config->getVariable("graphics","base_locationmarker_textoffset_y","0")
  • vs_config->getVariable("graphics","base_max_height","0")
  • vs_config->getVariable("graphics","base_max_width","0")
  • vs_config->getVariable("graphics","base_print_cargo_volume","true")
  • vs_config->getVariable("graphics","base_saturation","1.0")
  • vs_config->getVariable("graphics","base_text_background_alpha","0.0625")
  • vs_config->getVariable("graphics","basefont","helvetica12")
  • vs_config->getVariable("graphics","BeamFadeoutHitLength",".95")
  • vs_config->getVariable("graphics","BeamFadeoutLength",".8")
  • vs_config->getVariable("graphics","blend_cockpit","false")
  • vs_config->getVariable("graphics","blend_panels","false")
  • vs_config->getVariable("graphics","BlendGuns","true")
  • vs_config->getVariable("graphics","blur_bases","true")
  • vs_config->getVariable("graphics","bolt_offset","-.2")
  • vs_config->getVariable("graphics","bolt_pixel_size",".5")
  • vs_config->getVariable("graphics","camera_pan_speed","0.0001")
  • vs_config->getVariable("graphics","can_target_asteroid","true")
  • vs_config->getVariable("graphics","can_target_cargo","false")
  • vs_config->getVariable("graphics","can_target_sun","false")
  • vs_config->getVariable("graphics","cargo_rotates_at_same_speed","true")
  • vs_config->getVariable("graphics","cargo_rotation_speed","60")
  • vs_config->getVariable("graphics","circle_accuracy","0.1")
  • vs_config->getVariable("graphics","city_light_strength","10")
  • vs_config->getVariable("graphics","CityLightFilter",XMLSupport::tostring(((int)
  • vs_config->getVariable("graphics","ClearOnStartup","true")
  • vs_config->getVariable("graphics","client_anim_scale","3")
  • vs_config->getVariable("graphics","cockpit_drift_amount","0.15")
  • vs_config->getVariable("graphics","cockpit_drift_limit","1.00")
  • vs_config->getVariable("graphics","cockpit_drift_ref_accel","100")
  • vs_config->getVariable("graphics","cockpit_no_face_cull","true")
  • vs_config->getVariable("graphics","cockpit_shake_max","20")
  • vs_config->getVariable("graphics","cockpit_shake","3")
  • vs_config->getVariable("graphics","cockpit_smooth_texture","false")
  • vs_config->getVariable("graphics","cockpit_z_partitions","1")
  • vs_config->getVariable("graphics","cockpit","true")
  • vs_config->getVariable("graphics","colordepth","32")
  • vs_config->getVariable("graphics","comm_static","static.ani")
  • vs_config->getVariable("graphics","crosshair_smooth_texture","true")
  • vs_config->getVariable("graphics","damage_flash_alpha","true")
  • vs_config->getVariable("graphics","damage_flash_length",".1")
  • vs_config->getVariable("graphics","day_city_light_strength","0")
  • vs_config->getVariable("graphics","death_menu_script","")
  • vs_config->getVariable("graphics","death_scene_time","4")
  • vs_config->getVariable("graphics","default_boot_message","")
  • vs_config->getVariable("graphics","default_engine_activation",".00048828125")
  • vs_config->getVariable("graphics","detail_texture_blankout","3")
  • vs_config->getVariable("graphics","detail_texture_full_color","1")
  • vs_config->getVariable("graphics","detail_texture_scale","1")
  • vs_config->getVariable("graphics","detail_texture_trilinear","true")
  • vs_config->getVariable("graphics","disabled_cockpit_allowed","true")
  • vs_config->getVariable("graphics","displaylists","false")
  • vs_config->getVariable("graphics","docking_comm_anim","false")
  • vs_config->getVariable("graphics","draw_cockpit_from_chase_cam","false")
  • vs_config->getVariable("graphics","draw_cockpit_from_padlock_cam","false")
  • vs_config->getVariable("graphics","draw_cockpit_from_panning_cam","false")
  • vs_config->getVariable("graphics","draw_cockpit_from_target_cam","false")
  • vs_config->getVariable("graphics","draw_docking_boxes","true")
  • vs_config->getVariable("graphics","draw_jump_target_nav_symbol","true")
  • vs_config->getVariable("graphics","draw_nav_button_labels","true")
  • vs_config->getVariable("graphics","draw_near_stars_in_front_of_planets","false")
  • vs_config->getVariable("graphics","draw_star_body","true")
  • vs_config->getVariable("graphics","draw_star_glow_halo","false")
  • vs_config->getVariable("graphics","draw_star_glow","true")
  • vs_config->getVariable("graphics","draw_target_nav_symbol","true")
  • vs_config->getVariable("graphics","draw_vdus_from_chase_cam","false")
  • vs_config->getVariable("graphics","draw_vdus_from_padlock_cam","false")
  • vs_config->getVariable("graphics","draw_vdus_from_panning_cam","false")
  • vs_config->getVariable("graphics","draw_vdus_from_target_cam","false")
  • vs_config->getVariable("graphics","draw_velocity_indicator","true")
  • vs_config->getVariable("graphics","draw_weapons","false")
  • vs_config->getVariable("graphics","drawVSarmor","true")
  • vs_config->getVariable("graphics","eject_rotation_speed","0")
  • vs_config->getVariable("graphics","engine_length_scale","1.25")
  • vs_config->getVariable("graphics","engine_radii_scale",".4")
  • vs_config->getVariable("graphics","enter_client_ani","warp.ani")
  • vs_config->getVariable("graphics","explore_for_map","false")
  • vs_config->getVariable("graphics","explosion_animation","explosion_orange.ani")
  • vs_config->getVariable("graphics","explosion_damage_edge",".125")
  • vs_config->getVariable("graphics","explosion_face_player","true")
  • vs_config->getVariable("graphics","explosion_size","3")
  • vs_config->getVariable("graphics","explosionforce",".5")
  • vs_config->getVariable("graphics","explosiontorque",".001")
  • vs_config->getVariable("graphics","ext_clamp_to_border","true")
  • vs_config->getVariable("graphics","ext_clamp_to_edge","true")
  • vs_config->getVariable("graphics","faction_dependant_textures","true")
  • vs_config->getVariable("graphics","far_stars_sprite_size","2")
  • vs_config->getVariable("graphics","far_stars_sprite_texture","")
  • vs_config->getVariable("graphics","flash_behind_hud","true")
  • vs_config->getVariable("graphics","fog_fade_in_percent","0.5")
  • vs_config->getVariable("graphics","fog_time",".01")
  • vs_config->getVariable("graphics","fog","concavity","0")
  • vs_config->getVariable("graphics","fog","focus",".5")
  • vs_config->getVariable("graphics","fog","true")
  • vs_config->getVariable("graphics","fogdetail","0")
  • vs_config->getVariable("graphics","font_antialias","true")
  • vs_config->getVariable("graphics","font_point","16")
  • vs_config->getVariable("graphics","font_width_hack","0.925")
  • vs_config->getVariable("graphics","font","helvetica12")
  • vs_config->getVariable("graphics","force_glowmap_restore_write_to_depthmap","true")
  • vs_config->getVariable("graphics","ForceLighting","true")
  • vs_config->getVariable("graphics","forceOneOneShieldBlend","true")
  • vs_config->getVariable("graphics","fov","78")
  • vs_config->getVariable("graphics","fov","78")
  • vs_config->getVariable("graphics","framerate_changes_shader","false")
  • vs_config->getVariable("graphics","fullscreen","false")
  • vs_config->getVariable("graphics","gauge_static","static.ani")
  • vs_config->getVariable("graphics","generic_cargo_rotation_speed","1")
  • vs_config->getVariable("graphics","glow_ambient_star_light","false")
  • vs_config->getVariable("graphics","glow_diffuse_star_light","false")
  • vs_config->getVariable("graphics","glowflicker","hull-for-total-dark",".04")
  • vs_config->getVariable("graphics","glowflicker","min-cycle","2")
  • vs_config->getVariable("graphics","glowflicker","num-times-per-second-on",".66")
  • vs_config->getVariable("graphics","glowflicker","off-time","2")
  • vs_config->getVariable("graphics","glowflicker","time","30")
  • vs_config->getVariable("graphics","glut_stencil","true")
  • vs_config->getVariable("graphics","gui_font_scale",".75")
  • vs_config->getVariable("graphics","HaloOffset",".1")
  • vs_config->getVariable("graphics","halos_by_velocity","false")
  • vs_config->getVariable("graphics","halosparklerate","20")
  • vs_config->getVariable("graphics","hardware_cursor","false")
  • vs_config->getVariable("graphics","head_lag","10")
  • vs_config->getVariable("graphics","high_quality_font_computer",* vs_config->getVariable("graphics","high_quality_font","false")
  • vs_config->getVariable("graphics","high_quality_font","false")
  • vs_config->getVariable("graphics","high_quality_sprites","false")
  • vs_config->getVariable("graphics","hud","AlreadyNearMessage","#ff0000Already Near#000000")
  • vs_config->getVariable("graphics","hud","armor_hull_size",".55")
  • vs_config->getVariable("graphics","hud","AsteroidsNearMessage","#ff0000Asteroids Near#000000")
  • vs_config->getVariable("graphics","hud","basename:basename","true")
  • vs_config->getVariable("graphics","hud","BlipRangeFadeMidpoint","0.2")
  • vs_config->getVariable("graphics","hud","BlipRangeMaxFade","1.0")
  • vs_config->getVariable("graphics","hud","BlipRangeMinFade","1.0")
  • vs_config->getVariable("graphics","hud","BoxLineThickness","1")
  • vs_config->getVariable("graphics","hud","crosshairs_on_chasecam","false")
  • vs_config->getVariable("graphics","hud","crosshairs_on_padlock","false")
  • vs_config->getVariable("graphics","hud","damage_report_heading","#00ff00DAMAGE REPORT\n\n")
  • vs_config->getVariable("graphics","hud","debug_position","false")
  • vs_config->getVariable("graphics","hud","DiamondLineThickness","1")
  • vs_config->getVariable("graphics","hud","DiamondRotationSpeed","1")
  • vs_config->getVariable("graphics","hud","DiamondSize","2.05")
  • vs_config->getVariable("graphics","hud","display_relative_velocity","true")
  • vs_config->getVariable("graphics","hud","display_warp_energy_if_no_jump_drive","true")
  • vs_config->getVariable("graphics","hud","draw_arrow_on_pancam","false")
  • vs_config->getVariable("graphics","hud","draw_arrow_on_pantgt","false")
  • vs_config->getVariable("graphics","hud","draw_arrow_to_target","true")
  • vs_config->getVariable("graphics","hud","draw_damage_sprite","true")
  • vs_config->getVariable("graphics","hud","draw_gravitational_objects","true")
  • vs_config->getVariable("graphics","hud","draw_nav_grid","true")
  • vs_config->getVariable("graphics","hud","draw_radar_blips_behind","true")
  • vs_config->getVariable("graphics","hud","draw_rendered_crosshairs",* vs_config->getVariable("graphics","draw_rendered_crosshairs","true")
  • vs_config->getVariable("graphics","hud","draw_significant_blips","true")
  • vs_config->getVariable("graphics","hud","draw_star_direction","true")
  • vs_config->getVariable("graphics","hud","draw_vdu_view_shields","true")
  • vs_config->getVariable("graphics","hud","draw_weapon_sprite","false")
  • vs_config->getVariable("graphics","hud","drawAllTargetBoxes","false")
  • vs_config->getVariable("graphics","hud","drawAlwaysITTS","false")
  • vs_config->getVariable("graphics","hud","drawLineToITTS","false")
  • vs_config->getVariable("graphics","hud","drawLineToTarget","false")
  • vs_config->getVariable("graphics","hud","drawLineToTargetsTarget","false")
  • vs_config->getVariable("graphics","hud","drawNavSymbol","false")
  • vs_config->getVariable("graphics","hud","DrawTacticalTarget","false")
  • vs_config->getVariable("graphics","hud","DrawTargettingBoxes","true")
  • vs_config->getVariable("graphics","hud","DrawTargettingBoxesInside","true")
  • vs_config->getVariable("graphics","hud","DrawTheirRelationColor","true")
  • vs_config->getVariable("graphics","hud","EnemyNearMessage","#ff0000Enemy Near#000000")
  • vs_config->getVariable("graphics","hud","invert_friendly_shields","false")
  • vs_config->getVariable("graphics","hud","invert_friendly_sprite","false")
  • vs_config->getVariable("graphics","hud","invert_target_shields","false")
  • vs_config->getVariable("graphics","hud","invert_target_sprite","false")
  • vs_config->getVariable("graphics","hud","invert_view_shields","false")
  • vs_config->getVariable("graphics","hud","LockCenterCrosshair","false")
  • vs_config->getVariable("graphics","hud","LockConfirmLineLength","1.5")
  • vs_config->getVariable("graphics","hud","manifest_heading","Manifest\n")
  • vs_config->getVariable("graphics","hud","MaxMissileBracketSize","2.05")
  • vs_config->getVariable("graphics","hud","message_prefix","")
  • vs_config->getVariable("graphics","hud","min_lock_box_size",".001")
  • vs_config->getVariable("graphics","hud","min_radarblip_size","0")
  • vs_config->getVariable("graphics","hud","min_target_box_size",".01")
  • vs_config->getVariable("graphics","hud","MinMissileBracketSize","1.05")
  • vs_config->getVariable("graphics","hud","NavCrossLineThickness","1")
  • vs_config->getVariable("graphics","hud","not_included_in_damage_report","plasteel_hull tungsten_hull isometal_hull")
  • vs_config->getVariable("graphics","hud","out_of_cone_distance","false")
  • vs_config->getVariable("graphics","hud","PadlockViewLag","1.5")
  • vs_config->getVariable("graphics","hud","PadlockViewLagFixZone","0.0872")
  • vs_config->getVariable("graphics","hud","PlanetNearMessage","#ff0000Planetary Hazard Near#000000")
  • vs_config->getVariable("graphics","hud","print_damage_percent","true")
  • vs_config->getVariable("graphics","hud","print_faction","true")
  • vs_config->getVariable("graphics","hud","print_fg_name","true")
  • vs_config->getVariable("graphics","hud","print_fg_sub_id","false")
  • vs_config->getVariable("graphics","hud","print_request_docking","true")
  • vs_config->getVariable("graphics","hud","print_ship_type","true")
  • vs_config->getVariable("graphics","hud","projectile_means_missile","false")
  • vs_config->getVariable("graphics","hud","radar_search_extra_radius","1000")
  • vs_config->getVariable("graphics","hud","radarRange","20000")
  • vs_config->getVariable("graphics","hud","radarType","WC")
  • vs_config->getVariable("graphics","hud","RotatingBracketInner","true")
  • vs_config->getVariable("graphics","hud","RotatingBracketSize","0.58")
  • vs_config->getVariable("graphics","hud","RotatingBracketWidth","0.1")
  • vs_config->getVariable("graphics","hud","shield_vdu_fade","true")
  • vs_config->getVariable("graphics","hud","shield_vdu_thresh0",do_shield_fade?"0":".25")
  • vs_config->getVariable("graphics","hud","shield_vdu_thresh1",do_shield_fade?".33":".50")
  • vs_config->getVariable("graphics","hud","shield_vdu_thresh2",do_shield_fade?".66":".75")
  • vs_config->getVariable("graphics","hud","StarshipNearMessage","#ff0000Starship Near#000000")
  • vs_config->getVariable("graphics","hud","switch_back_from_comms","true")
  • vs_config->getVariable("graphics","hud","switchToTargetModeOnKey","true")
  • vs_config->getVariable("graphics","hud","TacTargetFoci","0.5")
  • vs_config->getVariable("graphics","hud","TacTargetLength","0.1")
  • vs_config->getVariable("graphics","hud","TacTargetThickness","1.0")
  • vs_config->getVariable("graphics","hud","text_background_alpha","0.0625")
  • vs_config->getVariable("graphics","hud","textwidthapproxHACK","0.0175")
  • vs_config->getVariable("graphics","hud","top_view","false")
  • vs_config->getVariable("graphics","hud","untarget_beyond_cone","false")
  • vs_config->getVariable("graphics","hull_flash_animation","hullflash.ani")
  • vs_config->getVariable("graphics","include_base_name_on_dock","true")
  • vs_config->getVariable("graphics","inital_zoom_factor","2.25")
  • vs_config->getVariable("graphics","initial_boot_message","Loading...")
  • vs_config->getVariable("graphics","insys_jump_ani_second_ahead_end",".03")
  • vs_config->getVariable("graphics","insys_jump_ani_second_ahead","4")
  • vs_config->getVariable("graphics","insys_jump_animation_growth",".99")
  • vs_config->getVariable("graphics","insys_jump_animation_size","4")
  • vs_config->getVariable("graphics","insys_jump_animation","warp.ani")
  • vs_config->getVariable("graphics","jumpanimationshrink",".95")
  • vs_config->getVariable("graphics","jumpgate","warp.ani")
  • vs_config->getVariable("graphics","jumpgate","warp.ani")
  • vs_config->getVariable("graphics","jumpgatesize","1.75")
  • vs_config->getVariable("graphics","last_message_time","5")
  • vs_config->getVariable("graphics","lightcutoff",".06")
  • vs_config->getVariable("graphics","lightoptimalintensity",".06")
  • vs_config->getVariable("graphics","lightsaturation",".95")
  • vs_config->getVariable("graphics","lock_significant_target_box","true")
  • vs_config->getVariable("graphics","locklight_time","1")
  • vs_config->getVariable("graphics","LockVertexArrays","true")
  • vs_config->getVariable("graphics","LogoOffset","-1")
  • vs_config->getVariable("graphics","LogoOffsetScale","-4.0")
  • vs_config->getVariable("graphics","mac_shader_name","mac")
  • vs_config->getVariable("graphics","main_menu","false")
  • vs_config->getVariable("graphics","max_animation_time","1000")
  • vs_config->getVariable("graphics","max_cubemap_size","1024")
  • vs_config->getVariable("graphics","max_map_nodes","256000")
  • vs_config->getVariable("graphics","max_texture_dimension","65536")
  • vs_config->getVariable("graphics","mesh_animation_max_frames_skipped","3")
  • vs_config->getVariable("graphics","mesh_far_percent",".8")
  • vs_config->getVariable("graphics","mipmapdetail","2")
  • vs_config->getVariable("graphics","missile_explosion_radius_mult","1")
  • vs_config->getVariable("graphics","missilesparkle","false")
  • vs_config->getVariable("graphics","ModelDetail","1")
  • vs_config->getVariable("graphics","MouseCursor","false")
  • vs_config->getVariable("graphics","multitexture_glowmaps","true")
  • vs_config->getVariable("graphics","nav_max_search_size","16384")
  • vs_config->getVariable("graphics","nav_symbol_size",".25")
  • vs_config->getVariable("graphics","nav_zoom_max","100")
  • vs_config->getVariable("graphics","nav","modern_mouse_cursor","true")
  • vs_config->getVariable("graphics","nav","mouse_cursor_sprite","mouse.spr")
  • vs_config->getVariable("graphics","near_stars_alpha_blend","false")
  • vs_config->getVariable("graphics","near_stars_alpha","false")
  • vs_config->getVariable("graphics","near_stars_sprite_size","2")
  • vs_config->getVariable("graphics","near_stars_sprite_texture","")
  • vs_config->getVariable("graphics","num_far_stars","2000")
  • vs_config->getVariable("graphics","num_messages","2")
  • vs_config->getVariable("graphics","num_near_stars","1000")
  • vs_config->getVariable("graphics","num_star_streaks",".05")
  • vs_config->getVariable("graphics","num_times_to_draw_shine","2")
  • vs_config->getVariable("graphics","numlights","4")
  • vs_config->getVariable("graphics","offset_sprites_by_pos","true")
  • vs_config->getVariable("graphics","only_scanner_modes_static","true")
  • vs_config->getVariable("graphics","only_stretch_in_warp","true")
  • vs_config->getVariable("graphics","OptimizeVertexArrays","false")
  • vs_config->getVariable("graphics","OptimizeVertexCondition","1.0")
  • vs_config->getVariable("graphics","pan_on_auto","true")
  • vs_config->getVariable("graphics","panel_smooth_texture","true")
  • vs_config->getVariable("graphics","per_pixel_lighting","true")
  • vs_config->getVariable("graphics","percent_shockwave",".5")
  • vs_config->getVariable("graphics","planet_detail","24")
  • vs_config->getVariable("graphics","precull_dist","500000000")
  • vs_config->getVariable("graphics","print_ecm_status","true")
  • vs_config->getVariable("graphics","reduced_vdus_height","0")
  • vs_config->getVariable("graphics","reduced_vdus_width","0")
  • vs_config->getVariable("graphics","reflection","true")
  • vs_config->getVariable("graphics","reflectivity",".2")
  • vs_config->getVariable("graphics","rgb_pixel_format",((bpp==16)
  • vs_config->getVariable("graphics","s3tc","true")
  • vs_config->getVariable("graphics","sector_map_ortho_view","false")
  • vs_config->getVariable("graphics","separatespecularcolor","false")
  • vs_config->getVariable("graphics","set_raster_text_color","true")
  • vs_config->getVariable("graphics","shader_name","default")
  • vs_config->getVariable("graphics","shake_limit","25")
  • vs_config->getVariable("graphics","shake_magnitude","0.3")
  • vs_config->getVariable("graphics","shake_reduction","8")
  • vs_config->getVariable("graphics","shake_speed","50")
  • vs_config->getVariable("graphics","SharedVertexArrays","true")
  • vs_config->getVariable("graphics","shield_detail","16")
  • vs_config->getVariable("graphics","shield_flash_animation","")
  • vs_config->getVariable("graphics","shield_texture","shield.bmp")
  • vs_config->getVariable("graphics","shockwave_animation","explosion_wave.ani")
  • vs_config->getVariable("graphics","shockwave_growth","1.05")
  • vs_config->getVariable("graphics","shove_camera_down",".3")
  • vs_config->getVariable("graphics","show_respawn_text","false")
  • vs_config->getVariable("graphics","smart_targetting_key","true")
  • vs_config->getVariable("graphics","SmoothShade","true")
  • vs_config->getVariable("graphics","sparkeblend","false")
  • vs_config->getVariable("graphics","sparkegrowrate","200.0")
  • vs_config->getVariable("graphics","sparkesize","1.5")
  • vs_config->getVariable("graphics","sparkesmooth","false")
  • vs_config->getVariable("graphics","sparkleabsolutespeed",".02")
  • vs_config->getVariable("graphics","sparklealpha","2.5")
  • vs_config->getVariable("graphics","sparkleenginesizerelativetoship","0.1875")
  • vs_config->getVariable("graphics","sparklefade","0.1")
  • vs_config->getVariable("graphics","sparklefixedsize","0")
  • vs_config->getVariable("graphics","sparkleflare",".15")
  • vs_config->getVariable("graphics","sparklerate","5")
  • vs_config->getVariable("graphics","sparklescale","8")
  • vs_config->getVariable("graphics","sparklesizeenginerelative",".125")
  • vs_config->getVariable("graphics","sparklespeed",".5")
  • vs_config->getVariable("graphics","sparklespread",".04")
  • vs_config->getVariable("graphics","sparkletexture","supernova.bmp")
  • vs_config->getVariable("graphics","sparksize","1")
  • vs_config->getVariable("graphics","specmap_with_reflection","false")
  • vs_config->getVariable("graphics","splash_audio","")
  • vs_config->getVariable("graphics","splash_screen","vega_splash.ani")
  • vs_config->getVariable("graphics","split_dead_subunits","true")
  • vs_config->getVariable("graphics","star_allowable_sectors","Vega Sol")
  • vs_config->getVariable("graphics","star_body_radius",".33")
  • vs_config->getVariable("graphics","star_glow_radius","1.33")
  • vs_config->getVariable("graphics","star_overlap","1")
  • vs_config->getVariable("graphics","star_shine","shine.ani")
  • vs_config->getVariable("graphics","star_spread_attenuation",".2")
  • vs_config->getVariable("graphics","star_spreading","30000")
  • vs_config->getVariable("graphics","star_streaks","false")
  • vs_config->getVariable("graphics","starblend","true")
  • vs_config->getVariable("graphics","starcoloraverage",".6")
  • vs_config->getVariable("graphics","starcolorcutoff",".1")
  • vs_config->getVariable("graphics","starcolorincrement","100")
  • vs_config->getVariable("graphics","starcolorpower",".25")
  • vs_config->getVariable("graphics","starluminscale",".001")
  • vs_config->getVariable("graphics","starmincolorval",".3")
  • vs_config->getVariable("graphics","stars_alpha_test_cutoff",".2")
  • vs_config->getVariable("graphics","stars_dont_move","false")
  • vs_config->getVariable("graphics","startup_cockpit_view","front")
  • vs_config->getVariable("graphics","StretchBolts","0")
  • vs_config->getVariable("graphics","SwitchCockpitToDefaultOnUnitSwitch","false")
  • vs_config->getVariable("graphics","system_map_ortho_view","false")
  • vs_config->getVariable("graphics","target_null_if_no_unit","false")
  • vs_config->getVariable("graphics","text_delay",".05")
  • vs_config->getVariable("graphics","text_display_lists","true")
  • vs_config->getVariable("graphics","text_speed",".025")
  • vs_config->getVariable("graphics","texture_compression","0")
  • vs_config->getVariable("graphics","torque_star_streak_scale","1")
  • vs_config->getVariable("graphics","tractor.scoop_alpha_multiplier","2.5")
  • vs_config->getVariable("graphics","tractor.scoop_long_slices","10")
  • vs_config->getVariable("graphics","tractor.scoop_rad_slices","10")
  • vs_config->getVariable("graphics","tractor.scoop","true")
  • vs_config->getVariable("graphics","UnitSwitchCockpitChange","false")
  • vs_config->getVariable("graphics","unprintable_faction_extension","citizen")
  • vs_config->getVariable("graphics","unprintable_factions","")
  • vs_config->getVariable("graphics","update_nav_after_jump","false")
  • vs_config->getVariable("graphics","use_bsp_heuristic","false")
  • vs_config->getVariable("graphics","use_detail_texture","true")
  • vs_config->getVariable("graphics","use_faction_gui_background_color","true")
  • vs_config->getVariable("graphics","use_star_coords","true")
  • vs_config->getVariable("graphics","use_wireframe","0")
  • vs_config->getVariable("graphics","UseAnimations","true")
  • vs_config->getVariable("graphics","UseLogos","true")
  • vs_config->getVariable("graphics","usePlanetAtmosphere","true")
  • vs_config->getVariable("graphics","usePlanetFog","true")
  • vs_config->getVariable("graphics","UsePlanetTextures","false")
  • vs_config->getVariable("graphics","UseShipTextures","false")
  • vs_config->getVariable("graphics","UseTextures","true")
  • vs_config->getVariable("graphics","UseVideos","true")
  • vs_config->getVariable("graphics","UseVSSprites","true")
  • vs_config->getVariable("graphics","vbo","false")
  • vs_config->getVariable("graphics","vdu_static","static.ani")
  • vs_config->getVariable("graphics","velocity_star_streak_max","100")
  • vs_config->getVariable("graphics","velocity_star_streak_min","1")
  • vs_config->getVariable("graphics","velocity_star_streak_scale","5")
  • vs_config->getVariable("graphics","vista_draw_stars","false")
  • vs_config->getVariable("graphics","warp_shake_magnitude","0.125")
  • vs_config->getVariable("graphics","warp_shake_ref","2000")
  • vs_config->getVariable("graphics","warp_shake_speed","70")
  • vs_config->getVariable("graphics","warp_stretch_cutoff","50000")
  • vs_config->getVariable("graphics","warp_stretch_cutoff","500000")
  • vs_config->getVariable("graphics","warp_stretch_decel_cutoff","500000")
  • vs_config->getVariable("graphics","warp_stretch_max_region0_speed","100000")
  • vs_config->getVariable("graphics","warp_stretch_max_speed","1000000")
  • vs_config->getVariable("graphics","warp_stretch_max","4")
  • vs_config->getVariable("graphics","warp_stretch_region0_max","1")
  • vs_config->getVariable("graphics","warp_trail_stretch","300")
  • vs_config->getVariable("graphics","warp_trail_time","20")
  • vs_config->getVariable("graphics","warp_trail","true")
  • vs_config->getVariable("graphics","warp.fovlink.referencekps","0")
  • vs_config->getVariable("graphics","warp.fovlink.shake.asymptotic","1")
  • vs_config->getVariable("graphics","warp.fovlink.shake.exp","1.5")
  • vs_config->getVariable("graphics","warp.fovlink.shake.hiref","200000")
  • vs_config->getVariable("graphics","warp.fovlink.shake.loref","10000")
  • vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.back","0")
  • vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.front","0")
  • vs_config->getVariable("graphics","warp.fovlink.shake.multiplier.perpendicular","0")
  • vs_config->getVariable("graphics","warp.fovlink.shake.offset.back","0")
  • vs_config->getVariable("graphics","warp.fovlink.shake.offset.front","0")
  • vs_config->getVariable("graphics","warp.fovlink.shake.offset.perpendicular","0")
  • vs_config->getVariable("graphics","warp.fovlink.shake.speed","10")
  • vs_config->getVariable("graphics","warp.fovlink.smoothing",".4")
  • vs_config->getVariable("graphics","warp.fovlink.stable.asymptotic","1")
  • vs_config->getVariable("graphics","warp.fovlink.stable.exp","0.5")
  • vs_config->getVariable("graphics","warp.fovlink.stable.hiref","100000")
  • vs_config->getVariable("graphics","warp.fovlink.stable.loref","1")
  • vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.back","1.5")
  • vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.front","0.85")
  • vs_config->getVariable("graphics","warp.fovlink.stable.multiplier.perpendicular","1.25")
  • vs_config->getVariable("graphics","warp.fovlink.stable.offset.back","0")
  • vs_config->getVariable("graphics","warp.fovlink.stable.offset.front","0")
  • vs_config->getVariable("graphics","warp.fovlink.stable.offset.perpendicular","0")
  • vs_config->getVariable("graphics","weapon_xyscale","1")
  • vs_config->getVariable("graphics","weapon_zscale","1")
  • vs_config->getVariable("graphics","wheel_zoom_amount","0.1")
  • vs_config->getVariable("graphics","wormhole","wormhole")
  • vs_config->getVariable("graphics","x_resolution","1024")
  • vs_config->getVariable("graphics","y_resolution","768")
  • vs_config->getVariable("graphics","z_pixel_format","24")
  • vs_config->getVariable("graphics","zfar","100000")
  • vs_config->getVariable("graphics","znear","1")
  • vs_config->getVariable("graphics",var,"0")

graphics/mesh

  • vs_config->getVariable("graphics/mesh","smooth_lines","true")
  • vs_config->getVariable("graphics/mesh","smooth_points","true")

interpreter

  • vs_config->getVariable("interpreter","debuglevel","0")
  • vs_config->getVariable("interpreter","startgame","true")
  • vs_config->getVariable("interpreter","trace","false")

joystick

  • vs_config->getVariable("joystick","clamp_axes","true")
  • vs_config->getVariable("joystick","deadband","0.05")
  • vs_config->getVariable("joystick","debug_digital_hatswitch","false")
  • vs_config->getVariable("joystick","double_mouse_factor","2")
  • vs_config->getVariable("joystick","double_mouse_position","1280")
  • vs_config->getVariable("joystick","ff_device","0")
  • vs_config->getVariable("joystick","force_feedback","false")
  • vs_config->getVariable("joystick","force_use_of_joystick","false")
  • vs_config->getVariable("joystick","initial_mode","normal")
  • vs_config->getVariable("joystick","joystick_exponent","1.0")
  • vs_config->getVariable("joystick","mouse_blur",".025")
  • vs_config->getVariable("joystick","mouse_crosshair","crosshairs.spr")
  • vs_config->getVariable("joystick","mouse_cursor_pancam","false")
  • vs_config->getVariable("joystick","mouse_cursor_pantgt","false")
  • vs_config->getVariable("joystick","mouse_cursor","false")
  • vs_config->getVariable("joystick","mouse_deadband","0")
  • vs_config->getVariable("joystick","mouse_exponent","3")
  • vs_config->getVariable("joystick","mouse_sensitivity","50")
  • vs_config->getVariable("joystick","nonlinear_expamount_combat","1.0")
  • vs_config->getVariable("joystick","nonlinear_expamount_nav","1.0")
  • vs_config->getVariable("joystick","nonlinear_expfactor_combat","6.0")
  • vs_config->getVariable("joystick","nonlinear_expfactor_nav","6.0")
  • vs_config->getVariable("joystick","nonlinear_pamount_combat","0.0")
  • vs_config->getVariable("joystick","nonlinear_pamount_nav","0.0")
  • vs_config->getVariable("joystick","nonlinear_pfactor_combat","2.0")
  • vs_config->getVariable("joystick","nonlinear_pfactor_nav","2.0")
  • vs_config->getVariable("joystick","nonlinear_throttle_combat","false")
  • vs_config->getVariable("joystick","nonlinear_throttle_nav","true")
  • vs_config->getVariable("joystick","reverse_mouse_spr","true")
  • vs_config->getVariable("joystick","warp_mouse_zone","100")
  • vs_config->getVariable("joystick","warp_mouse","false")
  • vs_config->getVariable("joystick","zero_min_throttle","false")

keyboard

  • vs_config->getVariable("keyboard","enable_unicode","true")

network

  • vs_config->getVariable("network","account_server_url","")
  • vs_config->getVariable("network","account_server_url","http://localhost/cgi-bin/accountserver.py")
  • vs_config->getVariable("network","account_server_url","http://vegastrike.sourceforge.net/")
  • vs_config->getVariable("network","accountsrv","")
  • vs_config->getVariable("network","accountsrvport","")
  • vs_config->getVariable("network","aim_assist","true")
  • vs_config->getVariable("network","client_side_fire","true")
  • vs_config->getVariable("network","connecttimeout","10")
  • vs_config->getVariable("network","damage_atom","1")
  • vs_config->getVariable("network","debug_position_interpolation","false")
  • vs_config->getVariable("network","debug_prediction","false")
  • vs_config->getVariable("network","encryption_keylength","40")
  • vs_config->getVariable("network","encryption_seed","I love VegaStrike")
  • vs_config->getVariable("network","force_client_connect","false")
  • vs_config->getVariable("network","logintimeout","100")
  • vs_config->getVariable("network","logintimeout","20")
  • vs_config->getVariable("network","max_lead_prediction_angle","60")
  • vs_config->getVariable("network","max_lead_prediction","10")
  • vs_config->getVariable("network","min_time_btw_damage_updates",".25")
  • vs_config->getVariable("network","nbplayers","1")
  • vs_config->getVariable("network","network_atom","")
  • vs_config->getVariable("network","network_atom","0.2")
  • vs_config->getVariable("network","no_interpolation","false")
  • vs_config->getVariable("network","planet_atom","10")
  • vs_config->getVariable("network","server_ip","")
  • vs_config->getVariable("network","server_ip","")
  • vs_config->getVariable("network","server_port","6777")
  • vs_config->getVariable("network","server_port","6777")
  • vs_config->getVariable("network","server_port","6777")
  • vs_config->getVariable("network","serverport","6777")
  • vs_config->getVariable("network","servertime_calibration","10")
  • vs_config->getVariable("network","transport","udp")
  • vs_config->getVariable("network","udp_listen_port_max","6778")
  • vs_config->getVariable("network","udp_listen_port","6778")
  • vs_config->getVariable("network","udp_timeout","1")
  • vs_config->getVariable("network","use_account_server","false")
  • vs_config->getVariable("network","use_account_server","false")
  • vs_config->getVariable("network","use_account_server","true")
  • vs_config->getVariable("network","use_portaudio","false")

phyics

  • vs_config->getVariable("phyics","autopilot_compensate_for_interdiction","false")

physics

  • vs_config->getVariable("physics","ab_damage_prob",".2")
  • vs_config->getVariable("physics","AfterburnerFuelUsage","4")
  • vs_config->getVariable("physics","ai_lock_cheat","true")
  • vs_config->getVariable("physics","ai_pilot_when_in_turret","true")
  • vs_config->getVariable("physics","allow_mission_abort","true")
  • vs_config->getVariable("physics","AsteroidDifficulty",".4")
  • vs_config->getVariable("physics","AsteroidWeaponCollision","false")
  • vs_config->getVariable("physics","atmosphereheight","10")
  • vs_config->getVariable("physics","auto_landing_port_unclamped_seconds","120")
  • vs_config->getVariable("physics","auto_pilot_no_enemies_distance_multiplier","4")
  • vs_config->getVariable("physics","auto_pilot_planet_radius_percent",".75")
  • vs_config->getVariable("physics","auto_pilot_planet_termination_distance","60000")
  • vs_config->getVariable("physics","auto_pilot_termination_distance_enemy","24000")
  • vs_config->getVariable("physics","auto_pilot_termination_distance_no_enemies",* vs_config->getVariable("physics","auto_pilot_termination_distance","6000")
  • vs_config->getVariable("physics","auto_pilot_termination_distance","6000")
  • vs_config->getVariable("physics","auto_pilot_termination_distance","6000")
  • vs_config->getVariable("physics","auto_turn_towards","true")
  • vs_config->getVariable("physics","autoeject_percent",".5")
  • vs_config->getVariable("physics","autogen_compactness","1")
  • vs_config->getVariable("physics","AutoLandingDisplaceDistance","50")
  • vs_config->getVariable("physics","AutoLandingDockDistance","50")
  • vs_config->getVariable("physics","AutoLandingEnable","false")
  • vs_config->getVariable("physics","AutoLandingExcludeList","")
  • vs_config->getVariable("physics","AutoLandingExcludeWarningList","")
  • vs_config->getVariable("physics","AutoLandingMoveDistance","50")
  • vs_config->getVariable("physics","AutoLandingWarningDistance","350")
  • vs_config->getVariable("physics","AutomaticUnDock","true")
  • vs_config->getVariable("physics","autopilot_ramp_warp_down","true")
  • vs_config->getVariable("physics","autopilot_spec_lining_up_angle","3")
  • vs_config->getVariable("physics","autopilot_terminate","true")
  • vs_config->getVariable("physics","autospeed",".020")
  • vs_config->getVariable("physics","autotime","10")
  • vs_config->getVariable("physics","autotracking",".93")
  • vs_config->getVariable("physics","autotracking",".93")
  • vs_config->getVariable("physics","beam_bsp","false")
  • vs_config->getVariable("physics","BouncePercent",".1")
  • vs_config->getVariable("physics","bounding_box_collision","false")
  • vs_config->getVariable("physics","campaigns","privateer_campaign vegastrike_campaign")
  • vs_config->getVariable("physics","can_auto_through_planets","true")
  • vs_config->getVariable("physics","can_downgrade_mount_upgrades","false")
  • vs_config->getVariable("physics","can_fire_in_cloak","false")
  • vs_config->getVariable("physics","can_fire_in_spec","false")
  • vs_config->getVariable("physics","capship_size","500")
  • vs_config->getVariable("physics","cargo_damage_prob","1")
  • vs_config->getVariable("physics","cargo_deals_collide_damage","false")
  • vs_config->getVariable("physics","cargo_live_time","600")
  • vs_config->getVariable("physics","cargo_wingmen_only_with_dockport","false")
  • vs_config->getVariable("physics","cargovolume_damage_prob",".15")
  • vs_config->getVariable("physics","change_docking_orientation","false")
  • vs_config->getVariable("physics","close_enough_to_autotrack","4")
  • vs_config->getVariable("physics","collidemap_sanity_check","false")
  • vs_config->getVariable("physics","collision_avoidance_hack_distance","10000")
  • vs_config->getVariable("physics","collision_damage_scale","1.0")
  • vs_config->getVariable("physics","collision_inertial_time","1.25")
  • vs_config->getVariable("physics","combat_speed_boost","100")
  • vs_config->getVariable("physics","component_based_upgrades","false")
  • vs_config->getVariable("physics","computerwarprampuptime","10")
  • vs_config->getVariable("physics","contraband_assist_range","50000")
  • vs_config->getVariable("physics","damage_chance",".005")
  • vs_config->getVariable("physics","damage_player_chance",".5")
  • vs_config->getVariable("physics","DayScale","10")
  • vs_config->getVariable("physics","debris_mass",".00001")
  • vs_config->getVariable("physics","debris_time","500")
  • vs_config->getVariable("physics","debug_performance","false")
  • vs_config->getVariable("physics","default_interdiction",".125")
  • vs_config->getVariable("physics","default_shield_tightness","0")
  • vs_config->getVariable("physics","definite_damage_chance",".1")
  • vs_config->getVariable("physics","density_of_jump_point","100000")
  • vs_config->getVariable("physics","density_of_rock","3")
  • vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Antimatter","250/0.6")
  • vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Deuterium","1/0.6")
  • vs_config->getVariable("physics","DeuteriumRelativeEfficiency_Lithium","1")
  • vs_config->getVariable("physics","difficulty_based_enemy_damage","true")
  • vs_config->getVariable("physics","difficulty_based_shield_recharge","true")
  • vs_config->getVariable("physics","difficulty_speed_exponent",".2")
  • vs_config->getVariable("physics","disabling_weapon_constant","1")
  • vs_config->getVariable("physics","display_in_meters","true")
  • vs_config->getVariable("physics","distance_to_warp","1000000000000.0")
  • vs_config->getVariable("physics","dock_with_clear_planets","true")
  • vs_config->getVariable("physics","dock_within_base_shield","false")
  • vs_config->getVariable("physics","docking_time","10")
  • vs_config->getVariable("physics","dockport_allows_ugrade_storage","false")
  • vs_config->getVariable("physics","Drone","drone")
  • vs_config->getVariable("physics","ecm_energy_cost",".05")
  • vs_config->getVariable("physics","eject_cargo_on_blowup","0")
  • vs_config->getVariable("physics","eject_cargo_percent","1")
  • vs_config->getVariable("physics","eject_cargo_speed","1")
  • vs_config->getVariable("physics","eject_distance","20")
  • vs_config->getVariable("physics","eject_live_time",SERVER?"200":"0")
  • vs_config->getVariable("physics","engine_energy_priority","true")
  • vs_config->getVariable("physics","enough_warp_for_cruise","1000")
  • vs_config->getVariable("physics","explosion_damage_center","1")
  • vs_config->getVariable("physics","extra_space_drag_for_cargo","0.005")
  • vs_config->getVariable("physics","face_on_auto","false")
  • vs_config->getVariable("physics","fire_missing_autotrackers","true")
  • vs_config->getVariable("physics","FMEC_efficiency","2")
  • vs_config->getVariable("physics","FMEC_exit_vel","0.0000002")
  • vs_config->getVariable("physics","FMEC_factor","0.000000008")
  • vs_config->getVariable("physics","friendly_auto_radius","00")
  • vs_config->getVariable("physics","front_collision_avoidance_hack_angle","40")
  • vs_config->getVariable("physics","front_collision_avoidance_hack_distance","200000")
  • vs_config->getVariable("physics","fuel_damage_prob",".25")
  • vs_config->getVariable("physics","fuel_equals_warp","false")
  • vs_config->getVariable("physics","FuelConversion",".00144")
  • vs_config->getVariable("physics","FuelEnergyDensity","343596000000000.0")
  • vs_config->getVariable("physics","FuelUsage","1")
  • vs_config->getVariable("physics","FuelUsage","1")
  • vs_config->getVariable("physics","game_accel","1")
  • vs_config->getVariable("physics","game_accel","1")
  • vs_config->getVariable("physics","game_speed_affects_autogen_systems","false")
  • vs_config->getVariable("physics","game_speed_lying","true")
  • vs_config->getVariable("physics","game_speed","1")
  • vs_config->getVariable("physics","game_speed","1")
  • vs_config->getVariable("physics","gun_speed_adjusted_game_speed","false")
  • vs_config->getVariable("physics","gun_speed","1")
  • vs_config->getVariable("physics","hostile_auto_radius","1000")
  • vs_config->getVariable("physics","hud_repair_unit",".25")
  • vs_config->getVariable("physics","hull_damage_to_eject","100")
  • vs_config->getVariable("physics","InactiveSystemTime",".3")
  • vs_config->getVariable("physics","indestructable_cargo_items","")
  • vs_config->getVariable("physics","indiscriminate_system_destruction",".25")
  • vs_config->getVariable("physics","inelastic_scale",".8")
  • vs_config->getVariable("physics","insystem_jump_cost",".1")
  • vs_config->getVariable("physics","insystem_jump_or_timeless_auto-pilot","false")
  • vs_config->getVariable("physics","jump_damage_multiplier",".1")
  • vs_config->getVariable("physics","jump_delay_multiplier","5")
  • vs_config->getVariable("physics","jump_disables_shields","true")
  • vs_config->getVariable("physics","jump_mesh_radius_scale",".5")
  • vs_config->getVariable("physics","jump_radius_scale","2")
  • vs_config->getVariable("physics","JumpWeaponCollision","false")
  • vs_config->getVariable("physics","kilojoules_per_unit_damage","5400")
  • vs_config->getVariable("physics","launch_speed","-1")
  • vs_config->getVariable("physics","LithiumRelativeEfficiency_Lithium","1")
  • vs_config->getVariable("physics","lock_cone",".8")
  • vs_config->getVariable("physics","low_power_mode_energy","10")
  • vs_config->getVariable("physics","mass_of_planet","10000000")
  • vs_config->getVariable("physics","match_speed_with_target","true")
  • vs_config->getVariable("physics","max_accel_for_smooth_autopilot","10")
  • vs_config->getVariable("physics","max_collide_trees","16384")
  • vs_config->getVariable("physics","max_dumped_cargo","15")
  • vs_config->getVariable("physics","max_ecm","4")
  • vs_config->getVariable("physics","max_jump_damage","100")
  • vs_config->getVariable("physics","max_lost_target_live_time","30")
  • vs_config->getVariable("physics","max_missions","4")
  • vs_config->getVariable("physics","max_over_combat_speed_for_smooth_autopilot","2")
  • vs_config->getVariable("physics","max_radar_cone_damage",".9")
  • vs_config->getVariable("physics","max_radar_lockcone_damage",".95")
  • vs_config->getVariable("physics","max_radar_trackcone_damage",".98")
  • vs_config->getVariable("physics","max_shield_leak","0")
  • vs_config->getVariable("physics","max_shield_leak","90")
  • vs_config->getVariable("physics","max_shield_lowers_capacitance","false")
  • vs_config->getVariable("physics","max_shield_recharge_drain","0")
  • vs_config->getVariable("physics","maxNPCrot","360")
  • vs_config->getVariable("physics","maxplayerrot","24")
  • vs_config->getVariable("physics","maxwarpeffectsize","10000000")
  • vs_config->getVariable("physics","min_asteroid_distance","-100")
  • vs_config->getVariable("physics","min_damage",".001")
  • vs_config->getVariable("physics","min_damage",".999")
  • vs_config->getVariable("physics","min_maxenergy_shot_damage","0.2")
  • vs_config->getVariable("physics","min_reactor_efficiency",".00001")
  • vs_config->getVariable("physics","min_recharge_shot_damage","0.5")
  • vs_config->getVariable("physics","min_shield_speeding_discharge",".1")
  • vs_config->getVariable("physics","min_spec_interdiction_for_jittery_autopilot",".05")
  • vs_config->getVariable("physics","min_warp_orbit_radius","100000000")
  • vs_config->getVariable("physics","minimum_collision_velocity","5")
  • vs_config->getVariable("physics","minimum_time_between_recorded_player_collisions","0.1")
  • vs_config->getVariable("physics","MinimumWarpCapToRefuelDockeesAutomatically","0")
  • vs_config->getVariable("physics","minwarpeffectsize","100")
  • vs_config->getVariable("physics","missile_bounce","false")
  • vs_config->getVariable("physics","mount_repair_unit",".25")
  • vs_config->getVariable("physics","must_lock_to_autotrack","true")
  • vs_config->getVariable("physics","must_repair_to_sell","true")
  • vs_config->getVariable("physics","near_autotrack_cone",".9")
  • vs_config->getVariable("physics","nebula_shield_recharge",".5")
  • vs_config->getVariable("physics","nebula_space_drag","0.01")
  • vs_config->getVariable("physics","neutral_auto_radius","0")
  • vs_config->getVariable("physics","new_collisions","true")
  • vs_config->getVariable("physics","no_ai_jump_points","false")
  • vs_config->getVariable("physics","no_auto_light_below","2000")
  • vs_config->getVariable("physics","no_damage_to_docked_ships","true")
  • vs_config->getVariable("physics","no_unit_collisions","false")
  • vs_config->getVariable("physics","NoFuelAfterburn",".1")
  • vs_config->getVariable("physics","NoFuelThrust",".4")
  • vs_config->getVariable("physics","noSPECJUMP","true")
  • vs_config->getVariable("physics","num_planet_docking_port","4")
  • vs_config->getVariable("physics","num_times_to_simulate_new_star_system","20")
  • vs_config->getVariable("physics","NumRunningSystems","4")
  • vs_config->getVariable("physics","only_hangar_collision_docks","false")
  • vs_config->getVariable("physics","only_show_best_downgrade","true")
  • vs_config->getVariable("physics","only_show_best_downgrade","true")
  • vs_config->getVariable("physics","orbit_averaging","16")
  • vs_config->getVariable("physics","out_of_arc_fire_disrupts_lock","false")
  • vs_config->getVariable("physics","percent_missile_match_target_velocity",".5")
  • vs_config->getVariable("physics","percent_to_tractor",".1")
  • vs_config->getVariable("physics","persistent_on_load","true")
  • vs_config->getVariable("physics","planet_collision_docks","true")
  • vs_config->getVariable("physics","planet_ejection_stophack","2000")
  • vs_config->getVariable("physics","planet_port_min_size","300")
  • vs_config->getVariable("physics","planet_port_size","1.2")
  • vs_config->getVariable("physics","planets_always_neutral","true")
  • vs_config->getVariable("physics","planets_can_have_subunits","false")
  • vs_config->getVariable("physics","player_autoeject","true")
  • vs_config->getVariable("physics","player_godliness","0")
  • vs_config->getVariable("physics","player_survival_chance_on_base_death","1.0")
  • vs_config->getVariable("physics","PlayerTractorabilityMask","p")
  • vs_config->getVariable("physics","priorities","asteroid_high","2")
  • vs_config->getVariable("physics","priorities","asteroid_parent","1")
  • vs_config->getVariable("physics","priorities","asteroid.low","32")
  • vs_config->getVariable("physics","priorities","dockable","1")
  • vs_config->getVariable("physics","priorities","dynamic_throttle.enable","true")
  • vs_config->getVariable("physics","priorities","dynamic_throttle.maxdistancefactor","4")
  • vs_config->getVariable("physics","priorities","dynamic_throttle.mindistancefactor","0.25")
  • vs_config->getVariable("physics","priorities","dynamic_throttle.targetfps","30")
  • vs_config->getVariable("physics","priorities","force_top_priority","false")
  • vs_config->getVariable("physics","priorities","high",SERVER?"1":"2")
  • vs_config->getVariable("physics","priorities","inert","64")
  • vs_config->getVariable("physics","priorities","low","32")
  • vs_config->getVariable("physics","priorities","medium","8")
  • vs_config->getVariable("physics","priorities","mediumhigh","4")
  • vs_config->getVariable("physics","priorities","mediumlow","16")
  • vs_config->getVariable("physics","priorities","min_asteroid_distance","none")
  • vs_config->getVariable("physics","priorities","missile","1")
  • vs_config->getVariable("physics","priorities","no_enemies","64")
  • vs_config->getVariable("physics","priorities","notvisible_combat_high","10")
  • vs_config->getVariable("physics","priorities","notvisible_combat_low","40")
  • vs_config->getVariable("physics","priorities","notvisible_combat_medium","20")
  • vs_config->getVariable("physics","priorities","player","1")
  • vs_config->getVariable("physics","priorities","playerthreat_distance_factor","2")
  • vs_config->getVariable("physics","priorities","threat_distance_factor","1")
  • vs_config->getVariable("physics","priorities","top","1")
  • vs_config->getVariable("physics","reactor_idle_efficiency","0.98")
  • vs_config->getVariable("physics","reactor_uses_fuel","false")
  • vs_config->getVariable("physics","reduce_beam_ammo","0")
  • vs_config->getVariable("physics","refire_difficutly_scaling","3.0")
  • vs_config->getVariable("physics","repair_price","1000")
  • vs_config->getVariable("physics","repair_price","5000")
  • vs_config->getVariable("physics","RepairDroidCheckTime","5")
  • vs_config->getVariable("physics","RepairDroidContinuous","true")
  • vs_config->getVariable("physics","RepairDroidTime","180")
  • vs_config->getVariable("physics","respawn_unit_size","400")
  • vs_config->getVariable("physics","reverse_speed_limit","1.0")
  • vs_config->getVariable("physics","runtime_compactness","1")
  • vs_config->getVariable("physics","seconds_per_parsec","10")
  • vs_config->getVariable("physics","sellback_shipping_price","6000")
  • vs_config->getVariable("physics","separate_system_flakiness_component","false")
  • vs_config->getVariable("physics","shield_energy_capacitance",".2")
  • vs_config->getVariable("physics","shield_maintenance_charge",".25")
  • vs_config->getVariable("physics","shields_in_spec","false")
  • vs_config->getVariable("physics","shields_require_passive_recharge_maintenance","true")
  • vs_config->getVariable("physics","shipping_price","50000")
  • vs_config->getVariable("physics","simulate_while_docked","false")
  • vs_config->getVariable("physics","slide_end","2")
  • vs_config->getVariable("physics","slide_start","3")
  • vs_config->getVariable("physics","smallest_subunit_to_collide",".2")
  • vs_config->getVariable("physics","special_and_normal_gun_combo","true")
  • vs_config->getVariable("physics","speed_shield_drain_leniency","1.18")
  • vs_config->getVariable("physics","speeding_discharge",".25")
  • vs_config->getVariable("physics","sphere_collision","true")
  • vs_config->getVariable("physics","star_system_scale","1")
  • vs_config->getVariable("physics","starships_as_cargo","true")
  • vs_config->getVariable("physics","steady_itts","false")
  • vs_config->getVariable("physics","survival_chance_on_base_death","0.1")
  • vs_config->getVariable("physics","system_damage_on_armor","false")
  • vs_config->getVariable("physics","target_distance_to_warp_bonus","1.33")
  • vs_config->getVariable("physics","teleport_autopilot","true")
  • vs_config->getVariable("physics","thruster_hit_chance",".25")
  • vs_config->getVariable("physics","tractor.cargo.distance_own_rsize","1.5")
  • vs_config->getVariable("physics","tractor.cargo.distance_tgt_rsize","1.1")
  • vs_config->getVariable("physics","tractor.cargo.distance","0")
  • vs_config->getVariable("physics","tractor.cargo.force_in","true")
  • vs_config->getVariable("physics","tractor.cargo.force_push","true")
  • vs_config->getVariable("physics","tractor.cargo.light_shields_on_push","1")
  • vs_config->getVariable("physics","tractor.disabled.force_in","true")
  • vs_config->getVariable("physics","tractor.disabled.force_push","true")
  • vs_config->getVariable("physics","tractor.disabled.light_shields_on_push","0")
  • vs_config->getVariable("physics","tractor.faction.distance_own_rsize","2.2")
  • vs_config->getVariable("physics","tractor.faction.distance_tgt_rsize","2.2")
  • vs_config->getVariable("physics","tractor.faction.distance","0")
  • vs_config->getVariable("physics","tractor.faction.force_in","true")
  • vs_config->getVariable("physics","tractor.faction.force_push","true")
  • vs_config->getVariable("physics","tractor.faction.light_shields_on_push","1")
  • vs_config->getVariable("physics","tractor.max_relative_speed","150")
  • vs_config->getVariable("physics","tractor.others.distance_own_rsize","1.1")
  • vs_config->getVariable("physics","tractor.others.distance_tgt_rsize","1.1")
  • vs_config->getVariable("physics","tractor.others.distance","0")
  • vs_config->getVariable("physics","tractor.others.force_in","false")
  • vs_config->getVariable("physics","tractor.others.force_push","false")
  • vs_config->getVariable("physics","tractor.others.light_shields_on_push","1")
  • vs_config->getVariable("physics","tractor.scoop_angle","0.5")
  • vs_config->getVariable("physics","tractor.scoop_fov","0.5")
  • vs_config->getVariable("physics","tractor.scoop","true")
  • vs_config->getVariable("physics","tractor.ugprade.distance_own_rsize","1.5")
  • vs_config->getVariable("physics","tractor.upgrade.distance_tgt_rsize","1.1")
  • vs_config->getVariable("physics","tractor.upgrade.distance","0")
  • vs_config->getVariable("physics","tractor.upgrade.force_in","true")
  • vs_config->getVariable("physics","tractor.upgrade.force_push","true")
  • vs_config->getVariable("physics","tractor.upgrade.light_shields_on_push","1")
  • vs_config->getVariable("physics","un_docking_time","180")
  • vs_config->getVariable("physics","undock_turn_away","true")
  • vs_config->getVariable("physics","unit_collision_docks","false")
  • vs_config->getVariable("physics","unit_default_autodock_radius","0")
  • vs_config->getVariable("physics","unit_space_drag","0.000000")
  • vs_config->getVariable("physics","UnitTable","false")
  • vs_config->getVariable("physics","upgrade_cockpit_damage","false")
  • vs_config->getVariable("physics","upgradevolume_damage_prob",".1")
  • vs_config->getVariable("physics","use_cargo_mass","true")
  • vs_config->getVariable("physics","use_hidden_cargo_space","true")
  • vs_config->getVariable("physics","use_max_shield_energy_usage","false")
  • vs_config->getVariable("physics","use_unit_autodock_radius","false")
  • vs_config->getVariable("physics","use_upgrade_template_maxrange","true")
  • vs_config->getVariable("physics","VariableFuelConsumption","false")
  • vs_config->getVariable("physics","velocity_max","10000")
  • vs_config->getVariable("physics","VSD_MJ_yield","5.4")
  • vs_config->getVariable("physics","warp_behind_angle","150")
  • vs_config->getVariable("physics","warp_energy_for_cloak","true")
  • vs_config->getVariable("physics","warp_energy_multiplier","0.12")
  • vs_config->getVariable("physics","warp_energy_multiplier","0.12")
  • vs_config->getVariable("physics","warp_energy_player_multiplier",".12")
  • vs_config->getVariable("physics","warp_is_interstellar","false")
  • vs_config->getVariable("physics","warp_orbit_multiplier","4")
  • vs_config->getVariable("physics","warp_perpendicular","80")
  • vs_config->getVariable("physics","warpbleed","20")
  • vs_config->getVariable("physics","warpcruisemult","5000")
  • vs_config->getVariable("physics","warpcurvedegree","1.5")
  • vs_config->getVariable("physics","warpenergy_damage_prob","0.05")
  • vs_config->getVariable("physics","warpMaxEfVel","2960881320")
  • vs_config->getVariable("physics","WarpMemoryEffect","0.9")
  • vs_config->getVariable("physics","warpMultiplierMax","300000000")
  • vs_config->getVariable("physics","warpMultiplierMin","9.86960440109")
  • vs_config->getVariable("physics","warprampdowntime","0.5")
  • vs_config->getVariable("physics","warprampuptime","5")
  • vs_config->getVariable("physics","warpregion0","5000")
  • vs_config->getVariable("physics","warpregion1","5000000")
  • vs_config->getVariable("physics","weapon_damage_efficiency","1.0")
  • vs_config->getVariable("physics","YearScale","10")

player

  • vs_config->getVariable("player","callsign","")
  • vs_config->getVariable("player","password","")

server

  • vs_config->getVariable("server","accounts_dir","/accounts/")
  • vs_config->getVariable("server","clienttimeout","180")
  • vs_config->getVariable("server","difficulty","1")
  • vs_config->getVariable("server","disconnect_client_on_timeout","true")
  • vs_config->getVariable("server","galaxy","milky_way.xml")
  • vs_config->getVariable("server","logintimeout","60")
  • vs_config->getVariable("server","max_send_range","1e21")
  • vs_config->getVariable("server","missionfile","networking.mission")
  • vs_config->getVariable("server","players_per_docking_port","10")
  • vs_config->getVariable("server","reconnectperiod","60")
  • vs_config->getVariable("server","saveperiod","")
  • vs_config->getVariable("server","saveperiod","7200")
  • vs_config->getVariable("server","serverscript","import server;my_obj=server.player()

sound

  • vs_config->getVariable("sound","dj_script","modules/dj.py")
  • vs_config->getVariable("sound","loss_relationship","-.1")
  • vs_config->getVariable("sound","time_between_music","180")
  • vs_config->getVariable("sound","victory_relationship",".5")

splash

  • vs_config->getVariable("splash","auto_hide","true")
  • vs_config->getVariable("splash","while_loading_starsystem","false")

terrain

  • vs_config->getVariable("terrain","mass","100")
  • vs_config->getVariable("terrain","mass","1000")
  • vs_config->getVariable("terrain","radius","10000")
  • vs_config->getVariable("terrain","xscale","1")

unit

  • vs_config->getVariable("unit","aggressivity","2")

unitaudio

  • vs_config->getVariable("unitaudio","afterburner","sfx10.wav")
  • vs_config->getVariable("unitaudio","armor","sfx08.wav")
  • vs_config->getVariable("unitaudio","cloak","sfx43.wav")
  • vs_config->getVariable("unitaudio","explode","explosion.wav")
  • vs_config->getVariable("unitaudio","explode","sfx43.wav")
  • vs_config->getVariable("unitaudio","jumparrive","sfx43.wav")
  • vs_config->getVariable("unitaudio","jumpleave","sfx43.wav")
  • vs_config->getVariable("unitaudio","locked","locked.wav")
  • vs_config->getVariable("unitaudio","locking_torp_trumps_music","false")
  • vs_config->getVariable("unitaudio","locking_torp","locking.wav")
  • vs_config->getVariable("unitaudio","locking_trumps_music","false")
  • vs_config->getVariable("unitaudio","locking","locking.wav")
  • vs_config->getVariable("unitaudio","player_afterburner","sfx10.wav")
  • vs_config->getVariable("unitaudio","player_armor_hit","bigarmor.wav")
  • vs_config->getVariable("unitaudio","player_hull_hit","bigarmor.wav")
  • vs_config->getVariable("unitaudio","player_shield_hit","shieldhit.wav")
  • vs_config->getVariable("unitaudio","player_tractor_cargo_fromturret","tractor_onboard.wav")
  • vs_config->getVariable("unitaudio","player_tractor_cargo","tractor_onboard.wav")
  • vs_config->getVariable("unitaudio","shield","sfx09.wav")

category

  • vs_config->getVariable(category,option,def)
  • vs_config->getVariable(category,option,def)

playernum

  • vs_config->getVariable(playernum,"callsign","TigerShark")
  • vs_config->getVariable(playernum,"callsign","TigerShark")

section

  • vs_config->getVariable(section,name,def)
  • vs_config->getVariable(section,name,def)
  • vs_config->getVariable(section,subsection,name,def)
  • vs_config->getVariable(section,subsection,name,def)