Development:Audio

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Introduction

Thes guidelines standardize the sound and music in order to achieve equal quality for different contributions throughout the game. This standards are applicable for:

  • music
  • voices for intership radio transmissions, and perhaps campaign fixers
  • other sounds

Sound Requirements

The following quality settings apply:

  • 44kHz sample rate (the best that most microphones under $200 can produce)
  • Mono for voices and sound effects (stereo is acceptable)
  • Stereo for music
  • Vorbis OGG format (which puts everything in stereo) for the final production version

Music Requirements

FIXME

Music Engine

The soundserver (integrated in VS) handles playing songs, while the Vega Strike engine handles sequencing them using the defined playlists (which are selected according to the situation by dj_lib.py).

The soundserver uses SDL to play them, which supports .mp3, .ogg, .wav, I don't think it supports flac (perhaps on Windows), and it does support .mid (but I have the feeling it will get dropped, at least temporarily, during the soundsystem rewrite, as supporting midi with only OpenAL is simply impossible - we'll get something later, though, don't despair).

.m3u lists are just like winamp lists, which are a bunch of files, each on its own line (relative paths are computed against where soundserver.exe is, which is usually inside the bin folder - and usually you want to always say ../music/something ), and you can add comments (on their own line, I don't think it works on the same line) by starting the line with '#'.

Playlists are stored in the user-data folder (usually under ~/.vegastrike), inside their own folder hierarchy (~/.vegasrtike/playlists). Inside playlists, you may find additional grouping, by situation:

  • battle
  • peace
  • threat

Inside each, you'll find a playlist for each faction. Usually, the faction is selected according to the system owner at the time battle/threat/peace happens, though inside peace you'll have also around_sig and away, which get selected according to whether you are near a significant unit (base or planet - dockable) or not. That all gets configured in dj_lib.py, so if you add playlists, you have to add them to dj_lib.py as well - I doubt anyone will have to add playlists, though.

Inside playlists, you can (currently - until the extension commands get added) bias the frequency of some tracks by simply repeating them on the playlist. The engine will avoid playing the same track over and over, having a record of recently played tracks.

(information provided by klauss)

Music Engine Future Plans

Eventually, we'll add sequencing commands to playlists, disguised as special comments (probably '#!<command>') - that will allow us to specify a bayesian network for the tracks, with (potentially) custom transition - that means, each track can have a certain subset of tracks follow it, with a certain assigned probability. That's not that far in the future, it needs not wait for the rewrite, as it's doable as an enhancement to the current engine.

(information provided by klauss)

Voice Acting

Voice acting provides in-game voices for ship-to-ship radio transmissions, and perhaps some day for campaign fixer conversations. Ongoing projects are discussed here http://vegastrike.sourceforge.net/forums/viewforum.php?f=29

Current voice acting projects are as follows:

  • Oswald "flight tutorial" mission: DONE by Turbo for Pyramid Dec 08
  • Ship-to-ship communication: ONGOING see below for the faction list.

Voice acting is easy to learn and fun to do. For instructions on voice acting, see Turbo's tutorial.

Fixer Voice Lines

Eventually, as campaign missions are written and finalized, we hope to produce voice acting for them.

Ship to Ship Radio Communication

This type of voice acting provides audio to go with the faction-specific ship to ship communications that lend fun and atmosphere to the game.

Broadcasts are keyed to events in the game, so each line must be in a separate file. To aid integration, the file names must follow this format:

<FACTION>_<OPENING-TEXT-OF-LINE>.OGG

Examples:

 aera_lesser-being.ogg for the Aera broadcast, "The lesser being is always vanquished."
 rlaan_boring-boring.ogg for the Rlaan broacast, "Boring, boring, tiny one!  You bring us no tupperware."

A ship-to-ship factional communication voice acting package should include the following:

  • Documentation: a text file that names the voice artist, lists the lines spoken, and provides any technical details about how the voice was created, edited, etc, to aid future updates.
  • All the faction's speech, one voice line per OGG file, from VS/data/communications/<FACTION>.xml
  • The "bounty text" line from VS/data/modules/missions/bounty_leader.py, which reads: It appears we have something in common, privateer. My name may be on your list, but now your name is on mine. This voice line's file name must be <faction_name>_it-appears-we-have.ogg in order for the code to call it dynamically.
  • The updated <faction>.XML file that tells the game to play the sounds, by adding the SOUND FILE tag after each node's text comment and before the EDGE INDEX tag. If the node contains two sets of text, just add two SOUND FILE tags one after the other. Here is an example of the SOUND FILE tag and where it goes:
<node text="Make room for your betters, friends. Room for your betters." relationship=".03125">
<!-- node 4(random good chatter)-->     
<sound file="communications/sounds/highborn/highborn_make-room-for.ogg" sex="0"/>
	<edge index="4"/>
	<edge index="5"/>
Note: Currently the game code that assigns gender to ships does not function, but when it does and
we get enough voice acting for both genders in all factions, female voices will use the tag SEX="1"
  • If the faction is an alien language, the following additional guidelines apply:
    • the translator's voice should sound flat in dynamics and pitch, while remaining clear and understandable; more on that in the next section
    • The alien voice should speak for 1 second before the translator starts
    • When the translator is speaking, the alien voice should be muted by -7 Db to make the translator easier to understand
    • Also provide one or more alien "fixer" lines, without the translator overlay, that we can use for randomly generated fixer conversations in bars
    • Ideally there should be 2 versions of the package, one with the translator overlay for the English version of the game, and one without the translator so that voice actors can eventually create versions of the game in other languages. For alien voices that were created via some mathematical or logical algorithm, include information in the documentation about how it was done.
  • For communication lines which end in "[garbled]", indicating that the ship was destroyed while the pilot was broadcasting, use a 1/2 second burst of white noise, at 70% volume, at the end of the spoken line.

Faction Voice List

Here is the list of the production status for each faction's voice. If a faction's "citizen" variant has the same lines as the base faction, it is not listed:

Creating the Voice for the Ship's Translator

For aliens which speak a non-human language, the ship's translator will provice a "voice-over" of the alien speech. To make the alien speech easier to hear for gameplay immersion, and to account for differences in grammar, the translator voice-over begins one second after the alien voice broadcast.

Some translator lines are the same for all the alien races. Turbo already created those and posted them in the Aera thread http://vegastrike.sourceforge.net/forums/viewtopic.php?f=29&t=13311. What remains to be decided is whether all the translator voices should sound the same.

This took some experimentation to get a good result. Our first attempt used MicroSoft Narrator's "Michael." MS Narrator's voice meets the criteria for a cold soulless machine voice, but he was too hard to understand. We also tried applying a "vocoder" to a human voice, but it was also difficult to understand. What we settled on, to represent 1200 years of voice-generation and translation technology, was the following:

  • record all the translator lines in a flat, emotionless voice
  • edit out unwanted noises like lip smacking, breathing, etc
  • apply noise removal and click removal effects
  • apply a low pass filter for 15K Hz, other values default
  • apply a high pass filter for 1000 Hz, others default
  • apply the leveller (heaviest setting)
  • if desired, adjust pitch
  • if desired, repeat the click removal, filters, and leveller again
  • make other edits as required
  • amplify to full volume

The effect of all these transformations, including the repeated ones, is to make the translator's voice as clear as possible but still sound a bit mechanical. You can separate each translator line into a separate file for editing, or keep them in one larger file and cut and paste the translations into the individual alien voice lines.

Creating Alien Voices

A subset of voice acting is the creation of alien voices. The short tutorial below describes how Turbo created the voices for the Aera ship-to-ship communication.

This is the process I used to create alien-sounding speech without actually developing a language. If someone wants to do this for another race, please do, and start a new thread in http://vegastrike.sourceforge.net/forums/viewforum.php to get feedback on your work.

To begin, you should look at my voice acting tutorial to get some basics about sound editing tools and how to use them: http://www.willadsenfamily.org/us/don/ttlg/voice/va_tutorial.htm tutorial

The aera speech is based on humpback whale songs I found on the Internet. I used whales because they came to mind when I read that aera have vocal resonators (Artstyle_guide:Aeran) in their heads, instead of vocal cords in their throats. I plan to use insect sounds for the Rlaan. Other alien races' speech could be created with similar techniques, using different animal sounds or your own voice as the basis for each species. I modified the raw whale sounds by removing noise and clicks, then adjusting the tempo to 350% and the pitch down an octave. Audacity makes this easy. For example a tempo change in Audacity will not change the pitch, so you avoid the "Alvin and the Chipmunks" effecct. Then I saved the individual bits of modified whale sound into different files so I had a variety of tones, growls, and grunts from which to choose.

The Rlaan voice was a combination of 3 different insect noises, reduced in pitch by different amounts, and DTMF tones (using the first 8-12 letters of the translated line) adjusted in pitch by -87%. These 4 tracks were split among the left and right stereo channels to simulate Rlaan having 4 mouths spaced several feet apart.

Once you have the alien voice lines created, open each translator's line one at a time. Mute the translator's speech so it will be silent while you work with the alien speech. Import the alien speech bits into a separate track of the same file. For the Aera I used tones to represent positive feelings, growls for negative feelings, and grunts as modifiers. Different aliens may do it differently. Change some individual parts to add variety: change pitch here or there, reverse a few parts if it sounds good, and add silence. It is best to do this with the (muted) translator speech on the screen so you can see how the patterns line up, and it is easy to select a few seconds and play it to see what it sounds like without the voice over the top. For silent portions of the translator speech, put a particularly interesting part of the alien speech there. If the translator is difficult to understand for a particular word, make the alien speech pause at that time. There is no reason an alien language would have the same tempo as its translation. The translator and alien can be approximately the same length, because when you go with the final OGG format both will be mixed into stereo anyhow.

Finally, deamplify the aera speech by -3 to -7 Db, whever sounds good without making the translator difficult to hear. Do this by selecting that track and the Amplify command. Then, unmute the translator, and listen to the alien voice and translator together. Make any final edits to the alien speech. If you can play the result with your eyes closed and understand the translator, while being aware of the alien voice behind it, you have it right.

Voice Acting Uploads

Once you have created a voice set, compress it into a ZIP file and upload it to the web, then post a link in the Music and Sound forum to get everyone's comments. If you do not have web space of your own, we have an FTP site that you can use. The public URL for downloads is http://www.willadsenfamily.org/VSvoice but to get upload access, go to the VS forums and send a PM to Turbo or Loki.

In-Flight Non-Musical Audio

A new item being discussed here is non-music in-flight audio. The ideas being kicked around involve making voice recordings of non-music items, to play during flight (perhaps between songs) like the pilot was listening to the radio. The key to such content would be to have it explain, amplify, or describe some aspect of the VS universe. The storm of ideas has still not settled but, while we talk through our ideas and work on details, we decided to collect the items here for later editing and recording.

what's needed for the radionet project:

  • writers (commercials, DJ talk, calls, song lyrics)
  • music composers (songs, jingles) not necessarily owning all that's needed to make the final ogg. In that case...
  • ...music makers to make the unequipped composers' works come to life
  • voice actors (everything! :D )
  • post producers

As suggested by Turbo, we will begin with one station, then progressively start adding radionet stations. For starters, this will be the section for just that. Then, we will use the template I posted lower in this page. The template will also allocate music/songs, which are a little bit apart from the main idea of this project (In-Flight Non-Musical Audio duh :P), but will be there for organization's sake. Music will be "dumped" into the first sole station, where after that music will be "sorted" to the decided station (probably 50% artist decition, 50% community opinion decition). If you have any ideas/recommendations/constructive criticisms, post it in the appropiate forum thread or in the discussion page of this wiki page. --Mc707 03:35, 27 June 2009 (UTC)

Starter Station

Music/Songs

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Phone Calls

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News Items

Here we list each news item, with comments to explain it. We expect that we would have the "news" music playing in the background for the news items. Where appropriate, the "news" music might fade into other background sounds, to imply that the report is coming from the scene. For example, the graduation story might have "Pomp and Circumstance" in the background.

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  • The famous Aera architect, GwukkRahrrk, was publicly humilitated today when his design for the new Central Government Archives was unconditionally rejected by the Aeran Oligarchy. He had recently gained fame for some creative designs for local planetary governments, but Minister of Public Works Khragkoohr described the proposed archive building as, "like the scribblings of a mad human, but then I repeat myself." The minister then put forth a motion that GwukkRahrrk be sterilized for the good of the species, at which point the Supreme Councilor reminded the others that the architect was, after all, mated to Lady Rglarakk, and thus there was little risk of offspring in any event. The disgraced architect departed the capitol immediately, announcing through an agent that he will retire early, and the Minister of Public Works has been charged to find a new designer.
    • I envision two possible approaches to alien names in a newscast, relating to the nature of the news anchor. Either the newscast is translated by computer, in which case the names would be rendered in the original language only (remember that for the alien languages, the guideline is to make a sound file without translator overlay to use for fixers, so we could use bits of that), or there is a human reading the news in which case the voice actor could either attempt the names in his own voice. Likewise, when a news source is quoted, we have the option of having the newscaster read the quote, or doing it in a different voice like it was a recorded sound bite -- I prefer the latter.
  • A labor dispute at the Jacobs docks in Bernard's Star erupted in violence yesterday, leading authorities to discover a large smuggling operation. The local dockworkers saw a Mule cargo ship unloading without the use of union labor, and when they confronted the ship's crew were fired upon by the ship's private guards. The union members returned fire and called homeland security forces, who arrived to restore order. The subsequent investigation discovered the Mule to be carrying over 100 tons of nerve stimulators, black market organs, and other medical contraband, and homeland security impounded the ship and imprisoned its crew. The dockworkers were determined to have acted in self-defense and were released at the scene. Local union leader Joey Piccolo had this to say, "Ya don't mess wit da union."
    • This concept, while borrowed from a 1996 movie, is a fun story. I made it fit the VS campaign by placing the smuggling activity at the same planet to which a certain merchant, pawn of sinister forces, asks the player to make a delivery.
  • The secretary of education for Mummu in the Regallis system, Ann Bates, was arrested today on suspicion of spying for an unknown alien government. Authorities started watching her after a coworker reported her frequent trips to outlying systems, strangely worded netcasts in educational forums, and a change in her financial habits. When further investigation revealed that she had gained access to information above her clearance level, the local counterintelligence branch put Bates under surveillance and observed her leaving a data chip containing some of the information at a suspected drop site on one of her trips. Bates' attorney has stated that the evidence against her is circumstantial, and that she is the victim of a witch hunt fueled by a war-worried public. Her netcast postings, if they are coded messages, remain thus far unbroken.
    • Historically, Ann Bates was a school teacher who spied for the British in the American Revolution. At the time, women were not considered intelligent enough to understand military matters, so she was able to gather extensive data on American troop strength, equipment, and movements in her disguise as a peddler. The methods mentioned in this news story are all real "spy" techniques.
  • Famed hunter Gregor Griez was killed in action today, after a bounty on a wing of Nicanders turned out to be a vicious trap laid by the Aeran Merchant Marine. Apparently, Griez had amassed enough kills to gain the attention of the Aeran guild, who set up the bounty to lure his Vendetta fighter into the Heaven's Gate system, where a fleet of dozens of Aerus waited in ambush in a nearby asteroid belt. The Hunter's Guild Memorial Fund then posted an unprecedented 1-million-credit bounty on the Aeran fleet, to be split among guild members according to kill count. A large force of Hunters Guild members responded, destroyed the Aeran fleet, and retreated to friendly space. The Rlaan Hunters' guild has protested, saying that keeping a bounty internal to one's own guild is unprofessional and disrespectful to the principles of hunters everywhere.
    • I can't guarantee that any particular iteration of VS will make Heaven's Gate a system in or near Aera space, but it sounds good as the site for a Hunter's last battle. If anyone who understands how VS sectors and systems are generated can suggest a better system, please do.
  • Graduation ceremonies at EUGENIC, the Enigma University of Genetics In Creiddylad, were marked by increased security today after University officials received a bomb threat from suspected to have come from the Interstallar Church of Man's True Form. After receiving the threat, University Chancellor Ramon Lafayette announced plans to continue with the ceremonies, saying, "Zeese terrorists, zey take ze concept of 'art critic' entirely too far, and we will not be held hostage by zer criminal threats." Authorities conduced extensive sweeps of the campus, but have declined to comment whether any explosives, Luddite or otherwise, were discovered. Aside from the heightened security, the graduation ceremonies concluded without incident.
    • Don't think it was easy to find a system/sector/planet whose names allowed me to use EUGENIC as an acronym (which was how my idea for this story started) for the name for a university of genetics. Creiddylad [I think it sounds like "Crie-thi-lad" but will check with some friends who know a little Gaelic] is not specificall a university planet, it just has a university there in this news story. Even if the system in question does not end up being in Shaper space, the chancellor could still be a Shaper with appropriate (French) accent.
  • And now for the latest in sports. Buzz Donaldson is returning to the repulser-beam ball field this season to resume playing for the Vega sector franchise, the Fire. Buzz spent the last year recovering from cranial injuries sustained in the first half of last season's championship game against the Centauri Alphas. Buzz is reportedly performing well in preseason practice and his accuracy is said to be as good as ever. Stay tuned for more pre-season repulser-beam ball news and exciting coverage of all your favorite sports.
    • The repulser beam is a ship upgrade, so maybe a smaller version could be used to throw a ball (or an opposing ball player) around a sports field. As I write this, I am reminded of the Half-Life 2 Gravity Gun, one of the coolest video game weapons ever. I have yet to try the repluser beam in ship combat, as I prefer to out-range my targets. But once I get my computer back in late August, I might build a close-range fighter (a Vendetta perhaps) so I can try it.
  • In sports today, pilot Edward "Fast Eddie" Wilson won the Regallis 4000 but was immediately disqualified after it was discovered that his customized Schroedinger had been illegally modified for increased fuel capacity. Fuel management is always a concern for pilots in the racing circuit, requiring careful use of the ship's overdrive to prevent premature flame-out in a tight race. Race fans will recall pilot "Turbo Ted" Baker's embarrassment three years ago, when his fuel ran out just after he gained the lead position, leaving him stranded at the final nav point. In addition to being prohibited from racing for the rest of the year, Wilson will be fined 1 million credits, which is approximately half his winnings and sponsorship income from the season. Wilson is expected to issue a public apology later this week, and his sponsors are doubtless deciding whether to terminate their contracts.
    • Here we have embedded some flying advice for the player into a sports scandal story. By the way, it would be really cool if VS could include competition racing as a mission type, like a long patrol mission that you have to finish before other AIs who spawn from the same starting point as soon as you launch. Can the mission engine do that?

Public Service Announcements

These are similar to news, but with music other than the "news" music, or none, playing in the background. They are also similar to commercials in that every station could play them, except possibly some faction-specific stations if there were any. Therefore, they are semi-generic or fully generic, depending on if they play in every station or more specific ones, as stated above.

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  • And now for a public service annoucement. "Hello, I'm ______. You may remember me from such movies as 'Perilous Frontier' and 'Ernest Goes to the Vega Sector.' But today I want to talk to you about the dangers of biomimetic gel. Except for authorized medical uses, biomimetic gel is dangerous with prolonged use and can develop into a psychological addiction. The entertainment industry, formerly the largest user of this product, is curtailing its use as the medical and psychological dangers become apparent. Even I, _______, was briefly addicted to this dangerous material. So, don't be tempted by illegal offers to improve this or that part of yourself -- just say 'NO' to biomimetic gel. Thank you."
    • The PSA intro I envision as a soft dry NPR-announcer-type voice, then a different voice for the famous person doing the PSA itself. The product referenced is a type of contraband, and one of the movies mentioned is a VS splash screen, so depending on the gender of the actor who will record this spot we would pick one of the 3 names from the splash screen. In memory of Phil Hartman and his character Troy McClure's public service announcements on 'The Simpsons' TV show, the two movies mentioned contrast greatly -- an action/drama and a comedy, and the person voicing this spot would say the movie names in a tone appropriate to each. The actor admits being a victim of the product, which implies that recording the PSA may be a form of community service awarded by a judge after conviction for possession or use of the contraband.
  • And now for a public service annoucement. "This is _____, on behalf of the Confederation Medical Consortium. I want to urge all of you to give the gift of life in these war-torn times. Your organ or tissue donation could save someone else's life -- an innocent child injured in an Aeran attack, or a brave pilot mortally wounded while defending a critical supply convoy from vicious pirates. Last year, thousands of people died in accidents and attacks without leaving their donation consent, depriving hundreds of other victims of a second chance at life. Won't you please help? Just log your donation consent at any public BBS terminal before taking your next trip, and if the worst should happen to you, you can still be a hero and save others. Thank you so much, and stay safe."
    • My intent for this one is similar to the PSAs that featured actress Sally Struthers crying her eyes out in the early 1990s for the Christian Children's Fund or, later, the Save the Children charity. A female voice actor would be best, since women tend to have a broader vocal and emotional range than men. But, a less emotional approach would also work. The ad implicitly reminds the player that space travel is dangerous.

Shows/Segments/Programs/Talk Shows

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Commercials

Commercials are more generic items. They will play in every Radionet station, in a random order.

Generic/Station Independant

Generic commercials which appear in every station available. These help a LOT for bandwidth, as having ONLY station specific commercials would take a lot more disk space.

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  • Hi. I'm BJ loki, tight end for the Cephid Mammas and proud proprietor of BJ's Used Ships. Ships from all over the milky way come to find a new home in Cephid 17, just like you. I moved here after I left the Forsaken, to join the pirate…brr I mean the Confed. Even though they do have a lot in common, I noticed there was one thing missing from this great system: a celebrity endorsed used ship shop. That's why I founded BJ's Used Ships. Every one of these beauties is freshly painted, they look brand new. We have new models coming in every morning, usually around 2 AM. We can get you anything! And if you see a ship of your dreams, tell us, we can acquire it for ya! I've taken the skills I've learned as a pro interstellar football player to the used ship business: snatch, grab, and run like hell. BJ's Used Ships. I'm takin low prices, with hot ships!

--Station Specific?--

Maybe some members can suggest station specific commercials, I don't personally condone this but this is an open project, open for suggestions.

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Material

This is the 'main hold' of ideas for the Radionet project. Material will be added here, so then it will be 'put in crates' (sorted). You can sort this material to the relevant section, copying and pasting the material from the Material section to the relevant section. This section will probably be temporary, only for organization purposes.

Some possible types of programming mentioned include:

    • A inter gelatic ISP that support RFC 1149, RFC 1313, RFC 1437, RFC 2322, RFC 2549, RFC 2795, RFC 3251, RFC 3514, RFC 4042, RFC 4824.
    • open space map(a parody on openstreetmap.org)
    • Reprap (a 3d printer)
    • Blender 3D
  • Pimp my spaceship (A holo tv show that pimp a space ship like in the "pimp my ride" but in stet the show pimp up a car the show pimp up a space ship.)
  • Space busters (a Mythbusters like show that test myths like "can a human do a space walk with out a space shut" or "can your survive a Aera spasm")
  • Pop Culture references:
  • injokes:
    • SPAM
    • stunk-cow (a hybrid of a stunk and a cow that use for milk and very hi qalty leader. and come from a chat log Pimp my space ship)
  • propaganda: agents iso, pirates, Aera and Rlaan
  • Luddites and ISO breaking into the normal channels with some propaganda, followed by "we apologize for this interruption in broadcasting, we now return you to our regular program"
  • radio talk show or call-in show
    • How about a call from an ISO supporter, advocating the cause, the DJ makes "casual" questions with the goal to locate him as he speaks, keyboard noises (DJ notifying security) then at some point we hear intruders, the ISO man going like wtf, brawl sounds, "help! help! I'm being oppressed!" more noise, end of call
    • talk radio ("This is Burch Lumber, of the EIB Network (that's 'Excellence in Interstellar Broadcasting'). We have Turbo from the Crucible Sector on the line; Turbo, what's on your mind? Well Burch, these Uln defy all logic. No matter what I do they attack me...are they insane, or just stupid? Well Turbo, I think it's a bit of both...") We have plenty of material for the talk radio bits right here in the forums.
  • emergency broadcasts keyed to scripted events ("WARNING: <faction> ships have been sighted in this system, use extreme caution")
  • generic news broadcasts on the war efforts (not tied to any specific locations)
  • public service announcements

Radio Stations

Will probably start adding these once we get a good ammount of audio material.

Example Station 1

Music/Songs

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Phone Calls

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News Items

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Shows/Segments/Programs/Talk Shows

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Example Station 2

Music/Songs

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Phone Calls

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News Items

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Shows/Segments/Programs/Talk Shows

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Example Station 3

Music/Songs

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Phone Calls

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News Items

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Shows/Segments/Programs/Talk Shows

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Example Station 4

Music/Songs

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Phone Calls

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News Items

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Shows/Segments/Programs/Talk Shows

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Example Station 5

Music/Songs

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Phone Calls

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Shows/Segments/Programs/Talk Shows

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