Development:CVS Tree

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thumb_arrow_up.png Development


This article is a work in progress, and is intended to become a centralized list of the contents of the VegaStrike CVS repository. This can be used to get a good idea of what is needed to build vegastrike, or as a place to gain high level familiarity with the design of VegaStrike.

The CVS repository can be browsed here: http://cvs.sourceforge.net/viewcvs.py/vegastrike/

D:/

Someone's accidental add to the database. Needs removed from CVS. DO NOT USE.

charserver

data

Game data for versions prior to 0.4.0.

data4.x

Game data for 0.4.0 and subsequent.

ethereal

A sand box for showing changes that need additional review before being placed into the VegaStrike CVS. Highly experimental code.

evilwm

Evil Window Manager. This is a modification of an existing X Window Manager. Active development has been dropped, as it only supports X Windows clients.

history

Text files containing the history of the Vega Strike universe, including descriptions for most factions.

mission_select

modtools

music

Stores music that is to be used in game.

syseditor

texturizer

vega-new-proj

vega-proj

Vega Strike project files for Microsoft Visual C++ 6.

Note: Visual C++ 6 is no longer supported, see HowTo:VCPP Compiling.

vega-vc7

Vega Strike project files for Microsoft Visual C++ 7 (Visual Studio 2003 and above.)

vegastrike

This is the source code for the vegastrike game engine.

virtuanet

vssetup

A stand-alone application that allows configuration of the vegastrike configuration file. This tool does not use the autotools to build.