Development:CVS Tree
Development |
This article is a work in progress, and is intended to become a centralized list of the contents of the VegaStrike CVS repository.
This can be used to get a good idea of what is needed to build vegastrike, or as a place to gain high level familiarity with the design of VegaStrike.
The CVS repository can be browsed here: http://cvs.sourceforge.net/viewcvs.py/vegastrike/
Contents
D:/
Someone's accidental add to the database. Needs removed from CVS. DO NOT USE.
charserver
data
Game data for versions prior to 0.4.0.
data4.x
Game data for 0.4.0 and subsequent.
ethereal
A sand box for showing changes that need additional review before being placed into the VegaStrike CVS. Highly experimental code.
evilwm
Evil Window Manager. This is a modification of an existing X Window Manager. Active development has been dropped, as it only supports X Windows clients.
history
Text files containing the history of the Vega Strike universe, including descriptions for most factions.
mission_select
modtools
music
Stores music that is to be used in game.
syseditor
texturizer
vega-new-proj
vega-proj
Vega Strike project files for Microsoft Visual C++ 6.
Note: Visual C++ 6 is no longer supported, see HowTo:VCPP Compiling.
vega-vc7
Vega Strike project files for Microsoft Visual C++ 7 (Visual Studio 2003 and above.)
vegastrike
This is the source code for the vegastrike game engine.
virtuanet
vssetup
A stand-alone application that allows configuration of the vegastrike configuration file. This tool does not use the autotools to build.