Development:AI Navigation
At present the navigation routines are quite limited.
The files involved are flybywire.* and navigation.*
Problems with the current routines are: They are unable to navigate(efficiently) in a ship that has 90% of it's thrust only available in the fowards direction.
A solution I am pursuing is a general system of implementing states...
moveTo(position, velocity, heading, angular_velocity, time)
where a valid argument would involve between one and all of the vector arguments, and optionally time.
--More to come--
cracken 23:02, 23 November 2006 (PST)