Development:Cargo (graphics)
Development |
Contents
Introduction
Development Needs and Tasks
We still need to supplement missing cargo images and improve existing cargo images with low quality or.
Please head over here for a list of open tasks: 2D Images - Cargo
Proposed development roadmap:
- Phase 1 [ 0%]: Provide missing cargo textures
- Phase 2 [ 0%]: Improve cargo images with low quality
Cargo Images
Image Requirements
The cargo graphics format used in game is currently 128 x 128 in png or jpg format.
Keeping high resolution image versions and original 3D-models in stock helps maintaining quality as trading screen layouts will change or typical screen resolutions rise in the future.
Creating and Naming
Including and Testing
Selection and Vetting
Some Thoughts
The Process
Submission
AKA: Committing to SVN.
You will be required to submit:
- The image file
- A master part list file if you are not replacing an existing cargo but have created a new specific image
- a credits text file (copyright.txt or credits.txt file) stating the creator of the source image, plus any additional info you may want to supply (real name, experience, thoughts on the image, license type (CC, or GPL))
In addition you may also submit:
- the source code or project file used to create the textures (any format)
If you have write access to svn then submit the textures after going through the community selection process. Otherwise, please call, through a forum topic or private message, a developer with write access to submit them.
As of September 2007, svn has two directories for texture data:
- \masters\textures that holds the original textures and also source files that were used to create the textures (if you are willing to share them so that larger resolutions may be produced in the future if required)
- \data4.x\textures that holds the textures used in game.
See also
- HowTos
- Cargo (descriptions) - Detailed descriptions of the items in the cargo MOD.
- Cargo - List of all cargo