Development:Missions

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EDITING MISSIONS

Introduction

Vega Strike has a powerful missions scripting interface that allows you to nearly modify Vega Strike at whatever level you choose, from the AI scripts (and the physics thereof) to the missions... to the overall plot and goal of the game.

Basic XML integration

Python Inheritance In Missions

Conclusions

Well this is the best I can do so far. Please read this documentation over and let me know if you have any suggestions or clarifications. And best yet give it a shot and try it out. And at least look at modules/cargo_mission.py (which is called from a number of missions I think) as well as modules/privateer.py called by mission/explore_universe.mission. And certainly try to understand modules/quest_drone.py before trying to write a quest (or while trying to write one).

Please also have a look in Development:Quests for a detailed explanation on the structure of quests and an explanation on how they work.

See also