Development:Network:Deathmatch/2006 Archive
Please write down any issues here... try to add to previously reported bugs rather than listing the same bug twice. Use four tilde (~) characters in a row to sign your name after your bug report
Current Bugs:
- lag when another player joins hellcatv 19:25, 22 August 2006 (PDT)
- also when someone respawns
- Spec is always allowed hellcatv 19:26, 22 August 2006 (PDT)
- Doesn't drain energy
- no damage from ship-ship collisions dandandaman 04:16, 24 August 2006 (PDT)
- rebound happens, but no damage (hull, shield or armour) results
- Extra shots fired --eddit 06:36, 25 August 2006 (PDT)
- When you fire once, sometimes get extra shots fired (Currently Using pacifier)
Old Bugs:
- Missiles don't always fire, and sometimes launcher with 0 is selected
- cycling through missile types seems to resolve it---clearly something to do with active mounts
- I think it's fixed hellcatv 00:20, 24 August 2006 (PDT)
- hundreds of CMD_TARGET(0) requests presumably from dead or nontargetting players
- Fixed hellcatv 22:45, 23 August 2006 (PDT)
- when respawning can be locked into talk mode
- Fixed hellcatv 01:19, 24 August 2006 (PDT)
- esc should quit talk mode
- Fixed hellcatv 01:19, 24 August 2006 (PDT)
- should zoom in when respawned
- Fixed hellcatv 01:19, 24 August 2006 (PDT)
- Torps shouldn't last as long
- fixed...if they have lost their target they expire in 30 seconds (config var) hellcatv 00:58, 24 August 2006 (PDT)
- Ejects are irksome...they should either...expire... or ... never be created
- Fixed (physics, eject_live_time in config) so that eject seats expire after a while hellcatv 00:32, 24 August 2006 (PDT)