Development:Roadmap:0.6.0
Task List
Multiplayer
- Server list support, ala Quake
Engine
- Get mac building under a unified central build file (if it doesn't use ./configure)
- Implement opcode's Ray Collider for ray-mesh collisions.
- Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
- Fix multi-ship ownage loopholes.
- Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.
- Faction level AI (or at least the imitation of one)
- Cubemap environment to replace sphere meshes
- Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.
Python
- Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
- New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).
Artwork
- Normal maps (for shaders) support for all units in game
- Cockpit graphics for all units.