Terminology:Sensors
Terminology |
Sensors is the general term for systems allowing a vessel to detect other objects in space.
Contents
Usage in Vegastrike
What does it do
Sensors detect and recognize other objects as well as provide missile targetting. Military sensors also may have Terminology:ITTS capability, in which case they only provide targetting data - to actually aim a weapon automatically, its hardpoint must have autotracking system installed.
Currently, recognized possible types of sensor functionality for units in unit.csv
are:
NONE: Spherical projection - all tracks look the same way
TRUE: Spherical projection, Friend-or-Foe
THREAT: Spherical projection, Friend-or-Foe, Threat Assessment
BUBBLE_THREAT: Spherical projection with bubble blips, Friend-or-Foe, Threat Assessment, Object Recognition
PLANE: Vertical cylindric projection, Friend-or-Foe
PLANE_THREAT: Vertical cylindric projection, Friend-or-Foe, Threat Assessment, Object Recognition
Displayed Projections
There are several different display modes, currently fixed for given sensor hardware:
- Spherical (Wing Commander style) - two circles, for fore and aft hemispheres. Allows easy orientation on a chosen track, but doesn't show distance at all.
- Bubble - the same, but tracks are displayed as circles, blown more or less to represent objects' velocity. Terminology:Rlaan sensors are designed like this.
- Plane (Elite style) - cylindrical projection, showing the place of a track in the unit's "horizontal" plane (thus making ranges obvious) and "height" from it.
Advanced functions
Track color-coding by Threat Assessment has priority over Object Recognition, and that over Friend-or-Foe. I.e. if all 3 are present, all missiles are colored the same way, and all planets are colored the same way, no matter to whom they belong.
Friend-or-Foe
Friend-or-Foe is a basic target assessment capability which discerns (and color-codes):
Capital Ship Ship |
friend | enemy | neutral |
or has lock | this includes unarmed enemies if Threat Assessment is present | ||
Cargo Container | Cargo | ||
anything else | normal |
Object Recognition
Object Recognition shows tracks color-coded by object type:
Star Nebula |
star | |
Planet Dead Planet |
planet | |
Base | base | enemy |
if it has lock | ||
Jump Point | jump | |
anything else | normal |
Threat Assessment
Threat Assessment shows tracks color-coded for missiles and blinking for objects that has lock on the player's ship - the greater its perceived threat, the faster is blinking:
Missile | missile |
Threat level:
Missile | High | |||
Capital Ship | Medium if hostile |
Low otherwise |
||
Ship | Medium if has turrets |
Low otherwise |
None if unarmed |