Development:Texture Guidelines

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Texture Guidelines

Introduction

The intention of this document is to give artists using the Vega Strike engine some suggested guidelines to follow in creating materials for models. These are not fixed rules, and those of you with experience will appreciate that some of these can be broken. For those of you who are unsure of Vega Strike's capabilities, this may be of use. If you haven't already, you may also wish to have a look at the corresponding [Development:Model_Guidelines|model guidelines].

Note: If you wish to contribute a ship to the game Vega Strike, please see the [Development:3D_Models|3D Models] page and/or contact [User:jackS|jackS]. Texturing styles will be of extra importance in characterising a ship.


Specifics

To fill in.