HowTo:VCPP Compiling
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Contents
Compiling under VCpp
When another module (e.g. vegastrike
, texturizer
), they should be placed in the directory above vega-proj
in the directory tree.
For example, when you want to checkout Vegastrike, you may make a Vegastrike
directory and from there, checkout vega-proj
(or vega-vc7
for ".NET" users), vegastrike
, data
and then maybe texturizer
or vssetup
ALL from this directory.
-
vegastrike/
- base directory. -
vegastrike/vegastrike/
- The stuff from the vegastrike module (the actual code) -
vegastrike/vega-proj/
- The project files. (VISUAL C++ 6.x) -
vegastrike/vega-vc7/
- The project files. (VISUAL C++ 7.x) -
vegastrike/vssetup/
- the vssetup module directory. -
vegastrike/texturizer/
- If you want to compile the texturizer. -
data4.x
- The newer version of data. Does not need -kb
module data
(the old data module) is the one exception to this rule. Can be put anywhere on your hard drive. DATA (NOT data4.x
, only data
) MUST BE CHECKED OUT WITH THE -kb
PARAMETER (=BINARY MODE)
Here is a list of every project included for CVS compilation:
- AsterGet (
AsterGen.exe
) - mission (
Mission Launcher.exe
) - savegame (
Launcher.exe
) - texturizer (
Texturizer.exe
)- REQUIRES texturizer module
- TriSort (
TriSort.exe
) - vsacctserver (
accountserver.exe
) - vegastrike (
Vegastrike.exe
) - vsserver (
vegaserver.exe
) - vssetup (
Setup.exe
)- REQUIRES
vssetup
module
- REQUIRES
Visual C++ 6.0
Here is a batch file that could be used to checkout everything and then compile all projects (copy and paste in makeall.bat
), if you were going somewhere for a few hours and wanted to get a working project when you got back:
mkdir vegastrike cd vegastrike @echo ***type in <enter> for prompted password*** cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike login cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vega-proj cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vegastrike cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vssetup cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co texturizer cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co -kb data4.x cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike logout cd vega-proj msdev vegastrike.dsw /MAKE ALL
Visual C++ 7.x
Here is a batch file that could be used to checkout everything and then compile all projects (copy and paste in makeall.bat
), if you were going somewhere for a few hours and wanted to get a working project when you got back:
@echo off mkdir vegastrike cd vegastrike echo ***** Type in {ENTER} for password when asked ***** cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike login cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vega-vc7 cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vegastrike cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co vssetup cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co texturizer cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike co data4.x cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vegastrike logout cd vega-vc7 echo Building project... "C:\VC7\Common7\IDE\devenv.exe" vegastrike.sln /BUILD Debug cd .. cd ..
NOTE: You must replace the "C:\vc7
" with the directory where you installed visual c++ 7 and replace the "Debug
" on the same line with "Release
" if you want a release build.
Compiling vegastrike with the Visual C++ GUI
(This is written with Visual C++ .NET Standard in mind)
Once you have checked out the vegastrike and vega-vc7 modules, use VC++ to open vegastrike.sln, found in the vega-vc7 directory. When compiling for release, select "Release Boost 131" from the drop-down menu on the toolbar. Right-click on the "vegastrike" project in the "solution explorer" sidebar, and then select "Build".
Visual C++ Toolkit 2003
This is a free download from Microsoft, and is the same compiler and linker as Visual Studio 2003. Note, you must have Windows XP in order to install the toolkit.
Downloads
- Install the Visual C++ Toolkit 2003 from the Microsoft web site.
- Install the Windows Platform SDK from the Microsoft web site. You can take any of the 3 versions available, I choosed to dowload the ISO, in order to have everything at hand.
- Install the Code::Blocks (alternative download site on Sourceforge). You can take the full version or the core only, since we will use the VS 2003 TK.
Instructions to come. I'm setting this up in anticipation of success:-)
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