MOD:WCU:MercenaryGuild
Revision as of 22:05, 6 January 2006 by chuck starchaser (talk | contribs)
There's one thing about hunters: They have a Guild. The Guild won't allow some member hunters to hunt other member hunters "for a fee"; that'd be a fiasco. So the Guild has policies: They have good paying customers with repeat business, like Azuma Weapons, and they get priority. And no one would get a job ad against the interests of Azuma Weapons posted on their network no matter how much they'd be willing to pay, probably. If they have no preference on a browl, first come first served, last come NO served. That's one reason why Murphy can't get hunters to run the Palan blockade --only by the last mission she gets two useless local militias who are there only to show their smiling faces for the media--: she can't get hunters to defend Rondell because Bronte went to the Mercenaries' Guild first. The Mercenaries' Guild is big business, and big business leaves a lot of niches to be filled. Murphy is probably 'ex-militia', working now for the Merchants Guild, in charge of trading lanes' safety where the blanket coverage by bribes paid to mobs and pirates doesn't suffice. She probably never gets hunters to work for her simply because the Mercenaries' Guild serves everybody BUT the Merchants' Guild, because the Merchants' Guild usually hire their own members. This used to suffice, pretty much, and her job used to be easy and relaxed, behind a big mohogany desk; but since Menesch is in the picture, on top of swarms of Retros, the underground market is flooded with Talons, independent pirates are growing like mushrooms, and she really has to work her ass off. Unable to count on Guild hunters, she's left with only Privateers and local militias to hire for the work needing to be done. Nightmare scenario. So Menesch may not be her enemy or her official target, but he's as she says a 'thorn on her side'.