Difference between revisions of "Cargo:Games"

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NOTE: Details from the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/master_part_list.csv?rev=HEAD&content-type=text/vnd.viewcvs-markup Master Part List]''' file.
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[[Category:Database]][[Category:VS Tech]][[Category:Cargo|Games]][[Category:Cargo:Speciality Goods|Games]][[Category:Cargo:Entertainment|Games]]
 
[[Category:Database]][[Category:VS Tech]][[Category:Cargo|Games]][[Category:Cargo:Speciality Goods|Games]][[Category:Cargo:Entertainment|Games]]

Revision as of 18:55, 13 September 2005

thumb_arrow_up.png Entertainment

Description

Providing near endless possibility for gameplay and maximizing entertainment return, interactive computer games are a market fueled by the hard labors of underfunded dreamers. Despite their lack of fiscal resources they still manage to produce high quality products and garner wide fan bases. These these fan bases could theoretically provide support for the poor, downtrodden programmers and content providers, but strangely they never seem to.

games.png

Details

Value Units
Average Price 52
Mass 0.01 Metric ton
Cargo Space Requirements 1 Cubic meter

NOTE: Details from the Master Part List file.