Difference between revisions of "Cargo:Old Descriptions"

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(Cargo Categories)
 
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=Cargo Categories=
 
* [[Cargo:Old:Manufactured goods|Industrial manufactured goods]]
 
* [[Cargo:Old:Consumer & commercial goods|Consumer & commercial goods]]
 
* [[Cargo:Old:Specialty goods|Specialty goods]]
 
* [[Cargo:Old:Research|Research]]
 
* [[Cargo:Old:Contraband|Contraband]]
 
  
 
=Cargo/Goods Descriptions all cargo types =
 
=Cargo/Goods Descriptions all cargo types =
==comment==
 
Things that are similar to cargo, but best handled via missions or other script-oriented approaches: Transport: Passengers of various forms, or, as courier, data Technological advances: While one imagines research institutions to be able to advance the general state of the art, this doesn't make much sense to buy and sell as cargo.
 
  
While supporting research institutions should affect tech advancement, buying and selling of some sort of large scale tech advancement is an odd concept. Much simpler to limit the trading of non-material goods to the purchase and resale of various future equivalents to the patent and the copyright.
 
  
===old research categories:===
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==Research==
* [[Cargo:Medical:Research|Medical]]
 
* [[Cargo:Electronics:Research|Electronics]]
 
* [[Cargo:Environmental|Environmental]]
 
* [[Cargo:Industrial|Industrial]]
 
  
=Cargo not clasified=
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Research is an odd category, because the most valuable developments are not often incarnated in material goods, and when they are, they're often one-off prototypes. This is a category where some additional engine support is probably warranted. Items here could well be generated somewhat on the fly as with something like http://www.cs.purdue.edu/homes/dec/essay.topic.generator.html or http://www-cse.ucsd.edu/users/mihir/crypto-topic-generator.html with appropriately defined lists that will generate items wanted by various specific user groups.
 +
* [[Cargo:Intellectual Property:General|General]]
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* [[Cargo:Intellectual Property:Medical|Medical]]
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* [[Cargo:Intellectual Property:Prototypes|Prototypes]]
  
==Frozen Colonist==
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==comment==
Colonists are delivered to a colony encased in Cryogenic Pods allowing the colony to increase its population only when required and as resources allow. While true colonials exist, the usual colonist is often a debt defaulter or light criminal sentenced to colonial service for a period of years or until they can earn passage away from the colony.  
+
Things that are similar to cargo, but best handled via missions or other script-oriented approaches: Transport: Passengers of various forms, or, as courier, data Technological advances: While one imagines research institutions to be able to advance the general state of the art, this doesn't make much sense to buy and sell as cargo.  
  
==Steerage Class==
+
While supporting research institutions should affect tech advancement, buying and selling of some sort of large scale tech advancement is an odd concept. Much simpler to limit the trading of non-material goods to the purchase and resale of various future equivalents to the patent and the copyright.
Passengers who can afford a price of passage and little else. This class offers communal quarters, what little food available offers bare minimum sustenance, and personal space is at a premium. Travel in Steerage can be highly dangerous. Often called Cattle Class.  
 
 
 
==Economy Class==
 
This class offers passengers a tube sleeper bunk, luggage storage and a communal area for socialization, entertainment and meals. Meal standards are adequate but tasteless, so expect any trip to be a long trip.
 
 
 
==Luxury Class==
 
The ONLY way to travel. Luxurious private four sleeper bunk cabins, personal attendant, and the delicacies of universe served with every meal. Central communal area offering the latest in entertainment to while away those hours in transit.
 

Latest revision as of 07:38, 17 August 2007

thumb_arrow_up.png Cargo

Cargo/Goods Descriptions all cargo types

Research

Research is an odd category, because the most valuable developments are not often incarnated in material goods, and when they are, they're often one-off prototypes. This is a category where some additional engine support is probably warranted. Items here could well be generated somewhat on the fly as with something like http://www.cs.purdue.edu/homes/dec/essay.topic.generator.html or http://www-cse.ucsd.edu/users/mihir/crypto-topic-generator.html with appropriately defined lists that will generate items wanted by various specific user groups.

comment

Things that are similar to cargo, but best handled via missions or other script-oriented approaches: Transport: Passengers of various forms, or, as courier, data Technological advances: While one imagines research institutions to be able to advance the general state of the art, this doesn't make much sense to buy and sell as cargo.

While supporting research institutions should affect tech advancement, buying and selling of some sort of large scale tech advancement is an odd concept. Much simpler to limit the trading of non-material goods to the purchase and resale of various future equivalents to the patent and the copyright.