Difference between revisions of "Development"

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=Development pages=
+
=Development & Modding=
 +
 
 +
==Developer information pages==
 +
General information on contribution:
 +
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]]
 +
 
 
==Status/task list pages==
 
==Status/task list pages==
 +
* [[Development:3D_Models|3D Models]] - Organisation and contribution information.
 +
* [[Development:2D_Images|2D Images]] - Organisation and contribution information.
 +
* [[Development:Roadmap|Roadmap]] - The Vega Strike development roadmap.
 
* [[Development:Compatability]] - Making sure the game works on all hardware
 
* [[Development:Compatability]] - Making sure the game works on all hardware
* [[Development:Roadmap|Roadmap]] - The Vega Strike development roadmap.
 
 
* [[Development:Rebalance]] - Information and task list for the Rebalance.
 
* [[Development:Rebalance]] - Information and task list for the Rebalance.
* [[Development:Ogre]] - Information on the OGRE port.
 
* [[Development:3D_Models|3D Models]] - Organisation and contribution information.
 
* [[Development:2D_Images|2D Images]] - Organisation and contribution information.
 
 
* [[Development:Audio|Sound & Music]]
 
* [[Development:Audio|Sound & Music]]
 
* [[Development:Performance]] - Goals to achieve required performance
 
* [[Development:Performance]] - Goals to achieve required performance
 
* [[Development:AI Navigation]] - Overhauling the ships' navigation routines
 
* [[Development:AI Navigation]] - Overhauling the ships' navigation routines
 
* [[Development:Misc Engine Work]] - Various engine and backend work information.
 
* [[Development:Misc Engine Work]] - Various engine and backend work information.
 +
* [[Development:Ogre]] - Information on the OGRE port.
  
==Developer information pages==
+
= Artistic Contribution =
General information of contribution:
 
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]]
 
 
 
==Code-related Development==
 
* [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem.
 
* [[Development:SVN Tree|SVN Tree]] - A guide to the layout of the Subversion tree.
 
* [[Development:Code style|Code style]] -  A guide/manual to write code for Vegastrike that fits in and is readable.
 
* [[Development:Network|Network]] - Everything network related goes in here.
 
** [[Development:Network:Packet format|Packet format]] - A description of the packet format that had been implemented a few years ago.
 
** [[Development:Network:Todo|Todo]] - What still needs to be done.
 
** [[Development:Network:Testing|Testing]] - Testing the network code.
 
* [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here.
 
* [[Development:Scripts & Tools|Scripts & Tools]] - to make your life easier
 
** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
 
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
 
 
 
==Data and Artistic Contribution==
 
  
 
===Art Guidelines===
 
===Art Guidelines===
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* [[Development:System_Backgrounds|Generating star system backgrounds]]
 
* [[Development:System_Backgrounds|Generating star system backgrounds]]
 
* [[Development:Base_Backgrounds|Creating and adding backgrounds for bases, planets, or capital ships]]
 
* [[Development:Base_Backgrounds|Creating and adding backgrounds for bases, planets, or capital ships]]
 
=== Other Graphics ===
 
* [[Development:Logos & Signage|Logos & Signage]]
 
  
 
=== Cargo ===
 
=== Cargo ===
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** [[Cargo]] - Detailed descriptions of cargo items, listed by category.
 
** [[Cargo]] - Detailed descriptions of cargo items, listed by category.
 
* [[Development:Balancing|Faction Balancing]] - General guidelines to keep in mind when play balancing the Vega Strike factions.
 
* [[Development:Balancing|Faction Balancing]] - General guidelines to keep in mind when play balancing the Vega Strike factions.
 +
 +
=== Other Graphics ===
 +
* [[Development:Logos & Signage|Logos & Signage]]
 +
 +
= Data Modding =
  
 
=== Quests & Campaigns & Python Modding ===
 
=== Quests & Campaigns & Python Modding ===
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** [[Development:AIScripts|Developing AI Behaviors]] Cusotmizing AI combat reactions
 
** [[Development:AIScripts|Developing AI Behaviors]] Cusotmizing AI combat reactions
 
** [[Development:Campaigns]] Making campaigns
 
** [[Development:Campaigns]] Making campaigns
 
==Other==
 
  
 
===Configuration ===
 
===Configuration ===
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* [[Development:Translations|Translation projects]]
 
* [[Development:Translations|Translation projects]]
  
=== Common topics ===
+
=== Modding Tools ===
 +
* [[Development:Scripts & Tools|Scripts & Tools]] - to make your life easier
 +
** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
 +
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
 +
 
 +
= Vega Strike The Game Mechanisms =
 
* [[Development:Realism vs Believability|Realism vs Believability]]
 
* [[Development:Realism vs Believability|Realism vs Believability]]
 
* [[Development:Economy|Economy]] - How ingame economy should work.
 
* [[Development:Economy|Economy]] - How ingame economy should work.
 
* [[Development:Political system|Political system]]
 
* [[Development:Political system|Political system]]
 +
 +
= Code-related Development =
 +
* [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem.
 +
* [[Development:SVN Tree|SVN Tree]] - A guide to the layout of the Subversion tree.
 +
* [[Development:Code style|Code style]] -  A guide/manual to write code for Vegastrike that fits in and is readable.
 +
* [[Development:Network|Network]] - Everything network related goes in here.
 +
** [[Development:Network:Packet format|Packet format]] - A description of the packet format that had been implemented a few years ago.
 +
** [[Development:Network:Todo|Todo]] - What still needs to be done.
 +
** [[Development:Network:Testing|Testing]] - Testing the network code.
 +
* [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here.
  
 
=See also=
 
=See also=
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[[Category:Development]]
 
[[Category:Development]]
 
  
 
{{warning_text |
 
{{warning_text |
 
| text=Most of the content located under [http://vegastrike.sourceforge.net/phpwiki/index.php/VsModsVegastrike VsModsVegastrike] should be moved to this page or better it's namespace '''Development:xxx'''. Please classify all pages with <code><nowiki>[[Category:Development]]</nowiki></code>
 
| text=Most of the content located under [http://vegastrike.sourceforge.net/phpwiki/index.php/VsModsVegastrike VsModsVegastrike] should be moved to this page or better it's namespace '''Development:xxx'''. Please classify all pages with <code><nowiki>[[Category:Development]]</nowiki></code>
 
}}
 
}}

Revision as of 09:17, 15 October 2008

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links


Development & Modding

Developer information pages

General information on contribution:

Status/task list pages

Artistic Contribution

Art Guidelines

Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.

Further, the Art Style Guides might prove useful during your creationist endeavors.

3D Models

The modeling related information is just being restructured.

Space Scapes

Cargo

  • Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
    • Cargo - Detailed descriptions of cargo items, listed by category.
  • Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.

Other Graphics

Data Modding

Quests & Campaigns & Python Modding

Configuration

Internationalization/Localisation-related

Modding Tools

  • Scripts & Tools - to make your life easier
    • Unit Converter Manual - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
    • obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)

Vega Strike The Game Mechanisms

Code-related Development

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • SVN Tree - A guide to the layout of the Subversion tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
    • Packet format - A description of the packet format that had been implemented a few years ago.
    • Todo - What still needs to be done.
    • Testing - Testing the network code.
  • Keyboard layout - Discuss and display new keyboard layouts here.

See also