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=Development pages=
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=Development & Modding=
 +
 
 +
==Developer information pages==
 +
General information on contribution:
 +
* [[HowTo:Contribute|The Vega Strike Contributor's Guide]]
 +
* [[Database:GPUs|GPU information database]]
 +
* [[HowTo:MOD|How to create MODs]]
 +
* [[Development:File_Structure|File and Directory Structure]]
 +
 
 
==Status/task list pages==
 
==Status/task list pages==
* [[Development:Compatability]] -Making sure the game works on all hardware
+
* [[Development:3D_Models|3D Models]] - Organisation and contribution information.
 +
* [[Development:2D_Images|2D Images]] - Organisation and contribution information.
 
* [[Development:Roadmap|Roadmap]] - The Vega Strike development roadmap.
 
* [[Development:Roadmap|Roadmap]] - The Vega Strike development roadmap.
 +
* [[Development:Compatibility]] - Making sure the game works on all hardware
 
* [[Development:Rebalance]] - Information and task list for the Rebalance.
 
* [[Development:Rebalance]] - Information and task list for the Rebalance.
* [[Development:Ogre]] - Information on the OGRE port.
 
* [[Development:3D_Models|3D Models]] - Organisation and contribution information.
 
* [[Development:2D_Images|2D Images]] - Organisation and contribution information.
 
* [[Development:Audio|Sound & Music]]
 
 
* [[Development:Performance]] - Goals to achieve required performance
 
* [[Development:Performance]] - Goals to achieve required performance
 
* [[Development:AI Navigation]] - Overhauling the ships' navigation routines
 
* [[Development:AI Navigation]] - Overhauling the ships' navigation routines
 
* [[Development:Misc Engine Work]] - Various engine and backend work information.
 
* [[Development:Misc Engine Work]] - Various engine and backend work information.
 +
* [[Development:Ogre]] - Information on the OGRE port.
 +
 +
= Artistic Contribution =
  
==Developer information pages==
+
===Art Guidelines===
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]]
+
Please read this '''[[Development:Graphics_Requirements]]''' page first before continuing to the specific requirements.
 +
See also: [[Links:Graphic_Applications]] and [[Links:3D_Applications]] for applications listings.
  
===Code-related===
+
Further, the [[Artstyle_guides|Art Style Guides]] might prove useful during your creationist endeavors.
* [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem.
 
* [[Development:CVS Tree|CVS Tree]] - A guide to the layout of the CVS tree.
 
* [[Development:Code style|Code style]] -  A guide/manual to write code for Vegastrike that fits in and is readable.
 
* [[Development:Network|Network]] - Everything network related goes in here.
 
** [[Development:Network:Packet format|Packet format]] - A description of the packet format that had been implemented a few years ago.
 
** [[Development:Network:Todo|Todo]] - What still needs to be done.
 
** [[Development:Network:Testing|Testing]] - Testing the network code.
 
* [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here.
 
* [[Development:Scripts & Tools|Scripts & Tools]] - to make your life easier
 
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
 
  
===Data-related===
+
===Audio===
* [[Cargo]] - Detailed descriptions of cargo items, listed by category.
+
There are also guidelines for sound and music creation available in '''[[Development:Audio]]'''.
* [[Development:Quests & Campaigns|Quests & Campaigns]] Quests, Campaigns & Adventures
 
* [[Development:Balancing|Faction Balancing]] - General guidelines to keep in mind when play balancing the Vega Strike factions.
 
  
===Art-related===
+
===3D Models===
Please read this '''[[Development:Graphics_Requirements]]''' page first before continuing to the specific requirements.
+
The modeling related information is just being restructured.
 +
* [[Development:Model Guidelines|'''Guidelines Portal for Creating 3D Models''']] is the main page for complete guidance on developing ship and installation models for Vega Strike
 +
** [[Development:3D_Models|3D models list and status]]
  
* [[Development:Cargo (graphics)|Creating Cargo Graphics]] - Images to be displayed in the trading interface for cargo items.
+
=== Space Scapes ===
 
* [[Development:Orbital Planet Surfaces|Orbital Planet Surfaces]] - General guidance for development of planet surfaces visible from orbit.
 
* [[Development:Orbital Planet Surfaces|Orbital Planet Surfaces]] - General guidance for development of planet surfaces visible from orbit.
 
* [[Development:System_Backgrounds|Generating star system backgrounds]]
 
* [[Development:System_Backgrounds|Generating star system backgrounds]]
* [[Development:Base_Backgrounds|Creating and adding base backgrounds]]
+
* [[Development:Base_Backgrounds|Creating and adding backgrounds for bases, planets, or capital ships]]
 +
 
 +
=== Cargo ===
 +
* [[Development:Cargo (graphics)|Creating Cargo Graphics]] - Images to be displayed in the trading interface for cargo items.
 +
** [[Cargo]] - Detailed descriptions of cargo items, listed by category.
 +
* [[Development:Balancing|Faction Balancing]] - General guidelines to keep in mind when play balancing the Vega Strike factions.
 +
 
 +
=== Other Graphics ===
 
* [[Development:Logos & Signage|Logos & Signage]]
 
* [[Development:Logos & Signage|Logos & Signage]]
* [[Development:HUD (graphics)|HUD (graphics)]]
+
 
* Ship and Installations models
+
= Python Scripting =
** [[Development:Model Guidelines|Guidelines for creating models]] - General guidance for development of models for Vega Strike.
+
 
** [[Development:Texture Guidelines|Guidelines for creating ship materials]] - General guidance for development of materials for Vega Strike models.
+
=== Quests & Campaigns ===
** [[Development:3D_Models|3D models list and status]]
+
* [[Development:Quests_&_Campaigns|Quests & Campaigns]] Reference portal for creation of campaigns, missions, quests & adventures.
 +
** [[Development:Quests|Quests]] Creating quests and adventures
 +
** [[Development:Missions|Developing Missions]] Creation of missions
 +
** [[Development:AIScripts|Developing AI Behaviors]] Customizing AI combat reactions
 +
** [[Development:Campaigns]] Making campaigns
 +
 
 +
=== Other Scripts ===
 +
* [[HowTo:Edit News|Editing News]]
 +
* [[HowTo:Add Conversations|Adding Conversations]]
 +
* [[Development:Base_Backgrounds|Changing Base Backgrounds and Base Computer GUI]]
 +
 
 +
= Data Modding =
 +
 
 +
=== Game Assets ===
 +
* [[HowTo:Edit_units.csv| Editing units.csv]]
 +
* [[HowTo:Make Weapons|Adding new weapons to the game]]
 +
* [[HowTo:Add Cargo|Adding new cargo to the game]]
 +
* [[HowTo:Add Descriptions|Putting ship and goods descriptions into the game]]
 +
**[[HowTo:Edit master_part_list.csv|Editing the Master_part_list.csv file]]
 +
* [[HowTo:Edit Systems|Creating or editing star systems]]
 +
* [[HowTo:Make Splash Screens|Making splash screens that display at startup]]
 +
* [[HowTo:Edit faction relationships|Edit the relationships between the existing factions]] (the <code>factions.xml</code> file)
 +
* [[HowTo:Add Upgrades|Adding new upgrades to the game]]
 +
* [[HowTo:Nav Computer Interface|Edit the navigation computer interface]]
 +
* [[HowTo:Create_Cockpit_in_Wings3d|Creating a 3D cockpit for your ship]]
 +
* [[HowTo:Edit_HUDs|Editing HUDs, placing radars]]
 +
 
 +
=== Events ===
 +
* [[HowTo:Add Conversations|Adding more conversation lines to the game]]
 +
* [[HowTo:Edit News|Creating or editing news events]]
 +
* [[HowTo:Edit AI|Creating or editing Ship AI's]]
  
 
===Configuration ===
 
===Configuration ===
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* [[Development:Translations|Translation projects]]
 
* [[Development:Translations|Translation projects]]
  
=== Common topics ===
+
=== Modding Tools ===
 +
* [[Development:Scripts & Tools|Scripts & Tools]] - to make your life easier
 +
** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
 +
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
 +
* [[OOG_Tools|Out-Of-Game Player Tools]]
 +
 
 +
=== Front End ===
 +
* [[HowTo:Take Screenshots|Taking really awesome screenshots]]
 +
 
 +
= Vega Strike The Game Mechanisms =
 
* [[Development:Realism vs Believability|Realism vs Believability]]
 
* [[Development:Realism vs Believability|Realism vs Believability]]
* [[Development:Behaviour of the SPEC drive and insystem flight in general|Behaviour of the SPEC drive and insystem flight in general]]
 
 
* [[Development:Economy|Economy]] - How ingame economy should work.
 
* [[Development:Economy|Economy]] - How ingame economy should work.
 
* [[Development:Political system|Political system]]
 
* [[Development:Political system|Political system]]
* [[Development:Ingame library|Ingame library]] - How can/should it be done? .. if at all.
+
 
 +
= Code-related Development =
 +
* [[Development:Dependencies|Dependencies]] - A guide to system dependencies, broken down by subsystem.
 +
* [[Development:SVN Tree|SVN Tree]] - A guide to the layout of the Subversion tree.
 +
* [[Development:Code style|Code style]] - A guide/manual to write code for Vegastrike that fits in and is readable.
 +
* [[Development:Network|Network]] - Everything network related goes in here.
 +
** [[Development:Network:Packet format|Packet format]] - A description of the packet format that had been implemented a few years ago.
 +
** [[Development:Network:Todo|Todo]] - What still needs to be done.
 +
** [[Development:Network:Testing|Testing]] - Testing the network code.
 +
* [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here.
  
 
=See also=
 
=See also=
 
* [[HowTos]]
 
* [[HowTos]]
 
* [[FAQ:Feature_Requests|Feature Requests]]
 
* [[FAQ:Feature_Requests|Feature Requests]]
 +
* [[Development:Audio#Voice_Acting]]
 +
  
 
[[Category:Development]]
 
[[Category:Development]]
 
 
{{warning_text |
 
| text=Most of the content located under [http://vegastrike.sourceforge.net/phpwiki/index.php/VsModsVegastrike VsModsVegastrike] should be moved to this page or better it's namespace '''Development:xxx'''. Please classify all pages with <code><nowiki>[[Category:Development]]</nowiki></code>
 
}}
 

Latest revision as of 22:10, 18 April 2011

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links


Development & Modding

Developer information pages

General information on contribution:

Status/task list pages

Artistic Contribution

Art Guidelines

Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.

Further, the Art Style Guides might prove useful during your creationist endeavors.

Audio

There are also guidelines for sound and music creation available in Development:Audio.

3D Models

The modeling related information is just being restructured.

Space Scapes

Cargo

  • Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
    • Cargo - Detailed descriptions of cargo items, listed by category.
  • Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.

Other Graphics

Python Scripting

Quests & Campaigns

Other Scripts

Data Modding

Game Assets

Events

Configuration

Internationalization/Localisation-related

Modding Tools

Front End

Vega Strike The Game Mechanisms

Code-related Development

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • SVN Tree - A guide to the layout of the Subversion tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
    • Packet format - A description of the packet format that had been implemented a few years ago.
    • Todo - What still needs to be done.
    • Testing - Testing the network code.
  • Keyboard layout - Discuss and display new keyboard layouts here.

See also