Difference between revisions of "Development:AI Navigation"

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moveTo(position, velocity, heading, angular_velocity, time)
 
moveTo(position, velocity, heading, angular_velocity, time)
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where a valid argument set would involve between one and all of the vector arguments, and optionally time.
  
where a valid argument would involve between one and all of the vector arguments, and optionally time.
+
At present, a valid trajectory for a ship is limited only by the absolute acceleration, that is, the acceleration in any direction. A fairly reasonable trajectory to interpolate between two points, each with an associated velocity can be calculated using a cubic bezier, where the length of the control points is relative to the velocity at the point.
  
--More to come--
 
  
[[User:cracken|cracken]] 23:02, 23 November 2006 (PST)
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[[User:cracken|cracken]] 23:39, 26 November 2006 (PST)

Revision as of 09:39, 27 November 2006

At present the navigation routines are quite limited.

The files involved are flybywire.* and navigation.*

Problems with the current routines are: They are unable to navigate(efficiently) in a ship that has 90% of it's thrust only available in the fowards direction.

A solution I am pursuing is a general system of implementing states...

moveTo(position, velocity, heading, angular_velocity, time) where a valid argument set would involve between one and all of the vector arguments, and optionally time.

At present, a valid trajectory for a ship is limited only by the absolute acceleration, that is, the acceleration in any direction. A fairly reasonable trajectory to interpolate between two points, each with an associated velocity can be calculated using a cubic bezier, where the length of the control points is relative to the velocity at the point.


cracken 23:39, 26 November 2006 (PST)