Difference between revisions of "Development:Cargo (graphics)"

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(Submission)
Line 38: Line 38:
 
* The image file
 
* The image file
 
* A master part list file if you are not replacing an existing cargo but have created a new specific image
 
* A master part list file if you are not replacing an existing cargo but have created a new specific image
* a credits text file (copyright.txt or credits.txt file) stating the creator of the source image, plus any additional info you may want to supply (real name, experience, thoughts on the image, license type (CC, or GPL))
+
* a credits text file (copyright.txt or credits.txt file) stating the creator of the source image and the license type of the original image, plus any additional info you may want to supply (source/url, real name, experience, thoughts on the image, modification method)
  
 
In addition you may also submit:
 
In addition you may also submit:
 
* the source code or project file used to create the textures (any format)
 
* the source code or project file used to create the textures (any format)
 +
* the original image
 +
* the adapted image (if you apply any changes such as cropping, resizing, color transformation)
  
 
If you have write access to svn then submit the textures after going through the community selection process.
 
If you have write access to svn then submit the textures after going through the community selection process.
Line 49: Line 51:
 
* \masters\textures that holds the original textures and also source files that were used to create the textures (if you are willing to share them so that larger resolutions may be produced in the future if required)
 
* \masters\textures that holds the original textures and also source files that were used to create the textures (if you are willing to share them so that larger resolutions may be produced in the future if required)
 
* \data4.x\textures that holds the textures used in game.
 
* \data4.x\textures that holds the textures used in game.
 
  
 
==See also==
 
==See also==

Revision as of 02:45, 2 February 2008

thumb_arrow_up.png Development

Introduction

Development Needs and Tasks

We still need to supplement missing cargo images and improve existing cargo images with low quality or.

Please head over here for a list of open tasks: 2D Images - Cargo

Proposed development roadmap:

  • Phase 1 [ 0%]: Provide missing cargo textures
  • Phase 2 [ 0%]: Improve cargo images with low quality

Cargo Images

Image Requirements

The cargo graphics format used in game is currently 128 x 128 in png or jpg format.

Keeping high resolution image versions and original 3D-models in stock helps maintaining quality as trading screen layouts will change or typical screen resolutions rise in the future.

Creating and Naming

Including and Testing

Selection and Vetting

Some Thoughts

The Process

Submission

AKA: Committing to SVN.

You will be required to submit:

  • The image file
  • A master part list file if you are not replacing an existing cargo but have created a new specific image
  • a credits text file (copyright.txt or credits.txt file) stating the creator of the source image and the license type of the original image, plus any additional info you may want to supply (source/url, real name, experience, thoughts on the image, modification method)

In addition you may also submit:

  • the source code or project file used to create the textures (any format)
  • the original image
  • the adapted image (if you apply any changes such as cropping, resizing, color transformation)

If you have write access to svn then submit the textures after going through the community selection process. Otherwise, please call, through a forum topic or private message, a developer with write access to submit them.

As of September 2007, svn has two directories for texture data:

  • \masters\textures that holds the original textures and also source files that were used to create the textures (if you are willing to share them so that larger resolutions may be produced in the future if required)
  • \data4.x\textures that holds the textures used in game.

See also


Author: pyramid