Development:Performance

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Current (23:43, 20 June 2006 (PDT)) test performance:

(VS Windows Test-rig):

1K fighters in 1 group, all friendly: playable, sufficient
10K fighters split into 10 groups, all friendly: sub-par, semi-playable
9K fighters in 9 groups, friendly. 100 Nicander vs. 100 Lancelot: <10 fps (comms on) <25 fps (comms off)
9K fighters in 9 groups, friendly. 500 Nicander vs. 500 Lancelot: <10 fps (comms off)


  • Fix bolt collision speed
  • AI fixed 50% cost in Fire::Execute... irregularities in AggressiveAI::Execute
  • Fix loading times
  • Pressing 'd' (dock) key can completely pause the game for a noticeable amount of time, even when docking does not occur (e.g. target random fighter far away. press 'd')

Addressed:

  • Fix repair function cost to not be proportional to the time of a physics frame
  • Make targetting cheaper--especially when no target is able to be selected
some progress on this front - at the very least, it decays gracefully now. Heuristics and vegastrike.config constants likely need some pondering. Abject pauses appear to be removed.
23:43, 20 June 2006 (PDT)
  • Fix Communication
23:43, 20 June 2006 (PDT)