Es:Manual:Config:Advanced:Variables

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Configuración de las Variables

FIXME <Variables> + <colores> FIXME Sintaxis de las variables y donde ponerlas.

Sección "Physics"

  • collision_inertial_time [float] - FIXME
    • 1.25 (default)
  • game_speed [float]- Cambiado por el programa de configuración, depende de la opción "dificultad".
    • 1 (default)
  • game_speed_lying [boolean] - FIXME
    • true
    • false (default)

Sección "graphics"

  • head_lag [integer] - Retraso inicial (en cuadros). Cuando das vuelta, la cabina es mostrada como si estuvieses inflenciado por la inercia del giro. Este valor determina cuanto de esta "influencia" es en cuadros. Practicamente esto afecta la cantidad en que la cabina es movida en la pantalla.
    • 10 (default)
  • pan_on_auto [boolean] - Establece si habría una camara durante el piloto automático. FIXME ¿No muy usado?...Verificar la traducción
    • true (default)
    • false
  • shake_speed [float] - FIXME
    • 50 (default)
  • shake_reduction [float] - Reducción en el monto de la sacudida de la cabina.
    • 8 (default)
  • shove_camera_down [float] - FIXME
    • .3 (default)
  • shield_texture [string/file] - Efecto texturizado del escudo, se espera que esté en el directorio de texturas. Es un mezclado alfa, entre más oscuro - transparencia en el juego.
    • shield.bmp (default)
  • reflectivity [float] - FIXME ¿Qué decía la siguiente línea?
    • .2 (default): (0.0-1.0) Nivel de reflexión por defecto (1.0 = Muy brillante).
  • star_shine [string/file] - Lista de archivos .ani de un efecto de llamas solares separado por espacios simples.
    • shine.ani (default)

Sección "hud"

  • radarType
    • WC (default) - Display two radars in the bottom screen. The left one is the front radar, the right one is the rear radar.
    • Elite - Display only one radar. Units are displayed with a dot and a vertical line. Units are projected on a horizontal plane (from your ship view). The dot is the position of the unit on that plane, and the height of the line is the height of the unit above/below that plane. Does not seem to work (on 3rd March 2004).
  • min_target_box_size
    • .01 (default) - Minimum target box size.
  • DrawTargettingBoxes
    • true (default) - Enable box display. Allow drawAllTargetBoxes, drawLineToTarget, drawLineToTargetsTarget, drawAlwaysITTS .
    • false - Does not display any target box or docking box.
  • drawAllTargetBoxes
    • true - Display every units in boxes (not planets, jumps).
    • false (default) - Does not display units in boxes except the selected one.
  • drawLineToTarget
    • true - Draw a line between your ship and the selected target. Allow drawLineToTargetsTarget. Does not seem to work (on 4rd March 2004).
    • false - Disable the line.
  • drawLineToTargetsTarget
    • true - Disable the line.
    • false - Draw a line between your target and the target of your target. Does not seem to work (on 4th March 2004).
  • drawLineToITTS
    • true - Draw ITTS line.
    • false (default) - FIXME
  • drawAlwaysITTS
    • true - Force ITTS drawing.
    • false (default) - FIXME
  • DrawTheirRelationColor - Determines the box color of the selected target.
    • true (default) - The box color corresponds to the target relation towards you.
    • false - The box color corresponds to your relation towars the target.
  • drawNavSymbol - Does not seem to work (on 7th March 2004). FIXME
    • true - FIXME
    • false (default) - FIXME

"joystick" section

  • mouse_cursor - This parameter is set to true when [Mouse glide] control is selected in setup.
    • true - In-flight control using [Mouse glide]. When enabled, warp_mouse must be set to false.
    • false (default) - Set when no mouse support is required or when warp_mouse is set to true.
  • mouse_crosshair - Mouse cursor appearance when [Mouse glide] is selected (when mouse_cursor is true).
  • crosshairs.spr (default) - If mouse_cursor is true, this file contains the image to be used as cursor. This file must be located in the ./sprites directory. See the .spr file format HowTo:Edit HUDs.
  • warp_mouse This parameter is set to true when [Mouse warp] control is selected in setup.
    • true - In-flight control using [Mouse warp]. When enabled, mouse_cursor must be set to false.
    • false - Set when no mouse support is required or when mouse_cursor is set to true.
    • Note: if no in-flight mouse control is needed, both mouse_cursor and warp_mouse must be set to false.
  • reverse_mouse_spr Used when [Mouse glide] control is selected in setup (see mouse_cursor).
    • true (default) - Invert vertical mouse axis.
    • false - Does not invert vertical mouse axis.
  • draw_rendered_crosshairs
    • true (default) - Draw basic crosshairs using lines whatever the cockpit type is.
    • false - Use a sprite to draw the hud crosshairs. See cockpit file format HowTo:Edit HUDs. Each cockpit type might have its own crosshairs.
  • draw_vdus_from_chase_cam
    • true - Display the hud when chase view is active.
    • false (default) - does not display the hud when chase view is active.
  • draw_vdus_from_panning_cam
    • true - Display the hud when panning view is active.
    • false (default) - Does not display the hud when panning view is active.
  • draw_vdus_from_target_cam
    • true - Display the hud when target view is active.
    • false (default) - does not display the hud when target view is active.

"cockpitaudio" section

This section contains names of wave files that happen on these events.

Example

FIXME Insert a very short example code showing a variable definition (and subsections).

See also


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