Es:Vegastrike:Mission

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Revision as of 07:23, 30 November 2006 by paynalton (talk | contribs) (Porqué Vega Strike es importante para el Software de Código Abierto)
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¿Qué es Vega Strike?

Vega Strike Es un Simulador Espacial de Código abierto en 3D. Actualmente en desarrollo Beta, el proyecto, hasta la versión 1.0, ha sido un simulador espacial genérico. Las características actuales incluyen juego split-screen, comercio, exploración y porsupuesto muchos disparos de acción..

Porqué Vega Strike es importante para el Software de Código Abierto

Hola amigos, aquí Daniel Horn, el lider de desarrollo de Vega Strike al habla (pueden enviarme un correo a hellcatv users.sourceforge.net (En donde está realmente el espacio)). Trataré de contestar todos los correos lo prometo; así mismo, ocacionalmente alguno se pierde o algo. Si no respondo sientanse en libertad de reenviarme el mensaje... Es de mi interes contestar a cada uno de los que me manden correos :-) ¡O escriban en el foro en donde mis respuestas pueden ser vistas por todo el mundo!


Vega Strike es un simulador completamente funcional, commercial y de calidad bajo la licencia GPL. Siempre he confiado en la importancia del trabajo conjunto en grandes proyectos, y creo que es muy importante que los desarrolladores trabajen juntos y contruyan algo que no pudiera ser completado con el trabajo de una sola persona.


Vega Strike es importante porque no hay mucho juegos completamente desarrollados en el area del Software Libre. Muchos juegos solo tienen algunos niveles y el limitado modo de juego puede ser completado en una hora, pero Vega Strike tiene un universo entero de sistemas estelares únicos y fenómenos espaciales a todo lo largo con fragmentos de diagramas y cosas por hacer. Si alguien le dedica un poco de tiempo a descubrir los sistemas y secretos existentes podría facilmente hacerlo por varias semanas volando a través de sistemas estelares. Algunos usuarios se cansan de tales juegos rápidos, pero algunos aman la desenfrenada libertad que Vega Strike ofrece (y cosas interesantes que uno puede aprender con ello)


Being the Lead Developer I am normally modest; however, being a Free Software advocate I must declare that Vega Strike has a commercial quality engine with said gameplay, and is moving towards commercial quality art at this point. Many people comment how art from other games simply looks cleaner and better when they try it in Vega Strike with the unique reflection engine and unheard of floating point precision. You do not need a greedy company to make quality software I believe. The main thing Vega Strike lacks is an easy way for a beginner to catch on and learn how to explore the region of space around (to simply fly there would take days, the user must use autopilot and F9 and F10 to compress time). [Note: Time Compression is now deprecated, please use the SPEC drive instead.] However this will be the focus of the next release.


My goal for Vega Strike was to have a centrally modified developer tweaked Vega Strike that had a large developer and artist base with which to improve.


Many programmers come to the Vega Strike site and scoff saying 'Freespace 2 has prettier art and is Open Source as well'. However Freespace is NOT Open Source--it is under a restrictive license that could corner someone into the receiving end of a lawsuit if that person looked at the code and copied the techniques into Vega Strike for instance (people often demand that I add the 'Free Space Nebula effect' to Vega Strike; however, I will only add a DIFFERENT (VS has one) nebula effect if a developer or myself comes up with an original effect!).


Vega Strike started out on my hard drive as more or less a copy of Wing Commander (new engine of course), complete with Origin's beautiful art and wholesale IP borrowing for the factions. However when I decided to publish Vega Strike on the web, my soon-to-be friend and helper Alexander Rawass reminded me about the importance of Open Source software having original artwork and completely free source code. This lead me into modelling many models with only emacs (a text editor) and graph paper. Eventually I had enough (now 30 flyable ships!) for the actual game.


Slowly other artists started contributing art to Vega Strike, and I assured that there was no trace of IP left in the data tree of Vega Strike. I continue to assure this by not viewing the code of the Volition-owned Freespace engine.


  • For more information about Free Software and the Free Software Foundation, GNU and their licenses, and Open source or free software in general you can visit http://www.gnu.org/fsf/

The game: Vega Strike

As you play, you will see that three races are present in the game. The Aera, Rlaan and The Confederation (human), or Confeds for short. For some background you can read the Fiction included with the data files (recently greatly expanded!) and you can also mosy along over to the Database, containing information on ships/stats/species/terms. Both of these things (the fiction and the website) are under heavy development at the moment and so are not currently incorporated into the website, they will get better and more complete with time.

Developer contributions

Would you like to contribute to Vega Strike and become a developer? Great! Just send us an email about youself, with your skills (or lack of ;-) ) and what you would like to do. YOU DO NOT HAVE TO KNOW CODING! We desperately need people to do many other things as well --documentation, artwork etc. If you would like to help, or would like to find out more about the project first, read the Contributor's Guide or go to our forum and ask any questions you might have, what you can do, what needs to be done, etc.

See also


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