Difference between revisions of "HowTo:Create Models"
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* [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb) | * [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb) | ||
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This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos. | This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos. | ||
Revision as of 18:48, 16 January 2006
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Create Ships in Wings3D ![]() |
Contents
Creating a Model for Vega Strike
The previous page gives a very good overview on the entire process of producing a model for Vega Strike, and the process to insert your finished model into the Vega Strike architecture.
Here, we concentrate on the actual model creation (Part One). Please note that rather than creating a beautiful model (that we can't use as it doesn't suit the Vega Strike universe), we ask that you review the available information on Factions, Art Design and Descriptions, Vessel Descriptions and examine the lists for models still required. This will help ensure that your end creation can be approved as quickly as possible, and inserted into the official Vega Strike database.
Modeling Suites
There is a multitude of model programs out there to choose from, and we certainly don't advocate any one as the be all and end all program (they all have advantages and disadvantages). The program you use, however, must have the ability to export a file in either .obj or .xmesh format. While these can be used by Vega Strike, these formats are usually converted to a .bfxm format (using our own mesher utility located in the bin directory) for the fastest result. The others serve more as a transitory format during the design process.
The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
Video Tutorials
BradMick demonstrates his simple and powerful "rapid prototyping" techniques for modelling the basic shape of a spaceship.
- modeling_intro.avi (1024x768, 375 mb)
Information dump
This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos.
Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.
General
- Luddites = headaches Note: is now HowTo:Add Ships.
Artwork
- How can I disable reflections? Note: covered in HowTo:Add Ships.
The Mesher program
Wings3D
Tools
- List of VS object conversion scripts and tools Note: is now Development:Scripts & Tools.
- Blender import script Note: is now at Development:Scripts & Tools.
units.csv
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Add Ships ![]() |